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[[File:Tank!.png|right]]The '''Tank''' [[O/S Upgrades|O/S Upgrade]] increases the maximum health by 5 hit points.
[[File:Tank.png|99px|right]]
 
   
The '''Tank''' [[O/S upgrade]] increases the maximum health by 5 hitpoints.
 
 
==Strategies==
 
==Strategies==
*Tank offers little value for lower difficulty levels. For example on Normal difficulty, the maximum health is 35 HP at [[endurance]] 1, and each endurance level increase adds 5 HP more
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*Tank offers very little value for lower difficulty levels. For example, on Normal difficulty with [[Endurance]] level 1, the maximum health is 35 HP and each Endurance level adds 5 HP more.
*However, on higher difficulty levels (especially on Impossible), this upgrade becomes valuable due to extremely maximum health, high [[cybernetic module]] cost of upgrades, and low HP increase with higher endurance levels
+
*However, on higher difficulty levels (especially on Impossible), this upgrade becomes valuable due to extremely low maximum health, high [[Cybernetic Modules]] cost of upgrades, and only 3 HP increase of maximum hit points with each Endurance level.
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{{SS2CharacterBuilds}}
 
{{SS2CharacterBuilds}}
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[[ru:Танк]]
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[[Category:Abilities]]
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[[Category:O/S Upgrades]]
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[[Category:System Shock 2 Character Builds]]

Revision as of 12:27, 15 April 2019

Tank!

The Tank O/S Upgrade increases the maximum health by 5 hit points.

Strategies

  • Tank offers very little value for lower difficulty levels. For example, on Normal difficulty with Endurance level 1, the maximum health is 35 HP and each Endurance level adds 5 HP more.
  • However, on higher difficulty levels (especially on Impossible), this upgrade becomes valuable due to extremely low maximum health, high Cybernetic Modules cost of upgrades, and only 3 HP increase of maximum hit points with each Endurance level.

Template:SS2CharacterBuilds