System Shock Wiki
System Shock Wiki
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{{Infobox Game
 
{{Infobox Game
 
| name = System Shock 2
 
| name = System Shock 2
| image = [[File:System Shock 2.jpg|275px]]
+
| image = [[File:System Shock 2.jpg|280px]]
 
| developer = [[Looking Glass Studios]]<br>[[Irrational Games]]
 
| developer = [[Looking Glass Studios]]<br>[[Irrational Games]]
| publisher = [[Electronic Arts]]<br>[[Night Dive Studios]] <small>(Re-Release)</small>
+
| publisher = [[Electronic Arts]]<br>[[Nightdive Studios]] <small>(Re-Release)</small>
 
| release = August 11, 1999<br>May 10, 2013 <small>(Re-Release)</small>
 
| release = August 11, 1999<br>May 10, 2013 <small>(Re-Release)</small>
| platform = Windows<br>Mac OSX<br>Linux
+
| platform = Windows<br>Mac OS X<br>Linux
| genre = First-Person Shooter<br>Role-Playing Game<br>Science Fiction<br>Horror
+
| genre = First-Person Shooter<br>Role-Playing Game<br>Science Fiction<br>Horror<br>Immersive Sim
  +
}}
}}'''''System Shock 2''''' is the sequel to ''[[System Shock]]'', released on August 11<sup>th</sup>, 1999 in North America. The sequel was originally designed as a standalone title with no relation to the previous game. Story changes were made when Electronic Arts (who owned the ''Shock'' franchise rights) signed on as publisher. Like its predecessor, it did not sell well, even though it received positive reviews.
+
'''''System Shock 2''''' is the sequel to ''[[System Shock]]''. The game was released on August 11<sup>th</sup>, 1999. It was originally designed as a standalone title (''Junction Point'') with no relation to the previous game. Story changes were made when [[Electronic Arts]] (who owned the ''System Shock'' franchise rights at that time) signed on as publisher. Like its predecessor, it did not sell well, even though it received positive reviews.
   
Despite being obscure and hard to find for many years, System Shock 2 is now available for purchase on [http://www.gog.com/gamecard/system_shock_2 Good Old Games,] [http://www.gamersgate.com/DD-SSHOCK2/system-shock-2 GamersGate,] and [http://store.steampowered.com/agecheck/app/238210/ Steam.]
+
Despite being obscure and hard to find for many years, ''System Shock 2'' is now available for purchase on [http://www.gog.com/gamecard/system_shock_2 Good Old Games (GOG),] [http://www.gamersgate.com/DD-SSHOCK2/system-shock-2 GamersGate,] and [http://store.steampowered.com/agecheck/app/238210/ Steam.]
   
 
==Plot==
 
==Plot==
 
:''See Also: [[Citadel Station Aftermath]]''
 
:''See Also: [[Citadel Station Aftermath]]''
The story begins in 2114, forty-two years after the events of ''System Shock''. After joining the [[United Nations Nominate]], the protagonist, [[SOLDIER G65434-2]], is assigned to the ''[[UNN Rickenbacker]]'', a military starship. The Rickenbacker is escorting the ''[[Von Braun]]'', an experimental faster-than-light starship, on its maiden voyage. As the Rickenbacker does not have an FTL system of its own, the two ships are attached together for the trip.
+
The story begins in 2114, 42 years after the events of ''System Shock''. After joining the [[Unified National Nominate]], the protagonist, [[SOLDIER G65434-2]], is assigned to ''[[UNN Rickenbacker]]'', a military starship. The ''Rickenbacker'' is escorting ''[[Von Braun]]'', an experimental Faster-Than-Light starship on its maiden voyage. As the ''Rickenbacker'' does not have an FTL system of its own, the two ships are attached together for the trip.
   
 
A few months into the journey, the ship's respond to a distress signal from the planet [[Tau Ceti V]]. A rescue team is sent to the planet surface where they discover strange eggs. The eggs infect the rescue team and integrate them into an alien communion that calls itself [[The Many]]. The infestation eventually overtakes both ships.
 
A few months into the journey, the ship's respond to a distress signal from the planet [[Tau Ceti V]]. A rescue team is sent to the planet surface where they discover strange eggs. The eggs infect the rescue team and integrate them into an alien communion that calls itself [[The Many]]. The infestation eventually overtakes both ships.
   
