System Shock Wiki
System Shock Wiki
(Imported General Melee Strategies (+absorbed additional part on ProtoDroids). Need to work on the weapon-specific part soon...)
Tag: Visual edit
(Rewrote main description somewhat, updated General Melee Strats, majorly rewrote wrench-specific Strats (adding some new info), imbibing one trivia into it.)
Tag: Visual edit
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| summon = wrench
 
| summon = wrench
 
|requirements = -|research = No}}{{quote|When you hit someone over the head with 22 pounds of steel, they tend not to appreciate it.|[[Taz Amanpour]], ''[[Von Braun]]'' Maintenance Crew}}
 
|requirements = -|research = No}}{{quote|When you hit someone over the head with 22 pounds of steel, they tend not to appreciate it.|[[Taz Amanpour]], ''[[Von Braun]]'' Maintenance Crew}}
The '''Wrench''' is the first weapon to be found in ''[[System Shock 2]]'', and is one of the four melee weapons in the game (counting in the PSI sword). It is found on the body of a deceased maintenance worker near the first room, and can also be found nearby the first [[Energy Recharging Station]] in the game.
+
The '''Wrench''' is the first weapon to be found in ''[[System Shock 2]]'', and is one of the four melee weapons in the game (counting in the [[Cerebro-Energetic Extension|Psi-Sword]]). It is first found on the body of a deceased maintenance worker near the starting point of the game and, soon afterwards, near the first encountered [[Energy Recharging Station]].
   
It is a standard maintenance wrench, with blood (or rust) stained on the silver pegs on the top. This points out that whoever was using this wrench, was using it as a weapon/tool. Like every melee weapon, the Wrench does not require ammunition to use and does not have any firing mode. Moreover, it cannot decay and cannot be modified.
+
It is a standard maintenance wrench, with blood (or rust) stained on the silver pegs on the top. This points out that whoever was using this wrench, was using it as a weapon/tool.
  +
  +
Being a melee weapon, it requires no ammunition, cannot decay, and cannot be modified.
   
 
==Requirements==
 
==Requirements==
The Wrench does not require any Combat Skill or any research to use.
+
The Wrench does not have any requirements.
   
 
<br>
 
<br>
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==Strategies==
 
==Strategies==
 
===General Melee Strategies===
 
===General Melee Strategies===
*[[Strength]] increases the final bonus to damage done by a melee weapon, and thus should be on a high priority.
+
*[[Strength]] increases the final bonus added to the melee damage, and thus should be a high priority.
*Both the [[Lethal Weapon]] and the [[Smasher]] [[O/S Upgrades]] (acquired in that order) can greatly increase the damage output of a melee weapon, and should come in handy throughout the whole game.
+
*Both the [[Lethal Weapon]] and the [[Smasher]] [[O/S Upgrades]] (acquired in that order) substantially increase the damage output of a melee weapon, and should come in handy throughout the whole game.
 
*Observe the attack patterns of enemies and always try to evade when they are about to strike. [[Agility]] can make the job easier for an obvious reason.
 
*Observe the attack patterns of enemies and always try to evade when they are about to strike. [[Agility]] can make the job easier for an obvious reason.
 
*[[Shotgun Hybrid|Shotgun Hybrids]] are one of the tougher opponents on early stages, as they have hitscan weapons. It is hard to defeat them without taking any damage being already in their range. However, the player can hide and attack them from behind, buying enough time to finish them before they turn and start shooting.
 
*[[Shotgun Hybrid|Shotgun Hybrids]] are one of the tougher opponents on early stages, as they have hitscan weapons. It is hard to defeat them without taking any damage being already in their range. However, the player can hide and attack them from behind, buying enough time to finish them before they turn and start shooting.
 
*Enemies with no melee attack at all, including most droids, always prioritize getting some distance before attacking. That means as long as one stays very close to the enemy, it will keep walking back instead of attacking the player, giving enough time to defeat the foe. This strategy stops working that efficiently when an enemy does not have enough space to flee.
 
*Enemies with no melee attack at all, including most droids, always prioritize getting some distance before attacking. That means as long as one stays very close to the enemy, it will keep walking back instead of attacking the player, giving enough time to defeat the foe. This strategy stops working that efficiently when an enemy does not have enough space to flee.
**This also applies to [[Cyborg Assassin (SS2)|Cyborg Assassins]], as they can fall back at a '''very''' high speed, and may put the player in a tough situation.
+
**This also applies to [[Cyborg Assassin (SS2)|Cyborg Assassins]], but they can fall back at a '''very''' high speed, putting the player in a tough situation.
 
*[[Protocol Droid|Protocol Droids]] are very hard (close to impossible, actually) to defeat with melee weapons safely, therefore keeping a ranged weapon in one's inventory is advised.
 
*[[Protocol Droid|Protocol Droids]] are very hard (close to impossible, actually) to defeat with melee weapons safely, therefore keeping a ranged weapon in one's inventory is advised.
**The other approach is to run away at just the right moment when they go into self-destruct to avoid the explosion. Lot of practice and high Agility are recommended.
+
**The other approach is to run away at just the right moment when they go into self-destruct to avoid the explosion. Lots of practice and high Agility are recommended.
 
