System Shock Wiki
System Shock Wiki
(Added an annotation on researched organs)
Tag: Visual edit
(Rebuilt the page. Added a requirement table for armors and weapons, completed the strategies somewhat.)
Tag: Visual edit
Line 7: Line 7:
 
*[[Psychogenic Strength]] (+2)
 
*[[Psychogenic Strength]] (+2)
   
Strength is the requirement of certain weapons and armors.
+
Strength is the requirement of certain weapons and armors:
   
  +
{| border="1" cellspacing="0" cellpadding="2"
Strength also increases the inventory size and the melee damage of a player.
 
  +
| align="center" bgcolor="#003300" width="100px" |'''Strength Level'''
  +
| align="center" bgcolor="#003300" width="500px" |'''Items'''
  +
|-
  +
| align="center" bgcolor="#003300" |'''2'''
  +
| align="center" | [[Light Combat Armor]], [[M-22 Assault Rifle]], [[WormSkin Armor]]
  +
|-
  +
| align="center" bgcolor="#003300" |'''3'''
  +
| align="center" | [[Powered Armor]], [[Stasis Field Generator]], [[Annelid Launcher]]
  +
|-
  +
| align="center" bgcolor="#003300" |'''4'''
  +
| align="center" | [[Medium Combat Armor]], [[Fusion Cannon]]
  +
|-
  +
| align="center" bgcolor="#003300" |'''6'''
  +
| align="center" | [[Heavy Combat Armor]]
  +
|}
  +
 
Strength also increases the inventory size and the melee damage bonus of a player:
   
{|border="1" cellspacing="0" cellpadding="2"
+
{| border="1" cellspacing="0" cellpadding="2"
|align=center bgcolor=#003300 width=100px|'''Strength Level'''
+
| align="center" bgcolor="#003300" width="100px" |'''Strength Level'''
|align=center bgcolor=#003300 width=100px|'''Total Inventory Slots'''
+
| align="center" bgcolor="#003300" width="100px" |'''Total Inventory Slots'''
|align=center bgcolor=#003300 width=100px|'''Total Bonus Melee Damage'''
+
| align="center" bgcolor="#003300" width="100px" |'''Melee Damage Bonus'''
 
|-
 
|-
|align=center bgcolor=#003300|1
+
| align="center" bgcolor="#003300" |'''1'''
|align=center| 30
+
| align="center" | 30
|align=center| 0
+
| align="center" | 0
 
|-
 
|-
|align=center bgcolor=#003300|2
+
| align="center" bgcolor="#003300" |'''2'''
|align=center| 33
+
| align="center" | 33
|align=center| 1
+
| align="center" | 1
 
|-
 
|-
|align=center bgcolor=#003300|3
+
| align="center" bgcolor="#003300" |'''3'''
|align=center| 36
+
| align="center" | 36
|align=center| 2
+
| align="center" | 2
 
|-
 
|-
|align=center bgcolor=#003300|4
+
| align="center" bgcolor="#003300" |'''4'''
|align=center| 39
+
| align="center" | 39
|align=center| 3
+
| align="center" | 3
 
|-
 
|-
|align=center bgcolor=#003300|5
+
| align="center" bgcolor="#003300" |'''5'''
|align=center| 42
+
| align="center" | 42
|align=center| 4
+
| align="center" | 4
 
|-
 
|-
|align=center bgcolor=#003300|6
+
| align="center" bgcolor="#003300" |'''6'''
|align=center| 45
+
| align="center" | 45
|align=center| 6
+
| align="center" | 6
 
|-
 
|-
|align=center bgcolor=#003300|7
+
| align="center" bgcolor="#003300" |'''7'''
|align=center| 45
+
| align="center" | 45
|align=center| 10
+
| align="center" | 10
 
|-
 
|-
|align=center bgcolor=#003300|8
+
| align="center" bgcolor="#003300" |'''8'''
|align=center| 45
+
| align="center" | 45
|align=center| 15
+
| align="center" | 15
 
|}
 
|}
 
* The bonus melee damage is added only after each weapon's damage have been multiplied by any factors that need to be taken in (like the type of enemy is attacked, bonuses from researching organs, any particular weapon upgrades, any upgrades of weapon category, O/S upgrades). In other words, the bonus melee damage is not multiplied.
 