The soldier awakens in a cryo-tube on the [[MedSci Deck]] of the Von Braun with amnesia due to a computer malfunction. He is immediately contacted by another survivor, [[Janice Polito|Dr. Janice Polito]], who guides him to safety before the cabin depressurized. She demands that he rendezvous with her on the [[Operations Deck]] of the ''Von Braun''. Along the way, the soldier battles the infected crew members. The Many also telepathically communicate with him, attempting to persuade the soldier to join their collective.
+
The soldier awakens in a Cryo tube on the [[MedSci Deck]] of the ''Von Braun'' with amnesia due to a computer malfunction. He is immediately contacted by another survivor, [[Janice Polito|Dr. Janice Polito]], who guides him to safety before the cabin depressurizes. She demands that he rendezvous with her on the [[Operations Deck]] of the ''Von Braun''. Along the way, the soldier battles the infected crew members. The Many also telepathically communicate with him, attempting to persuade the soldier to join their collective.
   
After restarting the ship's engine core and purging an elevator shaft, the soldier reaches Deck 4 and discovers Polito is dead. He is then confronted by [[SHODAN]], a malevolent artificial intelligence that devastated [[Citadel Station]], in the previous game. It is revealed she has been posing as Polito to gain the soldier's trust.
+
After restarting the ship's engine core and purging an elevator shaft, the soldier reaches [[Operations Deck|Deck 4]] and discovers Polito is dead. He is confronted by [[SHODAN]], a malevolent [[Artificial Intelligence]] that devastated [[Citadel Station|''Citadel Station'']] in the previous game. It is revealed she has been posing as Polito to gain the soldier's trust.
   
She goes on to mention that she is responsible for creating The Many, the results of her bio-engineering experiments on Citadel Station. The [[Hacker]] ejected the grove that contained her experiments to prevent them contaminating Earth, an act that also allowed part of SHODAN to survive the events of the first game. The grove crash-landed on Tau Ceti V. While SHODAN went into forced hibernation, The Many evolved beyond her control.
+
She goes on to mention that she is responsible for creating The Many, the results of her bio-engineering experiments on ''Citadel Station''. The [[Hacker]] ejected the [[Beta Grove|Grove]] that contained her experiments to prevent them contaminating [[Earth]], an act that also allowed part of SHODAN to survive the events of the first game. The Grove crash-landed on Tau Ceti V. While SHODAN went into forced "hibernation", The Many evolved beyond her control.
   
SHODAN issues an ultimatum to the soldier, stating his only chance for survival lies in helping destroy her rebellious creations. SHODAN informs the soldier that destroying the Von Braun is their only option, but he must transmit her program to the Rickenbacker first. While en route, the soldier briefly encounters two survivors, Tommy Suarez and Rebecca Siddons, who flee the ship aboard an escape pod.
+
SHODAN issues an ultimatum to the soldier, stating his only chance for survival lies in helping destroy her rebellious creations. SHODAN informs the soldier that destroying the ''Von Braun'' is their only option, but he must transmit her program to the ''Rickenbacker'' first. While en route, the soldier briefly encounters two survivors, [[Thomas Suarez]] and [[Rebecca Siddons]], who flee the ship aboard an escape pod.
   
With the transfer complete, the soldier travels to the Rickenbacker and learns both ships have been enveloped by the infection source, a gigantic mass of bio-organic tissue. The soldier enters the biomass and destroys its core, stopping the alien infection. SHODAN congratulates the protagonist and informs him of her intentions to merge real space and cyberspace by subverting the reality-altering mechanics of the Von Braun's faster-than-light drive. The soldier confronts SHODAN in cyberspace and defeats her.
+
With the transfer complete, the soldier travels to the ''Rickenbacker'' and learns both ships have been enveloped by the infection source, a gigantic mass of bio-organic tissue. The soldier enters the biomass and destroys its core, stopping the alien infection. SHODAN congratulates the protagonist and informs him of her intentions to merge real space and [[cyberspace]] by subverting the reality-altering mechanics of the ''Von Braun''<nowiki/>'s Faster-Than-Light drive. The soldier confronts SHODAN in cyberspace and defeats her.
   
