| Slug Turret | |
|---|---|
| Enemy Stats | |
| First Encounter | MedSci Deck |
| Hit Points | 48 |
| Damage | 2 (x3 shots) |
| Damage Type | Standard |
| Splash Damage | No Explosion: 8 (max) (Standard) distance-dependent |
| Speed | Immobile, slowly turning |
| Weakness | Armor Piercing ammo (4x) EMP attacks (4x) Energy attacks (2x) Electron Suppression |
| Loot | 6 Standard Bullets (50%) nothing (50%) |
| Summon Code | slug turret |
| [Source] | |
One of the standard TriOptimum military defensive emplacements, MP-411 Slug Turrets are the most basic of the Turrets encountered by the player.
They can be distinguished from the other Turrets by their grey steel armour. They're equipped with a slug gun that fires at a fast rate, but deals low to moderate damage. Slug Turrets can take a fair amount of punishment before being destroyed.
Lore[]
Deemed excessive by TriOp, the UNN demanded that security Turrets be installed in key places on the Von Braun. As the Von Braun was the first faster than light capable craft, it would also be travelling outside of patrolled space and be therefore vulnerable to attack and/or boarding by unknown assailants. What made the TriOp execs and the crew of the Von Braun uncomfortable, however, was the fact that the control codes to the Turrets' AI structures were only available to the military crew of the Rickenbacker. However, there were numerous instances of the Turrets being sent offline by the Von Braun's crew. This unit is armed with the AM534/3 slug throwing unit. While deadly, the standard ammunition in the unit has minimal armor piercing capabilities (most likely as a precaution if one needed to be shut down by armored UNN marines).
Strategies[]
- The most effective way to deal with Turrets is to hack a Security Computer to power them down. Then they can be hacked or destroyed safely.
- The explosion of these Turrets deals distance-dependent splash damage - the further we are, the less damage we'll receive. The maximum 10 Hit Points is dealt only in the very center of the explosion (after summoning the Turret), so in reality the biggest harm their explosion can cause is 8 HP.
Gallery[]
| System Shock 2 Enemies | ||
|---|---|---|
| Mechanical | Security Camera • Slug Turret • Maintenance Robot • Protocol Droid • Laser Turret • Security Robot • Assault Robot • Blast Turret • Rickenbacker Turret | |
| Half-Mechanical | Cyborg Midwife • Red Assassin • Cyborg Assassin • Virtual Assassin | |
| Half-Annelids | Pipe Hybrid • Blue Monkey • Shotgun Hybrid • Grenade Hybrid • Red Monkey • Rumbler | |
| Annelids | Grub • Grub Egg • Toxic Egg • Infant Arachnid • Adult Arachnid • Swarm Egg • Swarm • Psi Reaver • Black Egg • Invisible Arachnid | |
| Bosses | Greater Psi Reaver • Brain of the Many • SHODAN Avatar • SHODAN Core | |
| Environmental Hazards | Radiation • Toxin • Security Camera | |
| Non-Hostile | Ghosts • Humans | |
| Cut | Talon Droid • Nanobots • Wounded Hybrid • Brainball • Wormball • Antibody • Sticky (Viscous) Egg • Turret (Beta) • Witch • Undead Soldier Hammerit | |

