System Shock Wiki
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Tag: Visual edit
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| image = [[File:WormMind corrected.png]]
 
| image = [[File:WormMind corrected.png]]
 
| type = Implant<br>Research Object
 
| type = Implant<br>Research Object
| nanites =10
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| nanites =Yes, 10 Nanites
|summon = wormmind|found = [[Operations Deck]]|stackable = No}}The '''WormMind''' [[Implant]] will alter the user's neural processes, stimulating and amplifying the areas related to psionics.
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|summon = wormmind|found = [[Operations Deck]]|stackable = No|duplicative = No|transmutation = No|research = Yes, [[Research]] skill: 3|chemicals = [[Cesium|Cs]] @ 44,1%|researchtime = 11:20 <small>(max)</small>}}The '''WormMind''' [[Implant]] will alter the user's neural processes, stimulating and amplifying the areas related to psionics.
   
 
Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user's lower cortex. The overall effect of this is to enhance the user's latent psycho-creative abilities, specifically in the area of bodily self-control. The user of the implant will be able to psycho-creatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction.
 
Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user's lower cortex. The overall effect of this is to enhance the user's latent psycho-creative abilities, specifically in the area of bodily self-control. The user of the implant will be able to psycho-creatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction.
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[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Technology]]
 
[[Category:Technology]]
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[[Category:Energy-Powered]]

Revision as of 23:46, 28 August 2019

WormMind Implant
WormMind corrected
Information
Type Implant
Research Object
First Found Operations Deck
Researchable Yes, Research skill: 3
Research Time 11:20 (max)
Chemicals Needed Cs @ 44,1%
Stackable No
Recycleable Yes, 10 Nanites
Transmutative No
Duplicative No
Summon Code wormmind
[Source]

The WormMind Implant will alter the user's neural processes, stimulating and amplifying the areas related to psionics.

Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user's lower cortex. The overall effect of this is to enhance the user's latent psycho-creative abilities, specifically in the area of bodily self-control. The user of the implant will be able to psycho-creatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction.

Notes

  • When the user of this implant is damaged, 1 point of every 4 points of damage done is subtracted from Psi Points instead of Hit Points.
  • Must be researched before it can be used, requiring Research skill 3 and a small amount of Cesium.
  • The higher your Maintenance skill is, the more charge you can store in this implant.
  • This implant is most useful for a non-Psi user with the Cybernetically Enhanced upgrade.