The final scene shows Tommy and Rebecca receiving a message from the Von Braun. Tommy responds, saying they will return but Rebecca is acting strange. Rebecca is shown speaking in a voice similar to that of SHODAN, asking Tommy if he "likes her new look", as the screen fades to black.
+
The final scene shows Thomas and Rebecca receiving a message from the ''Von Braun''. Thomas responds, saying they will return and that Rebecca is acting strange. Rebecca is shown speaking in a voice similar to that of SHODAN, asking Tommy if he "likes her new look", as the screen fades to black.
   
 
==Gameplay==
 
==Gameplay==
 
:''See Also: [[Controls (SS2)|System Shock 2 Controls]]''
 
:''See Also: [[Controls (SS2)|System Shock 2 Controls]]''
Like its predecessor, gameplay in System Shock 2 is an amalgamation of the role-playing game (RPG) and first person shooter (FPS) genres. The player uses melee and projectile weapons to defeat enemies, while a role-playing system allows the development of useful abilities. Navigation is presented from a first-person perspective and complemented with a heads-up display that shows character and weapon information, a map, and a drag and drop inventory. Backstory is explained progressively through the acquisition of [[Audio Log]]s and encounters with ghostly apparitions.
+
Like its predecessor, gameplay in ''System Shock 2'' is an amalgamation of the role-playing game (RPG) and first person shooter (FPS) genres. The player uses melee and projectile weapons to defeat enemies, while a role-playing system allows the development of useful abilities. Navigation is presented from a first-person perspective and complemented with a [[Cyber Interface|heads-up display]] that shows character and weapon information, a map, and a drag and drop inventory. Backstory is explained progressively through the acquisition of [[Audio Logs]] and encounters with ghostly apparitions.
   
The game begins with the player choosing a career in a branch of the Unified National Nominate, a fictional military organization. Each branch of service gives the player a set of starting bonuses in certain skills, though he may thereafter freely develop himself as he pleases. Marines begin with bonuses to weapons, Navy officers are trained in repairing and hacking, and OSA agents get a starting set of psionic powers.
+
The game begins with the player choosing a career in a branch of the Unified National Nominate, a military organization. Each branch of service gives the player a set of starting bonuses in certain skills, though he may thereafter freely develop himself as he pleases. [[Marine|Marines]] begin with bonuses to [[System Shock 2 Weapons|weapons]], [[Navy]] [[Navy|Officers]] are trained in [[Hacking]] and [[Repair|Repairing]], and [[O.S.A. Agent|O.S.A. Agents]] get a starting set of [[Psionic Disciplines|Psionic Powers]].
   
The player can upgrade his skills by spending "cyber-modules", which are obtained as rewards for completing objectives or searching every nook and cranny of the ship. Skills are enhanced by spending cyber-modules at devices called "cyber-upgrade units". O/S units allow special one-time character upgrades to be made (e.g. permanent health enhancement), while in-game currency, called "nanites", may be spent on items at vending machines. "Quantum Bio-Reconstruction Machines" can be activated and reconstitute the player for 5 "nanites" if they die in the same area. Otherwise, the game ends and progress must be resumed from a save point.
+
The player can upgrade his skills by spending "[[Cybernetic Modules]]" which are obtained as rewards for completing objectives or by searching every nook and cranny of the ship. Skills are enhanced by spending Cyber Modules at devices called "[[Upgrade Units]]". Rare "[[O/S Upgrades|O/S Upgrade Machines]]" allow special, one-time upgrades (e.g. [[Tank|permanent health enhancement]]). In-game currency called "[[Nanites]]" may be spent on items at vending machines known as [[Replicator|Replicators]]. "[[Quantum Bio-Reconstruction Machine|Quantum Bio-Reconstruction Machines]]" can be activated and reconstitute the player for 10 Nanites (or for free on Easy difficulty) if they die in the same area. Otherwise, the game ends and progress must be resumed from a save point.
   