* The bonus melee damage is added only after each weapon's damage have been multiplied by any factors that need to be taken in (like the type of enemy is attacked, bonuses from researching organs, any particular weapon upgrades, any upgrades of weapon category, O/S upgrades). In other words, the bonus melee damage is not multiplied.
   
 
==Strategies==
 
==Strategies==
*All character builds need a certain level of Strength, as it allows the player to carry more items and increases the power of the [[Wrench]] and other melee weapons. The sooner one upgrades his Strength level, the easier the early levels.
+
*All character builds need a certain level of Strength, as it allows the player to carry more items and increases the power of the [[Wrench]] and other melee weapons. The sooner one upgrades one's Strength level, the easier the early levels.
 
*The only question is that how high Strength level a player needs:
 
*The only question is that how high Strength level a player needs:
**Strength level 2 is required to use the [[M-22 Assault Rifle]] and the [[Light Combat Armor]];
+
**Strength level 2 is mostly required to use the [[M-22 Assault Rifle]] and the [[Light Combat Armor]] ;
**Level 3 meets most requirements for Strength. This includes the [[Powered Armor]], which is the most protective armor in the game. Higher level of Strength could be redundant, especially on higher difficulties;
+
**Level 3 meets most requirements for Strength. This includes the [[Powered Armor]], which is the most protective armor in the game. Higher level of Strength could be redundant, especially on higher difficulties ;
**The [[Fusion Cannon]] and the [[Medium Combat Armor]] requires Strength 4 to use, and hence that level of Strength is recommended for [[Heavy Weapons]] users;
+
**The [[Medium Combat Armor]] and the [[Fusion Cannon]] require Strength 4 to use, and hence that level of Strength is recommended for [[Heavy Weapons]] users;
**Players who focus on melee combats should obviously prioritize obtaining Strength level 6, choose Lethal Weapon and Slasher as their O/S Upgrades and additionally use at least two PSI powers, Psychogenic Strength and especially Adrenaline Overproduction (for best results both cast with very high PSI stat)
+
**Players who focus on melee combats should obviously prioritize obtaining Strength level 6, choose [[Lethal Weapon]] and [[Smasher]] as their [[O/S Upgrades]] and additionally use at least two PSI powers, [[Psychogenic Strength]] and especially [[Adrenaline Overproduction]] (for best results both cast with very high PSI stat).<br>STR level 6 is also needed for wearing [[Heavy Combat Armor]].
 
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{{SS2CharacterBuilds}}
 
{{SS2CharacterBuilds}}

Revision as of 18:02, 8 April 2019

Strength or STR is one of the basic statistics in System Shock 2.

Overview

The maximum level of each statistic is 8. A player can only permanently upgrade Strength to level 6, while the last two levels require a combination of the following items/psionic disciplines:

Strength is the requirement of certain weapons and armors:

Strength Level Items
2 Light Combat Armor, M-22 Assault Rifle, WormSkin Armor
3 Powered Armor, Stasis Field Generator, Annelid Launcher
4 Medium Combat Armor, Fusion Cannon
6 Heavy Combat Armor

Strength also increases the inventory size and the melee damage bonus of a player:

Strength Level Total Inventory Slots Melee Damage Bonus
1 30 0
2 33 1
3 36 2
4 39 3
5 42 4
6 45 6
7 45 10
8 45 15
  • The bonus melee damage is added only after each weapon's damage have been multiplied by any factors that need to be taken in (like the type of enemy is attacked, bonuses from researching organs, any particular weapon upgrades, any upgrades of weapon category, O/S upgrades). In other words, the bonus melee damage is not multiplied.

Strategies

  • All character builds need a certain level of Strength, as it allows the player to carry more items and increases the power of the Wrench and other melee weapons. The sooner one upgrades one's Strength level, the easier the early levels.
  • The only question is that how high Strength level a player needs:

Template:SS2CharacterBuilds