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(Updated icon file to one more accurate to in-game files. Took the resources, filled the blue line on the right with background color (only RE was good), and in some cases moved the icon and added border pixels from different side to make it even b...) Tag: Visual edit |
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− | [[File:Tank.png|99px|right]] |
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==Strategies== |
==Strategies== |
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− | *Tank offers little value for lower difficulty levels. For example on Normal difficulty, the maximum health is 35 HP |
+ | *Tank offers very little value for lower difficulty levels. For example, on Normal difficulty with [[Endurance]] level 1, the maximum health is 35 HP and each Endurance level adds 5 HP more. |
− | *However, on higher difficulty levels (especially on Impossible), this upgrade becomes valuable due to extremely maximum health, high [[ |
+ | *However, on higher difficulty levels (especially on Impossible), this upgrade becomes valuable due to extremely low maximum health, high [[Cybernetic Modules]] cost of upgrades, and only 3 HP increase of maximum hit points with each Endurance level. |
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{{SS2CharacterBuilds}} |
{{SS2CharacterBuilds}} |
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+ | [[ru:Танк]] |
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+ | [[Category:Abilities]] |
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+ | [[Category:O/S Upgrades]] |
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+ | [[Category:System Shock 2 Character Builds]] |
Revision as of 12:27, 15 April 2019
The Tank O/S Upgrade increases the maximum health by 5 hit points.
Strategies
- Tank offers very little value for lower difficulty levels. For example, on Normal difficulty with Endurance level 1, the maximum health is 35 HP and each Endurance level adds 5 HP more.
- However, on higher difficulty levels (especially on Impossible), this upgrade becomes valuable due to extremely low maximum health, high Cybernetic Modules cost of upgrades, and only 3 HP increase of maximum hit points with each Endurance level.
Template:SS2CharacterBuilds