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| image = [[File:WormMind corrected.png]] |
| image = [[File:WormMind corrected.png]] |
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| type = Implant<br>Research Object |
| type = Implant<br>Research Object |
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− | | nanites =10 |
+ | | nanites =Yes, 10 Nanites |
− | |summon = wormmind|found = [[Operations Deck]]|stackable = No}}The '''WormMind''' [[Implant]] will alter the user's neural processes, stimulating and amplifying the areas related to psionics. |
+ | |summon = wormmind|found = [[Operations Deck]]|stackable = No|duplicative = No|transmutation = No|research = Yes, [[Research]] skill: 3|chemicals = [[Cesium|Cs]] @ 44,1%|researchtime = 11:20 <small>(max)</small>}}The '''WormMind''' [[Implant]] will alter the user's neural processes, stimulating and amplifying the areas related to psionics. |
Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user's lower cortex. The overall effect of this is to enhance the user's latent psycho-creative abilities, specifically in the area of bodily self-control. The user of the implant will be able to psycho-creatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction. |
Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user's lower cortex. The overall effect of this is to enhance the user's latent psycho-creative abilities, specifically in the area of bodily self-control. The user of the implant will be able to psycho-creatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction. |
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[[Category:Items]] |
[[Category:Items]] |
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[[Category:Technology]] |
[[Category:Technology]] |
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+ | [[Category:Energy-Powered]] |
Revision as of 23:46, 28 August 2019
WormMind Implant | |
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Information | |
Type | Implant Research Object |
First Found | Operations Deck |
Researchable | Yes, Research skill: 3 |
Research Time | 11:20 (max) |
Chemicals Needed | Cs @ 44,1% |
Stackable | No |
Recycleable | Yes, 10 Nanites |
Transmutative | No |
Duplicative | No |
Summon Code | wormmind |
[Source] |
The WormMind Implant will alter the user's neural processes, stimulating and amplifying the areas related to psionics.
Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user's lower cortex. The overall effect of this is to enhance the user's latent psycho-creative abilities, specifically in the area of bodily self-control. The user of the implant will be able to psycho-creatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction.
Notes
- When the user of this implant is damaged, 1 point of every 4 points of damage done is subtracted from Psi Points instead of Hit Points.
- Must be researched before it can be used, requiring Research skill 3 and a small amount of Cesium.
- The higher your Maintenance skill is, the more charge you can store in this implant.
- This implant is most useful for a non-Psi user with the Cybernetically Enhanced upgrade.