The player can hack devices, such as keypads to open alternate areas and vending machines to reduce prices. When a hack is attempted, a mini game begins where a grid of green nodes form; the player must connect three in a row to succeed. Optionally, electronic lock picks can be found and automatically hack a machine, regardless of its difficulty.
+
The player can Hack devices such as [[Keypad|Keypads]] to gain access to various areas, or Replicators to reduce their prices. When a Hack is attempted, a mini interface with grid of green nodes appears ; the player must connect three in a row to succeed. Optionally, [[ICE Pick|electronic "lock picks"]] can be used to automatically bypass security of any hackable device.
   
Various weapons can be found throughout the game, they are classified as standard weapons (pistol, shotgun etc.), energy weapons, heavy weapons and exotic (alien) weapons. Non-melee weapons degrade with use and will break if they are not regularly repaired with maintenance tools. Different ammunition types exist which are more effective to susceptible enemies. For example, organic enemies are vulnerable to anti-personnel rounds, while mechanical foes are weak against armor-piercing rounds. Because ammunition is scarce, the player must use it sparingly and carefully search rooms for supplies. Additionally, players can research unknown items and enemy weaknesses, by sampling their organs and combining chemicals found in storage rooms. Software upgrades can be found to help with research. Psionic powers can also be learned, such as invisibility, fireballs and teleportation.
+
Various weapons can be found throughout the game, they are classified as Standard (Pistol, Shotgun, Rifle), Energy, Heavy and Exotic (alien) Weapons. Non-melee weapons degrade with use and will break if they are not regularly repaired with [[Disposable Maintenance Tool|maintenance tools]]. Different ammunition types exist which are more effective to various types of enemies. For example, organic enemies are vulnerable to [[Anti-Personnel Shotgun Shells|Anti-Personnel]] [[Anti-Personnel Bullets|Rounds]], while mechanical foes are weak against [[Armor-Piercing Bullets|Armor-Piercing Rounds]]. Because ammunition is somewhat scarce, the player must use it sparingly and carefully search rooms for supplies. Additionally, players can [[research|Research]] unknown items and enemy weaknesses, by sampling their organs and combining chemicals found in [[Chemical Stores|storage rooms]]. [[Software|Software upgrades]] can be found to help with Research. Psionic Powers can also be learned, such as [[Photonic Redirection|invisibility]], [[Projected Pyrokinesis|fireballs]] and [[Instantaneous Quantum Relocation|teleportation]].
   
 
===Weapons===
 
===Weapons===
Line 47: Line 48:
 
*[[Wrench]]
 
*[[Wrench]]
 
*[[Talon M2A3 .45 Caliber Pistol]]
 
*[[Talon M2A3 .45 Caliber Pistol]]
*[[Shotgun]]
+
*[[10 Gauge Shotgun]]
 
*[[M-22 Assault Rifle]]
 
*[[M-22 Assault Rifle]]
   
 
:'''[[Energy Weapons]]'''
 
:'''[[Energy Weapons]]'''
*[[Apollo H4 Laser Pistol]]
+
*[[Apollo H4 Argon-Suspension Laser Pistol]]
*[[Mark VI Laser Rapier]]
+
*[[Mark IV Laser Rapier]]
 
*[[Dual-Circuit EMP Rifle]]
 
*[[Dual-Circuit EMP Rifle]]
 
{{Col-2}}
 
{{Col-2}}
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*[[TC-11 "Brick" Grenade Launcher]]
 
*[[TC-11 "Brick" Grenade Launcher]]
 
*[[Stasis Field Generator]]
 
*[[Stasis Field Generator]]
*[[Fusion Cannon]]
+
*[[TC-5 Fusion Cannon]]
   
 
:'''[[Exotic Weapons]]'''
 
:'''[[Exotic Weapons]]'''
Line 69: Line 70:
 
{{Main|Psionic Disciplines}}
 
{{Main|Psionic Disciplines}}
   
 
Psi Disciplines/Powers are divided into five Tiers:
The following descriptions indicate how PSI powers generally work. Some exceptions may be found; for example, not all creatures can be calmed by Psionic Hypnogenesis and some may be more or less vulnerable than normal to certain attacks.
 
 
*[[Tier One]] - Tier One Powers cost 1 Psi Point to use. Tier One Ability increases your maximum Psi Points by 2.
 
*[[Tier Two]] - Tier Two Powers cost 2 Psi Points to use. Tier Two Ability increases your maximum Psi Points by 4.
 
