"If you desired, you could improve this page... transform it..." This article is a stub. You can help SHODANPEDIA, The System Shock Wiki by expanding the page and adding more information to it. |
The following is a list of all current patches and updates for System Shock and System Shock: Enhanced Edition.
Demo[]
Release - September 1994[]
- Initial Release of the Demo
Original[]
Release - September 1994[]
- Initial Release of the Game
Classic[]
Release - September 2015[]
- Initial Release of Classic
Enhanced Edition[]
Release - September 2015[]
- Initial Release of the Enhanced Edition
Source Port Release - September 6th, 2018[]
Version 1[]
- Mod and Fan Mission Support
- Mod and Fan Mission Menu selection menu
- Both Mac and PC (DOS/CD) Faces
- Choice between both higher resolutions (up to 4K) and original resolution.
- New menu and start up art/logos
- New options
- Sensitivity option
- Blindable keys/customizable controls
- Modification Menu
- Widescreen support
- Adapted to Nightdive's KEX engine
- Support for both Direct3D and OpenGL
- Adjustable FOV (Field of View)
- Smoother camera rotation and translation
- New control scheme
- New achievements
- More bugs fixed.
Version 2[]
- Higher resolution support up to 4K widescreen mode
- Mouselook support
- Rebindable keyboard/mouse/joystick commands
- Adapted to Nightdive's KEX engine
- Support for both Direct3D and OpenGL
- Option to switch between hi-resolution Mac assets and the original DOS assets
- Official support for fan missions and fan mods
- New unified options menu that allows changing preferences before gameplay
- Adjustable FOV (Field of View)
- Smoother camera rotation and translation
- Improved control scheme which allows faster and streamlined experience
- Brand new achievements
- In-Game remappable keys with three profiles to choose from: original controls, custom controls, and lefthanded controls.
- Many original game bugs fixed.
Source Port Patch 1 - September 13th, 2018[]
Version 1.1.5[]
- Increased maximum 3D points from 256 to 1024 in order to prevent random renderer crashes.
- Moved writable files to Application Roaming Data folder (missions, languages, mods, kexengine.cfg, mods.cfg and CRASHLOG.TXT).
- Added show_string console command for developer mode.
- Enabled starting the game without Steam running on background by using "-no-social" command-line argument (Steam version only).
- Fixed brackets and question mark key commands (now named left_brack, right_brack and question_mark).
- Fixed lockup in item cycle selection when player doesn't have any item of a given class (software, patches and grenades).
- Fixed "Press a key" message positioning on key binding menu.
- Removed unused game thread.
- Fixed crash when music file path contains more than 64 characters.
- Fixed sliders minimum/maximum values in menus, now preventing user from increasing values past maximum when using left and right direction keys.
- Fixed crash when loading games with MFD bio status exposed in full screen mode.
- Fixed crash when double-clicking executable outside Steam desktop app (Steam version only).
Source Port Patch 2 - September 25th, 2018[]
Version 1.1.6 - September 9th, 2018[]
- Fixed -no-social paramater on Steam
- Fixed configuration file kexengine.cfg not being detected on APPDATA folder
- Reversed mod priority order list (load order now happens bottom to top)
Version 1.1.7 - September 25th, 2018[]
- Fixed audio bug when XMIDI sequence not found.
- Fixed enhanced/classic controller switch bug.
- Fixed camera static causing random crashes.
Source Port Patch 3 - October 26th, 2018[]
Version 1.1.8[]
- Fixed crash on some screen resolutions when using software renderer.
- Fixed bitmap rotation when viewing objects with large viewing bank angles.
- Fixed crash on Discord version after SDK update.
Source Port Update - Patch 4[]
- Upgraded engine to the latest version of the KEX Engine,
- Fixed an issue where text entered onto the map would disappear on changing floors or loading a save.
- New Bonus Content Added - Bonus Content has now been changed to a DLC type download that's free for everyone, but will allow users to free up additional space.
Source Port Patch 5 - January 22nd, 2021[]
Version 1.2.16[]
- Fixed crash when user path uses non-ASCII characters.
- Fixed random crashes on some user setups (when a frame is rendered without the corresponding physics frame is run due to timing issues).
- Fixed vanishing automap notes after saving/loading.
- Fixed AI getting stuck on some corners.