*Contrary to popular belief, [[O.S.A. Agent]] is arguably the best class to specialize in any melee weapon, as one can unlock the following Psionic Disciplines at the beginning:
 
*Contrary to popular belief, [[O.S.A. Agent]] is arguably the best class to specialize in any melee weapon, as one can unlock the following Psionic Disciplines at the beginning:
**[[Psychogenic Agility]] which can be used to catch up with Cyborg Assassins on early levels ;
+
**[[Psychogenic Agility]] which can be used to catch up with enemies on early levels ;
 
**[[Psychogenic Strength]] that increases the final bonus to melee damage done to all enemies ;
 
**[[Psychogenic Strength]] that increases the final bonus to melee damage done to all enemies ;
**[[Adrenaline Overproduction|'''Adrenaline Overproduction''']] which can '''greatly''' increase melee damage (depending on one's [[Psionic Ability|PSI]]) once activated, allowing the player to literally smash any foe in one hit ;
+
**[[Adrenaline Overproduction|'''Adrenaline Overproduction''']] which can '''greatly''' increase melee damage (depending on one's [[Psionic Ability|PSI]]), allowing the player to literally smash any foe in one hit ;
 
**[[Localized Pyrokinesis|''Localized Pyrokinesis'']] which makes the player immune to the explosion of Protocol Droids (and also [[Laser Turret|Laser]] and [[Blast Turret|Blast]] Turrets), eliminating the greatest threat of any melee weapon user ;
 
**[[Localized Pyrokinesis|''Localized Pyrokinesis'']] which makes the player immune to the explosion of Protocol Droids (and also [[Laser Turret|Laser]] and [[Blast Turret|Blast]] Turrets), eliminating the greatest threat of any melee weapon user ;
  +
**and other powers, like the defensive [[Psycho-Reflective Screen]] (and later, [[Psycho-Reflective Aura|Aura]]).
**and many other defensive, controlling and informative ([[Enhanced Motion Sensitivity]]) powers.
 
   
 
===Wrench Specific===
 
===Wrench Specific===
*This weapon has no requirements to use at all, therefore should be a beginning weapon for most character builds.
+
*Wrench has no requirements, therefore should be the first main weapon for all character builds.
  +
*Despite not having any requirements, the Wrench belongs to Standard Weapons. As such, its damage increases as they are upgraded. Each upgrade gives 15% damage bonus, up to a maximum of 90%.
**Although having no requirements, the damage of this weapon increases along with the Standard Weapon skill, and hence it is important to upgrade the skill if planning to use the Wrench frequently. When one's Standard Weapon skill level reaches 6, the Wrench will receive a bonus damage of 90%, comparing to no Standard Weapon skill.
 
*With the Smasher upgrade, the Wrench does more base damage than the Shotgun, while costing no ammunition.
+
*With the Smasher O/S Upgrade, the Wrench does more base damage than the [[Shotgun]] while costing no ammo.
*If the player focuses on ranged weapons, it is recommended to keep the Wrench as a backup weapon, since it is too wasteful to consume ammo on [[Grub]]s or [[Security Camera (SS2)|Security Cameras]].
+
*If the player focuses on ranged weapons, it is recommended to keep the Wrench as a backup, since it is too wasteful to consume ammo on [[Grub]]s, hatched Eggs or even [[Security Camera (SS2)|Security Cameras]].
*On the other hand, if one mainly uses melee weapons, he should replace the Wrench with either the [[Mark VI Laser Rapier]], PSI Sword or the [[Crystal Shard]] as soon as possible. The Wrench is generally weak and has a shorter hitting range, making it ineffective on later levels.
+
*On the other hand, if one mainly uses melee weapons, one should eventually replace the Wrench with either [[Mark VI Laser Rapier|Laser Rapier]], Psi Sword or [[Crystal Shard]]. The Wrench is generally weak (and has a shorter hitting range than the Rapier and the Shard), making it ineffective on later levels.
*It deals half damage to fully mechanical enemies, so it is advised to obtain a Pistol and several Armor-Piercing Bullets.
+
*It deals half damage to fully mechanical foes, so it's advised to obtain a Pistol and use [[Armor-Piercing Bullets]].
*It deals ''no'' damage to the [[SHODAN|final boss]]. Normally, a player who specializes in the Wrench needs at least a Pistol to complete the game.
+
*It deals ''no'' damage to the [[SHODAN|final boss]]. Normally, a Wrench-only game requires at least a Pistol to complete it.
 
**However, it is possible to finish the game using '''only''' the Wrench. One needs to use [[Speed Booster|Speed Boosters]] to reach some Nerve Clusters and Brain Defense Nodes in [[The Body of the Many]], and trick SHODAN Avatars into attacking SHODAN's Core in the final confrontation.
   
