System Shock 2
System Shock 2
Developed by Looking Glass Studios
Irrational Games
Published by Electronic Arts
Night Dive Studios (Re-Release)
Release Date August 11, 1999
May 10, 2013 (Re-Release)
Platform(s) Windows
Mac OS X
Genre First-Person Shooter
Role-Playing Game
Science Fiction
Immersive Sim
System Shock 2 is the sequel to System Shock, released on August 11th, 1999 in North America. The sequel was originally designed as a standalone title (Junction Point) with no relation to the previous game. Story changes were made when Electronic Arts (who owned the Shock franchise rights) signed on as publisher. Like its predecessor, it did not sell well, even though it received positive reviews.

Despite being obscure and hard to find for many years, System Shock 2 is now available for purchase on Good Old Games, GamersGate, and Steam.


See Also: Citadel Station Aftermath

The story begins in 2114, forty-two years after the events of System Shock. After joining the United Nations Nominate, the protagonist, SOLDIER G65434-2, is assigned to the UNN Rickenbacker, a military starship. The Rickenbacker is escorting the Von Braun, an experimental faster-than-light starship, on its maiden voyage. As the Rickenbacker does not have an FTL system of its own, the two ships are attached together for the trip.

A few months into the journey, the ship's respond to a distress signal from the planet Tau Ceti V. A rescue team is sent to the planet surface where they discover strange eggs. The eggs infect the rescue team and integrate them into an alien communion that calls itself The Many. The infestation eventually overtakes both ships.

The soldier awakens in a cryo-tube on the MedSci Deck of the Von Braun with amnesia due to a computer malfunction. He is immediately contacted by another survivor, Dr. Janice Polito, who guides him to safety before the cabin depressurized. She demands that he rendezvous with her on the Operations Deck of the Von Braun. Along the way, the soldier battles the infected crew members. The Many also telepathically communicate with him, attempting to persuade the soldier to join their collective.

After restarting the ship's engine core and purging an elevator shaft, the soldier reaches Deck 4 and discovers Polito is dead. He is then confronted by SHODAN, a malevolent artificial intelligence that devastated Citadel Station, in the previous game. It is revealed she has been posing as Polito to gain the soldier's trust.

She goes on to mention that she is responsible for creating The Many, the results of her bio-engineering experiments on Citadel Station. The Hacker ejected the grove that contained her experiments to prevent them contaminating Earth, an act that also allowed part of SHODAN to survive the events of the first game. The grove crash-landed on Tau Ceti V. While SHODAN went into forced hibernation, The Many evolved beyond her control.

SHODAN issues an ultimatum to the soldier, stating his only chance for survival lies in helping destroy her rebellious creations. SHODAN informs the soldier that destroying the Von Braun is their only option, but he must transmit her program to the Rickenbacker first. While en route, the soldier briefly encounters two survivors, Tommy Suarez and Rebecca Siddons, who flee the ship aboard an escape pod.

With the transfer complete, the soldier travels to the Rickenbacker and learns both ships have been enveloped by the infection source, a gigantic mass of bio-organic tissue. The soldier enters the biomass and destroys its core, stopping the alien infection. SHODAN congratulates the protagonist and informs him of her intentions to merge real space and cyberspace by subverting the reality-altering mechanics of the Von Braun's faster-than-light drive. The soldier confronts SHODAN in cyberspace and defeats her.

The final scene shows Tommy and Rebecca receiving a message from the Von Braun. Tommy responds, saying they will return but Rebecca is acting strange. Rebecca is shown speaking in a voice similar to that of SHODAN, asking Tommy if he "likes her new look", as the screen fades to black.


See Also: System Shock 2 Controls

Like its predecessor, gameplay in System Shock 2 is an amalgamation of the role-playing game (RPG) and first person shooter (FPS) genres. The player uses melee and projectile weapons to defeat enemies, while a role-playing system allows the development of useful abilities. Navigation is presented from a first-person perspective and complemented with a heads-up display that shows character and weapon information, a map, and a drag and drop inventory. Backstory is explained progressively through the acquisition of Audio Logs and encounters with ghostly apparitions.

The game begins with the player choosing a career in a branch of the Unified National Nominate, a fictional military organization. Each branch of service gives the player a set of starting bonuses in certain skills, though he may thereafter freely develop himself as he pleases. Marines begin with bonuses to weapons, Navy Officers are trained in repairing and hacking, and O.S.A. Agents get a starting set of psionic powers.

