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(PSI -> Psi where applicable (PSI is only a shortcut for Psionic Ability, a statistic))
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<p class="MsoNoSpacing">Tier Two powers all cost two psi points to use. The Tier Two ability increases your maximum PSI points by 4.</p>
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[[File:Tier2.png|right]]'''Tier Two''' powers all cost 2 Psi points to use. The Tier Two ability increases your maximum Psi points by 4.
   
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==List of Powers==
<p class="MsoNoSpacing" style="margin-left:36.0pt;text-indent:-18.0pt;mso-list: l0 level1 lfo1"><span style="mso-bidi-font-family:Calibri; mso-bidi-theme-font:minor-latin"><span style="mso-list:Ignore">1.<span style="font:7.0pt "Times New Roman"">   </span></span></span>'''Anti-Entropic Field'''</p>
 
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;[[Anti-Entropic Field]]
 
10 seconds + 20 seconds per [[Psionic Ability|PSI]]. While this discipline is active, your ranged weapons cannot break and their condition does not degrade.
   
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;[[Adrenaline Overproduction]]
<p class="MsoNoSpacing" style="margin-left:36.0pt">10 seconds +20 seconds per PSI. While this discipline is active, your ranged weapons cannot break and their condition does not degrade.</p>
 
 
10 seconds per PSI. Multiplies hand-to-hand damage by a PSI dependent factor.
   
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;[[Neural Decontamination]]
<p class="MsoNoSpacing" style="margin-left:36.0pt;text-indent:-18.0pt;mso-list: l0 level1 lfo1"><span style="mso-bidi-font-family:Calibri; mso-bidi-theme-font:minor-latin"><span style="mso-list:Ignore">2.<span style="font:7.0pt "Times New Roman"">   </span></span></span>'''Adrenaline Overproduction'''</p>
 
 
10 second + 5 seconds per PSI. Provides 80% protection from radiation absorption.
   
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;[[Cerebro-Stimulated Regeneration]]
<p class="MsoNoSpacing" style="margin-left:36.0pt">10 seconds per PSI. Multiplies hand-to-hand damage by a factor equal to PSI.</p>
 
 
2 hit points per PSI. Heals physical damage immediately.
   
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;[[Psychogenic Strength]]
<p class="MsoNoSpacing" style="margin-left:36.0pt;text-indent:-18.0pt;mso-list: l0 level1 lfo1"><span style="mso-bidi-font-family:Calibri; mso-bidi-theme-font:minor-latin"><span style="mso-list:Ignore">3.<span style="font:7.0pt "Times New Roman"">   </span></span></span>'''Neural Decontamination'''</p>
 
 
2 minutes + 1 minute per PSI. STR stat is increased by 2.
   
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;[[Recursive Psionic Amplification]]
<p class="MsoNoSpacing" style="margin-left:36.0pt">10 second + 5 seconds per PSI. Provides 80% protection from radiation absorption</p>
 
 
10 seconds + 10 seconds per PSI. PSI stat is increased by 2. Psi costs are doubled while active.
   
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;[[Localized Pyrokinesis]]'''<nowiki/>'''
<p class="MsoNoSpacing" style="margin-left:36.0pt;text-indent:-18.0pt;mso-list: l0 level1 lfo1"><span style="mso-bidi-font-family:Calibri; mso-bidi-theme-font:minor-latin"><span style="mso-list:Ignore">4.<span style="font:7.0pt "Times New Roman"">   </span></span></span>'''Cerebro-Stimulated Regeneration'''</p>
 
 
5’ radius + 1’ per PSI, 7 seconds + 8 seconds per PSI. Creates fire in a sphere around you, damaging enemies and giving you immunity to incendiary damage.
 
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----
<p class="MsoNoSpacing" style="margin-left:36.0pt">2 hit points per PSI. Heals physical damage immediately</p>
 
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{{SS2PsionicDisciplines}}
 
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[[Category:Psionic Disciplines]]
<p class="MsoNoSpacing" style="margin-left:36.0pt;text-indent:-18.0pt;mso-list: l0 level1 lfo1"><span style="mso-bidi-font-family:Calibri; mso-bidi-theme-font:minor-latin"><span style="mso-list:Ignore">5.<span style="font:7.0pt "Times New Roman"">   </span></span></span>'''Psychogenic Strength'''</p>
 
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[[Category:Abilities]]
 
<p class="MsoNoSpacing" style="margin-left:36.0pt">2 minutes + 1 minute per PSI. STR stat is increased by 2.</p>
 
 
<p class="MsoNoSpacing" style="margin-left:36.0pt;text-indent:-18.0pt;mso-list: l0 level1 lfo1"><span style="mso-bidi-font-family:Calibri; mso-bidi-theme-font:minor-latin"><span style="mso-list:Ignore">6.<span style="font:7.0pt "Times New Roman"">   </span></span></span>'''Recursive Psionic Amplification'''</p>
 
 
<p class="MsoNoSpacing" style="margin-left:36.0pt">10 seconds + 10 seconds per PSI. PSI stat is increased by 2. PSI costs are doubled while active.</p>
 
 
<p class="MsoNoSpacing" style="margin-left:36.0pt;text-indent:-18.0pt;mso-list: l0 level1 lfo1"><span style="mso-bidi-font-family:Calibri; mso-bidi-theme-font:minor-latin"><span style="mso-list:Ignore">7.<span style="font:7.0pt "Times New Roman"">   </span></span></span>'''Localised Pyrokinesis'''</p>
 
 
<p class="MsoNoSpacing" style="margin-left:36.0pt">5’ radius + 1’ per PSI, 15 seconds + 8 seconds per PSI. Creates fire in a sphere around you, damaging both you and enemies.</p>
 
 
<p class="MsoNoSpacing" style="margin-left:36.0pt">[[System Shock 2#PSI Powers|Back to PSI Powers]]</p>
 

Revision as of 10:57, 15 September 2019

Tier2

Tier Two powers all cost 2 Psi points to use. The Tier Two ability increases your maximum Psi points by 4.

List of Powers

Anti-Entropic Field

10 seconds + 20 seconds per PSI. While this discipline is active, your ranged weapons cannot break and their condition does not degrade.

Adrenaline Overproduction

10 seconds per PSI. Multiplies hand-to-hand damage by a PSI dependent factor.

Neural Decontamination

10 second + 5 seconds per PSI. Provides 80% protection from radiation absorption.

Cerebro-Stimulated Regeneration

2 hit points per PSI. Heals physical damage immediately.

Psychogenic Strength

2 minutes + 1 minute per PSI. STR stat is increased by 2.

Recursive Psionic Amplification

10 seconds + 10 seconds per PSI. PSI stat is increased by 2. Psi costs are doubled while active.

Localized Pyrokinesis

5’ radius + 1’ per PSI, 7 seconds + 8 seconds per PSI. Creates fire in a sphere around you, damaging enemies and giving you immunity to incendiary damage.