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Shotgun Hybrid
Shotgunhybrid
Enemy Stats
First Encounter MedSci Deck
Hit Points 24
Damage 4
Damage Type Standard
Splash Damage No
Speed Moderately Fast to Fast
Weakness Anti-Personnel ammo (4x)
Incendiary attacks (2x)
Anti-Human attacks (2x)
Imposed Neural Restructuring
Psionic Hypnogenesis
Stasis Field Generator
Loot Broken Shotgun loaded with
1 Rifled Slug (always)

2 of the following:
6 Rifled Slugs (10%)
5 Nanites (20%)
Medical Hypo (10%)
Liquor bottle (25%)
Hybrid Organ (5%)
no loot (30%)

Summon Code og-shotgun
Voiced by Stephen Russell
[Source]
The Shotgun Hybrid is the second enemy faced in System Shock 2. Hybrids are humans who have been infected by the parasitic annelids, and mutated into monsters in service of The Many. Shotgun Hybrids are differentiated from standard Hybrids both by their ranged weaponry and double the Hit Points. Other than that, they are very similar to regular Hybrids.

Overview

Shotgun Hybrids start appearing in the second half of the MedSci Deck, and will continue to be found for the next several decks. All Shotgun Hybrids, naturally, have a broken Shotgun with one Rifled Slug in them on their corpse when killed. It can be repaired to function normally though. Even if you don't have any Repair Skill, it can be worth your while to pick up their modified Shotguns simply to unload them.

Strategy

Shotgun Hybrids are almost identical to standard Hybrids, though they're tougher to take down and can attack from a distance. Despite their ranged attacks, they don't do all that much damage, and you should be able to engage them in much the same way you do regular Hybrids. Note that they tend to move slightly faster than their cousins, and will fire at you sometimes even at point-blank range. Most of the time if you get too close they will back up a little before they fire, take advantage of this if you decide to melee them. Though taking them out from a distance can be effective, every now and then they'll get at least one shot off at you regardless.

Gallery


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