The player can upgrade his skills by spending "cyber modules", which are obtained as rewards for completing objectives or searching every nook and cranny of the ship. Skills are enhanced by spending cyber modules at devices called "upgrade units". O/S units allow special one-time character upgrades to be made (e.g. permanent health enhancement), while in-game currency, called "nanites", may be spent on items at vending machines. "Quantum Bio-Reconstruction Machines" can be activated and reconstitute the player for 5 "nanites" if they die in the same area. Otherwise, the game ends and progress must be resumed from a save point.

The player can hack devices, such as keypads to open alternate areas and vending machines to reduce prices. When a hack is attempted, a mini game begins where a grid of green nodes form; the player must connect three in a row to succeed. Optionally, electronic lock picks can be found and automatically hack a machine, regardless of its difficulty.

Various weapons can be found throughout the game, they are classified as standard weapons (pistol, shotgun etc.), energy weapons, heavy weapons and exotic (alien) weapons. Non-melee weapons degrade with use and will break if they are not regularly repaired with maintenance tools. Different ammunition types exist which are more effective to susceptible enemies. For example, organic enemies are vulnerable to anti-personnel rounds, while mechanical foes are weak against armor-piercing rounds. Because ammunition is scarce, the player must use it sparingly and carefully search rooms for supplies. Additionally, players can research unknown items and enemy weaknesses, by sampling their organs and combining chemicals found in storage rooms. Software upgrades can be found to help with research. Psionic powers can also be learned, such as invisibility, fireballs and teleportation.


Standard Weapons
Energy Weapons
Heavy Weapons
Exotic Weapons

Psi Disciplines

Main article: Psionic Disciplines

The following descriptions indicate how PSI powers generally work. Some exceptions may be found; for example, not all creatures can be calmed by Psionic Hypnogenesis and some may be more or less vulnerable than normal to certain attacks.

PSI powers are divided into five tiers:

  • Tier One - Tier One powers all cost one PSI point to use. The Tier One ability increases your maximum PSI points by 2.
  • Tier Two - Tier Two powers all cost two psi points to use. The Tier Two ability increases your maximum PSI points by 4.
  • Tier Three - Tier Three powers all cost three PSI points to use. The Tier Three ability increases your maximum PSI points by 6.
  • Tier Four - Tier Four powers all cost four PSI points to use. The Tier Four ability increases your maximum PSI points by 8.
  • Tier Five - Tier Five powers all cost five PSI points to use. The Tier Five ability increases your maximum PSI points by 10.


The game also features a cooperative multiplayer were two people can go through the game together.



Many of the tracks are not named, but are rather named after their respective level.

  1. Irrational Games Logo
  2. Med Sci 1
  3. Med Sci 2
  4. Engineering
  5. Hydro 1
  6. Hydro 2
  7. Ops 1
  8. Ops 2
  9. Ops 3
  10. Rec
  11. Command 1
  12. Command 2
  13. Command 3
  14. Rickenbacker Ambience
  15. Credits
  16. Intro Cutscene
  17. Cutscene 2
  18. End Cutscene





Main article: ShockEd

There is a strong modding community built up around this game. Some of the most known mods are the SHTUP mod that offers highly detailed high resolution textures, the Reborn mod which changes models and skins, and the Multiplayer mod which allows two players to connect over the Internet and play together.[1]


  • Based on the date stamps on Audio Logs directed at the player and describing events contemporaneous with the gameplay, the game takes place largely on July 11 and 12, 2114 (Friends and Enemies, Last Words). The landing party from Tau Ceti V appears to have returned around June 20, 2114 (All Work, No Play). Other logs suggest the player underwent his surgery on or before July 6, 2114 (What Gives?), but probably not much earlier than June 25 (Strange AI), given it was SHODAN who ordered it (Rebirth and Salvation). This indicates that the player's healing coma lasted between 4 days and 3 weeks.
  • Although not listed among the Soundtrack, ambient music can be heard while aboard the Rickenbacker.
  • A Sega Dreamcast port was originally planned with a short demo released, but was eventually cancelled.
  • Some have compared the conflict between SHODAN and The Many and the fact that you are a cyborg in the middle, to themes found in games like Bioshock. However the game doesn’t focus on that idea much if at all (outside of visuals) and is used differently than those other games.
  • Localized German version of the game was heavily censored to avoid being banned. All blood have been turned green and some bodies (like the hanging corpse in MedSci Deck) have been removed.

See Also

External Links

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