*[[Tier Three]] - Tier Three Powers cost 3 Psi Points to use. Tier Three Ability increases your maximum Psi Points by 6.
 
*[[Tier Four]] - Tier Four Powers cost 4 Psi Points to use. Tier Four Ability increases your maximum Psi Points by 8.
 
*[[Tier Five]] - Tier Five Powers cost 5 Psi Points to use. Tier Five Ability increases your maximum Psi Points by 10.
   
  +
== Multiplayer ==
PSI powers are divided into five tiers:
 
  +
The game also features a cooperative multiplayer where two to four people can play the game together.
*[[Tier One]] - Tier One powers all cost one PSI point to use. The Tier One ability increases your maximum PSI points by 2.
 
*[[Tier Two]] - Tier Two powers all cost two psi points to use. The Tier Two ability increases your maximum PSI points by 4.
 
*[[Tier Three]] - Tier Three powers all cost three PSI points to use. The Tier Three ability increases your maximum PSI points by 6.
 
*[[Tier Four]] - Tier Four powers all cost four PSI points to use. The Tier Four ability increases your maximum PSI points by 8.
 
*[[Tier Five]] - Tier Five powers all cost five PSI points to use. The Tier Five ability increases your maximum PSI points by 10.
 
   
 
==Characters==
 
==Characters==
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*[[SOLDIER G65434-2]]
 
*[[SOLDIER G65434-2]]
 
*[[The Many]]
 
*[[The Many]]
*[[XERXES]]
+
*[[XERXES 8933A/A|XERXES]]
   
 
==Soundtrack==
 
==Soundtrack==
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#Command 2
 
#Command 2
 
#Command 3
 
#Command 3
#Rickenbacker Ambience
 
 
#Credits
 
#Credits
 
#Intro Cutscene
 
#Intro Cutscene
 
#Cutscene 2
 
#Cutscene 2
 
#End Cutscene
 
#End Cutscene
  +
  +
==Versions==
  +
'''''System Shock 2''''':''''' '''''The original version.
  +
  +
''[[System Shock 2: Enhanced Edition|'''System Shock 2: Enhanced Edition''']]'':'' ''A tweaked re-release of the game, to be available on ''Steam'' and ''Good Old Games (GOG)''.
   
 
==Media==
 
==Media==
 
===Images===
 
===Images===
 
<gallery position="center" spacing="small" captionalign="center" captionsize="small">
 
<gallery position="center" spacing="small" captionalign="center" captionsize="small">
Ss2 load.gif|The games loading screen.
+
Ss2 load.gif|The game's loading screen
 
Loading.png
 
Loading.png
  +
System Shock 2 main menu.png|Main Menu
  +
System Shock 2 animated main menu.gif|Animated Main Menu
 
SS2 game icon.png
 
SS2 game icon.png
 
ThF1J3FC9W.jpg|Digital Game Banner
 
ThF1J3FC9W.jpg|Digital Game Banner
  +
Steamsspackbanner.jpg
  +
Gogsspackbanner.jpg
  +
Gogss2banner.jpg|GOG Banner
  +
System-shock-2-20th Anniversary.jpg|20th Anniversary Stream Promo
  +
EBvGpg2UwAEjK6i.jpg
  +
Ss2 anniv wallpaper.png|20th Anniversary Wallpaper (4K)
 
</gallery>
 
</gallery>
   
 
===Videos===
 
===Videos===
 
<gallery position="center" spacing="small" captionalign="center" captionsize="small" widths="300">
 
<gallery position="center" spacing="small" captionalign="center" captionsize="small" widths="300">
System Shock 2 - Night Dive Studios Trailer|Official Re-Release Trailer
+
System Shock 2 - Nightdive Studios Trailer|Official Re-Release Trailer
 
System Shock 2 Soundtrack (Full)|Full Soundtrack
 
System Shock 2 Soundtrack (Full)|Full Soundtrack
 
System Shock 2 Intro|Intro Cutscene
 
System Shock 2 Intro|Intro Cutscene
Line 124: Line 138:
 
