WormMind Implant
WormMind corrected.png
Type Implant
Research Object
First Found on Operations Deck
Researchable Yes, Research skill: 3
Research Time 11:20 (max)
Chemicals Needed Cs @ 44,1%
Stackable No
Recycleable Yes, 10 Nanites
Transmutative No
Duplicative No
Summon Code wormmind

The WormMind Implant will alter the user's neural processes, stimulating and amplifying the areas related to psionics.

Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user's lower cortex. The overall effect of this is to enhance the user's latent psycho-creative abilities, specifically in the area of bodily self-control. The user of the Implant will be able to psycho-creatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction.

WormMind must be first researched before it can be used.

Researching this item requires Research skill level 3. A small amount of Cesium (Cs) is needed in the process.


  • When the user of this Implant is hurt, 1 of every 4 points of received damage is subtracted from Psi Points instead of Hit Points. This means that WormMind essentially provides 25% defense against damage... of all kinds!
  • The protective effect actually stacks with all types of both physical and Psi Armors!
  • The higher your Maintenance skill is, the more charge you can store in this Implant.
  • WormMind is most useful with the Cybernetically Enhanced O/S Upgrade installed.

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