WormMind Implant
WormMind corrected
Type Implant
Research Object
First Found on Operations Deck
Researchable Yes, Research skill: 3
Research Time 11:20 (max)
Chemicals Needed Cs @ 44,1%
Stackable No
Recycleable Yes, 10 Nanites
Transmutative No
Duplicative No
Summon Code wormmind
The WormMind Implant will alter the user's neural processes, stimulating and amplifying the areas related to psionics.

Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user's lower cortex. The overall effect of this is to enhance the user's latent psycho-creative abilities, specifically in the area of bodily self-control. The user of the implant will be able to psycho-creatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction.


  • When the user of this implant is damaged, 1 point of every 4 points of damage done is subtracted from Psi Points instead of Hit Points.
  • Must be researched before it can be used, requiring Research skill 3 and a small amount of Cesium.
  • The higher your Maintenance skill is, the more charge you can store in this implant.
  • This implant is most useful for a non-Psi user with the Cybernetically Enhanced upgrade.

Community content is available under CC-BY-SA unless otherwise noted.