==Modding==
 
==Modding==
 
{{Main|ShockEd}}
 
{{Main|ShockEd}}
There has been a modding community built up with this game. Some of the most well known mods are the SHTUP mod which sharpens the pixily environment, the Reborn mod which changes models and skins, and the Multiplayer mod which allows two players to connect over the internet and play together.[http://www.youtube.com/watch?v=8Sp5BfWu4xo]
+
There is a [https://www.systemshock.org/index.php strong modding community] built up around this game. Some of the most known mods are the [[SHTUP SHock Texture Upgrade Project|SHTUP]] mod that offers highly detailed high resolution textures and the Reborn mod which changes models and skins.[http://www.youtube.com/watch?v=8Sp5BfWu4xo]
   
 
==Trivia==
 
==Trivia==
*Based on the date stamps on [[Audio Log]]s directed at the player and describing events contemporaneous with the gameplay, the game takes place largely on July 11 and 12, 2114 ([[Friends and Enemies]], [[Last Words]]). The landing party from [[Tau Ceti V]] appears to have returned around June 20, 2114 ([[All Work, No Play]]). Other logs suggest the player underwent his surgery on or before July 6, 2114 ([[What Gives?]]), but probably not much earlier than June 25 ([[Strange AI]]), given it was SHODAN who ordered it ([[Rebirth and Salvation]]). This indicates that the player's healing coma lasted between 4 days and 3 weeks.
+
*Based on the date stamps on Audio Logs directed at the player and describing events contemporaneous with the gameplay, the game takes place largely on July 11<sup>th</sup> and 12<sup>th</sup>, 2114 ([[Friends and Enemies]], [[Last Words]]). The landing party from [[Tau Ceti V]] appears to have returned around June 20<sup>th</sup>, 2114 ([[All Work, No Play]]). Other logs suggest the player underwent his surgery on or before July 6<sup>th</sup>, 2114 ([[What Gives?]]), but probably not much earlier than June 25<sup>th</sup> ([[Strange AI]]), given it was SHODAN who ordered it ([[Rebirth and Salvation]]). This indicates that the player's healing coma lasted between 4 days and 3 weeks.
  +
*A Sega Dreamcast port was originally planned with a short demo released, but was eventually cancelled.
*Although not listed among the Soundtrack, ambient music can be heard while aboard the Rickenbacker.
 
  +
*Some have compared the conflict between SHODAN and The Many, and the fact that you are a cyborg in the middle to themes found in games like ''Bioshock''. However, the game doesn’t focus on that idea much if at all (outside of visuals) and is used differently than those other games.
  +
*Localized German version of the game was heavily censored to avoid being banned. All blood have been turned green and some bodies (like the hanging corpse in MedSci Deck) have been removed.
  +
  +
==See Also==
  +
*[[Steam Trading Cards]]
   
 
==External Links==
 
==External Links==
 
*[http://sshock2.com/ Main Site]
 
*[http://sshock2.com/ Main Site]
 
*''System Shock 2'' on [https://en.wikipedia.org/wiki/System_Shock_2 Wikipedia]
 
*''System Shock 2'' on [https://en.wikipedia.org/wiki/System_Shock_2 Wikipedia]
*Buy ''System Shock 2'' on [https://www.gog.com/game/system_shock_2 GoG]
+
*Buy ''System Shock 2'' on [https://www.gog.com/game/system_shock_2 GOG]
 
*Buy ''System Shock 2'' on [http://store.steampowered.com/app/238210/ Steam]
 
*Buy ''System Shock 2'' on [http://store.steampowered.com/app/238210/ Steam]
 
[[ru:System Shock 2]]
 
[[ru:System Shock 2]]

Revision as of 01:44, 20 October 2019

System Shock 2
System Shock 2
Information
Developed by Looking Glass Studios
Irrational Games
Published by Electronic Arts
Nightdive Studios (Re-Release)
Release Date August 11, 1999
May 10, 2013 (Re-Release)
Platform(s) Windows
Mac OS X
Linux
Genre(s) First-Person Shooter
Role-Playing Game
Science Fiction
Horror
Immersive Sim
[Source]

System Shock 2 is the sequel to System Shock. The game was released on August 11th, 1999. It was originally designed as a standalone title (Junction Point) with no relation to the previous game. Story changes were made when Electronic Arts (who owned the System Shock franchise rights at that time) signed on as publisher. Like its predecessor, it did not sell well, even though it received positive reviews.

