WormMind Implant | |
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Information | |
Type | Implant Research Object |
First Found | Operations Deck |
Researchable | Yes, Research skill: 3 |
Research Time | 11:20 (max) |
Chemicals Needed | Cs @ 44,1% |
Stackable | No |
Recycleable | Yes, 10 Nanites |
Transmutative | No |
Duplicative | No |
Summon Code | wormmind |
[Source] |
The WormMind Implant will alter the user's neural processes, stimulating and amplifying the areas related to psionics.
Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user's lower cortex. The overall effect of this is to enhance the user's latent psycho-creative abilities, specifically in the area of bodily self-control. The user of the Implant will be able to psycho-creatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction.
WormMind must be first researched before it can be used.
Researching this item requires Research skill level 3. A small amount of Cesium (Cs) is needed in the process.
Analysis[]
- When the user of this Implant is hurt, 1 of every 4 points of received damage is subtracted from Psi Points instead of Hit Points. This means that WormMind essentially provides 25% defense against damage... of all kinds!
- The protective effect actually stacks with all types of both physical and Psi Armors!
- The higher your Maintenance skill is, the more charge you can store in this Implant.
- WormMind is most useful with the Cybernetically Enhanced O/S Upgrade installed.