 
==Trivia==
 
==Trivia==
 
*''[http://en.wikipedia.org/wiki/BioShock BioShock]'', which is described as the spiritual successor of ''System Shock 2'', also features a [http://bioshock.wikia.com/wiki/Wrench wrench] as the first weapon, although it's a Pipe Wrench, as opposed to the open-ended Wrench in ''System Shock 2''.
*It is possible to finish the game using only the Wrench, though it is required to use [[Speed Booster]] to reach some nerve clusters in [[The Body of the Many]] and trick SHODAN Avatars into attacking SHODAN in the final confrontation.
 
*''[http://en.wikipedia.org/wiki/BioShock BioShock]'', which is described as the spiritual successor of ''System Shock 2'', also features a [http://bioshock.wikia.com/wiki/Wrench wrench] as the first weapon, although it's a Pipe Wrench, as opposed to the Open-ended wrench in ''System Shock 2''.
 
 
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{{SS2Weapons}}
 
{{SS2Weapons}}

Revision as of 19:29, 31 May 2019

Wrench
Wrench
Weapon Data
First Found MedSci Deck
Requirements -
Researchable No
Attack Types Standard Attack
Power Attack (w/ Smasher)
Damage 1-7 (Standard Attack)
9 (Power Attack)
Summon Code wrench
[Source]
When you hit someone over the head with 22 pounds of steel, they tend not to appreciate it.
~ Taz Amanpour, Von Braun Maintenance Crew

The Wrench is the first weapon to be found in System Shock 2, and is one of the four melee weapons in the game (counting in the Psi-Sword). It is first found on the body of a deceased maintenance worker near the starting point of the game and, soon afterwards, near the first encountered Energy Recharging Station.

It is a standard maintenance wrench, with blood (or rust) stained on the silver pegs on the top. This points out that whoever was using this wrench, was using it as a weapon/tool.

Being a melee weapon, it requires no ammunition, cannot decay, and cannot be modified.

Requirements

The Wrench does not have any requirements.


Damage Table

Annelid Half-Annelid Mech Half-Mech Final Boss
Weapon Bash x1 x1 x0.5 x1 x0

Strategies

General Melee Strategies

  • Strength increases the final bonus added to the melee damage, and thus should be a high priority.
  • Both the Lethal Weapon and the Smasher O/S Upgrades (acquired in that order) substantially increase the damage output of a melee weapon, and should come in handy throughout the whole game.
  • Observe the attack patterns of enemies and always try to evade when they are about to strike. Agility can make the job easier for an obvious reason.
  • Shotgun Hybrids are one of the tougher opponents on early stages, as they have hitscan weapons. It is hard to defeat them without taking any damage being already in their range. However, the player can hide and attack them from behind, buying enough time to finish them before they turn and start shooting.
  • Enemies with no melee attack at all, including most droids, always prioritize getting some distance before attacking. That means as long as one stays very close to the enemy, it will keep walking back instead of attacking the player, giving enough time to defeat the foe. This strategy stops working that efficiently when an enemy does not have enough space to flee.
    • This also applies to Cyborg Assassins, but they can fall back at a very high speed, putting the player in a tough situation.
  • Protocol Droids are very hard (close to impossible, actually) to defeat with melee weapons safely, therefore keeping a ranged weapon in one's inventory is advised.
    • The other approach is to run away at just the right moment when they go into self-destruct to avoid the explosion. Lots of practice and high Agility are recommended.
  • Contrary to popular belief, O.S.A. Agent is arguably the best class to specialize in any melee weapon, as one can unlock the following Psionic Disciplines at the beginning:

Wrench Specific

  • Wrench has no requirements, therefore should be the first main weapon for all character builds.
  • Despite not having any requirements, the Wrench belongs to Standard Weapons. As such, its damage increases as they are upgraded. Each upgrade gives 15% damage bonus, up to a maximum of 90%.
  • With the Smasher O/S Upgrade, the Wrench does more base damage than the Shotgun while costing no ammo.
  • If the player focuses on ranged weapons, it is recommended to keep the Wrench as a backup, since it is too wasteful to consume ammo on Grubs, hatched Eggs or even Security Cameras.
  • On the other hand, if one mainly uses melee weapons, one should eventually replace the Wrench with either Laser Rapier, Psi Sword or Crystal Shard. The Wrench is generally weak (and has a shorter hitting range than the Rapier and the Shard), making it ineffective on later levels.
  • It deals half damage to fully mechanical foes, so it's advised to obtain a Pistol and use Armor-Piercing Bullets.
  • It deals no damage to the final boss. Normally, a Wrench-only game requires at least a Pistol to complete it.
    • However, it is possible to finish the game using only the Wrench. One needs to use Speed Boosters to reach some Nerve Clusters and Brain Defense Nodes in The Body of the Many, and trick SHODAN Avatars into attacking SHODAN's Core in the final confrontation.

Trivia

  • BioShock, which is described as the spiritual successor of System Shock 2, also features a wrench as the first weapon, although it's a Pipe Wrench, as opposed to the open-ended Wrench in System Shock 2.