Despite being obscure and hard to find for many years, System Shock 2 is now available for purchase on Good Old Games (GOG), GamersGate, and Steam.

Plot

See Also: Citadel Station Aftermath

The story begins in 2114, 42 years after the events of System Shock. After joining the Unified National Nominate, the protagonist, SOLDIER G65434-2, is assigned to UNN Rickenbacker, a military starship. The Rickenbacker is escorting Von Braun, an experimental Faster-Than-Light starship on its maiden voyage. As the Rickenbacker does not have an FTL system of its own, the two ships are attached together for the trip.

A few months into the journey, the ship's respond to a distress signal from the planet Tau Ceti V. A rescue team is sent to the planet surface where they discover strange eggs. The eggs infect the rescue team and integrate them into an alien communion that calls itself The Many. The infestation eventually overtakes both ships.

The soldier awakens in a Cryo tube on the MedSci Deck of the Von Braun with amnesia due to a computer malfunction. He is immediately contacted by another survivor, Dr. Janice Polito, who guides him to safety before the cabin depressurizes. She demands that he rendezvous with her on the Operations Deck of the Von Braun. Along the way, the soldier battles the infected crew members. The Many also telepathically communicate with him, attempting to persuade the soldier to join their collective.

After restarting the ship's engine core and purging an elevator shaft, the soldier reaches Deck 4 and discovers Polito is dead. He is confronted by SHODAN, a malevolent Artificial Intelligence that devastated Citadel Station in the previous game. It is revealed she has been posing as Polito to gain the soldier's trust.

She goes on to mention that she is responsible for creating The Many, the results of her bio-engineering experiments on Citadel Station. The Hacker ejected the Grove that contained her experiments to prevent them contaminating Earth, an act that also allowed part of SHODAN to survive the events of the first game. The Grove crash-landed on Tau Ceti V. While SHODAN went into forced "hibernation", The Many evolved beyond her control.

SHODAN issues an ultimatum to the soldier, stating his only chance for survival lies in helping destroy her rebellious creations. SHODAN informs the soldier that destroying the Von Braun is their only option, but he must transmit her program to the Rickenbacker first. While en route, the soldier briefly encounters two survivors, Thomas Suarez and Rebecca Siddons, who flee the ship aboard an escape pod.

With the transfer complete, the soldier travels to the Rickenbacker and learns both ships have been enveloped by the infection source, a gigantic mass of bio-organic tissue. The soldier enters the biomass and destroys its core, stopping the alien infection. SHODAN congratulates the protagonist and informs him of her intentions to merge real space and cyberspace by subverting the reality-altering mechanics of the Von Braun's Faster-Than-Light drive. The soldier confronts SHODAN in cyberspace and defeats her.

The final scene shows Thomas and Rebecca receiving a message from the Von Braun. Thomas responds, saying they will return and that Rebecca is acting strange. Rebecca is shown speaking in a voice similar to that of SHODAN, asking Tommy if he "likes her new look", as the screen fades to black.

Gameplay

See Also: System Shock 2 Controls

Like its predecessor, gameplay in System Shock 2 is an amalgamation of the role-playing game (RPG) and first person shooter (FPS) genres. The player uses melee and projectile weapons to defeat enemies, while a role-playing system allows the development of useful abilities. Navigation is presented from a first-person perspective and complemented with a heads-up display that shows character and weapon information, a map, and a drag and drop inventory. Backstory is explained progressively through the acquisition of Audio Logs and encounters with ghostly apparitions.

The game begins with the player choosing a career in a branch of the Unified National Nominate, a military organization. Each branch of service gives the player a set of starting bonuses in certain skills, though he may thereafter freely develop himself as he pleases. Marines begin with bonuses to weapons, Navy Officers are trained in Hacking and Repairing, and O.S.A. Agents get a starting set of Psionic Powers.

The player can upgrade his skills by spending "Cybernetic Modules" which are obtained as rewards for completing objectives or by searching every nook and cranny of the ship. Skills are enhanced by spending Cyber Modules at devices called "Upgrade Units". Rare "O/S Upgrade Machines" allow special, one-time upgrades (e.g. permanent health enhancement). In-game currency called "Nanites" may be spent on items at vending machines known as Replicators. "Quantum Bio-Reconstruction Machines" can be activated and reconstitute the player for 10 Nanites (or for free on Easy difficulty) if they die in the same area. Otherwise, the game ends and progress must be resumed from a save point.

