System Shock Wiki
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(PSI -> Psi where applicable (PSI is only a shortcut for Psionic Ability, a statistic))
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[[File:Tier_02.png|right]]'''Tier Two''' powers all cost 2 [[Psionic Ability|PSI]] points to use. The Tier Two ability increases your maximum PSI points by 4.
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[[File:Tier2.png|right]]'''Tier Two''' powers all cost 2 Psi points to use. The Tier Two ability increases your maximum Psi points by 4.
   
 
==List of Powers==
 
==List of Powers==
 
;[[Anti-Entropic Field]]
 
;[[Anti-Entropic Field]]
10 seconds +20 seconds per PSI. While this discipline is active, your ranged weapons cannot break and their condition does not degrade.
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10 seconds + 20 seconds per [[Psionic Ability|PSI]]. While this discipline is active, your ranged weapons cannot break and their condition does not degrade.
   
 
;[[Adrenaline Overproduction]]
 
;[[Adrenaline Overproduction]]
10 seconds per PSI. Multiplies hand-to-hand damage by a factor equal to PSI.
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10 seconds per PSI. Multiplies hand-to-hand damage by a PSI dependent factor.
   
 
;[[Neural Decontamination]]
 
;[[Neural Decontamination]]
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;[[Recursive Psionic Amplification]]
 
;[[Recursive Psionic Amplification]]
10 seconds + 10 seconds per PSI. PSI stat is increased by 2. PSI costs are doubled while active.
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10 seconds + 10 seconds per PSI. PSI stat is increased by 2. Psi costs are doubled while active.
   
;[[Localized Pyrokinesis]]'''
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;[[Localized Pyrokinesis]]'''<nowiki/>'''
 
5’ radius + 1’ per PSI, 7 seconds + 8 seconds per PSI. Creates fire in a sphere around you, damaging enemies and giving you immunity to incendiary damage.
 
5’ radius + 1’ per PSI, 7 seconds + 8 seconds per PSI. Creates fire in a sphere around you, damaging enemies and giving you immunity to incendiary damage.
 
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Revision as of 10:57, 15 September 2019

Tier2

Tier Two powers all cost 2 Psi points to use. The Tier Two ability increases your maximum Psi points by 4.

List of Powers

Anti-Entropic Field

10 seconds + 20 seconds per PSI. While this discipline is active, your ranged weapons cannot break and their condition does not degrade.

Adrenaline Overproduction

10 seconds per PSI. Multiplies hand-to-hand damage by a PSI dependent factor.

Neural Decontamination

10 second + 5 seconds per PSI. Provides 80% protection from radiation absorption.

Cerebro-Stimulated Regeneration

2 hit points per PSI. Heals physical damage immediately.

Psychogenic Strength

2 minutes + 1 minute per PSI. STR stat is increased by 2.

Recursive Psionic Amplification

10 seconds + 10 seconds per PSI. PSI stat is increased by 2. Psi costs are doubled while active.

Localized Pyrokinesis

5’ radius + 1’ per PSI, 7 seconds + 8 seconds per PSI. Creates fire in a sphere around you, damaging enemies and giving you immunity to incendiary damage.