The player can Hack devices such as Keypads to gain access to various areas, or Replicators to reduce their prices. When a Hack is attempted, a mini interface with grid of green nodes appears ; the player must connect three in a row to succeed. Optionally, electronic "lock picks" can be used to automatically bypass security of any hackable device.

Various weapons can be found throughout the game, they are classified as Standard (Pistol, Shotgun, Rifle), Energy, Heavy and Exotic (alien) Weapons. Non-melee weapons degrade with use and will break if they are not regularly repaired with maintenance tools. Different ammunition types exist which are more effective to various types of enemies. For example, organic enemies are vulnerable to Anti-Personnel Rounds, while mechanical foes are weak against Armor-Piercing Rounds. Because ammunition is somewhat scarce, the player must use it sparingly and carefully search rooms for supplies. Additionally, players can Research unknown items and enemy weaknesses, by sampling their organs and combining chemicals found in storage rooms. Software upgrades can be found to help with Research. Psionic Powers can also be learned, such as invisibility, fireballs and teleportation.

Weapons

Standard Weapons
Energy Weapons
Heavy Weapons
Exotic Weapons

Psi Disciplines

Main article: Psionic Disciplines

Psi Disciplines/Powers are divided into five Tiers:

  • Tier One - Tier One Powers cost 1 Psi Point to use. Tier One Ability increases your maximum Psi Points by 2.
  • Tier Two - Tier Two Powers cost 2 Psi Points to use. Tier Two Ability increases your maximum Psi Points by 4.
  • Tier Three - Tier Three Powers cost 3 Psi Points to use. Tier Three Ability increases your maximum Psi Points by 6.
  • Tier Four - Tier Four Powers cost 4 Psi Points to use. Tier Four Ability increases your maximum Psi Points by 8.
  • Tier Five - Tier Five Powers cost 5 Psi Points to use. Tier Five Ability increases your maximum Psi Points by 10.

Multiplayer

The game also features a cooperative multiplayer where two to four people can play the game together.

Characters

Soundtrack

Many of the tracks are not named, but are rather named after their respective level.

  1. Irrational Games Logo
  2. Med Sci 1
  3. Med Sci 2
  4. Engineering
  5. Hydro 1
  6. Hydro 2
  7. Ops 1
  8. Ops 2
  9. Ops 3
  10. Rec
  11. Command 1
  12. Command 2
  13. Command 3
  14. Credits
  15. Intro Cutscene
  16. Cutscene 2
  17. End Cutscene

Versions

System Shock 2: The original version.

System Shock 2: Enhanced Edition: A tweaked re-release of the game, to be available on Steam and Good Old Games (GOG).

Media

Images

Videos

Modding

Main article: ShockEd

There is a strong modding community built up around this game. Some of the most known mods are the SHTUP mod that offers highly detailed high resolution textures and the Reborn mod which changes models and skins.[1]

Trivia

  • Based on the date stamps on Audio Logs directed at the player and describing events contemporaneous with the gameplay, the game takes place largely on July 11th and 12th, 2114 (Friends and Enemies, Last Words). The landing party from Tau Ceti V appears to have returned around June 20th, 2114 (All Work, No Play). Other logs suggest the player underwent his surgery on or before July 6th, 2114 (What Gives?), but probably not much earlier than June 25th (Strange AI), given it was SHODAN who ordered it (Rebirth and Salvation). This indicates that the player's healing coma lasted between 4 days and 3 weeks.
  • A Sega Dreamcast port was originally planned with a short demo released, but was eventually cancelled.
  • Some have compared the conflict between SHODAN and The Many, and the fact that you are a cyborg in the middle to themes found in games like Bioshock. However, the game doesn’t focus on that idea much if at all (outside of visuals) and is used differently than those other games.
  • Localized German version of the game was heavily censored to avoid being banned. All blood have been turned green and some bodies (like the hanging corpse in MedSci Deck) have been removed.

See Also

External Links


Template:SS2 Characters


Template:SS2 Enemies



Template:Locations SS2