System Shock Wiki
System Shock Wiki
Shotgun Hybrid
Enemy Stats
First Encounter MedSci Deck
Hit Points 24
Damage 4
Damage Type Standard
Splash Damage No
Speed Moderately Fast to Fast
Weakness Anti-Personnel ammo (4x)
Incendiary attacks (2x)
Anti-Human attacks (2x)
Imposed Neural Restructuring
Psionic Hypnogenesis
Stasis Field Generator
Loot Broken Shotgun loaded with
1 Rifled Slug (always)

2 of the following:
6 Rifled Slugs (10%)
5 Nanites (20%)
Medical Hypo (10%)
Liquor bottle (25%)
Hybrid Organ (5%)
nothing (30%)

Summon Code og-shotgun
Voiced by Stephen Russell

The Shotgun Hybrid is the second type of Hybrid faced in System Shock 2. Hybrids are humans who have been infected by the parasitic annelids, and mutated into monsters in service of the Many. These Hybrids differ from Pipe Hybrids both due to their ranged weaponry and doubled Hit Points.


Shotgun Hybrids start appearing in the second half of the MedSci Deck, and will continue to be found for the next several Decks. They always carry worn out, broken 10 Gauge Shotguns with one Rifled Slug inside. These weapons need Repairing and Maintenance badly and most of the time they're not worth it, however they should be picked up to be unloaded.


Shotgun Hybrids are almost identical to standard Hybrids, though they're tougher to take down and can attack from a distance. Despite their ranged attacks, they don't do that much damage, and you should be able to engage them in much the same way as Pipe Hybrids.

Note that they tend to move slightly faster than their cousins and sometimes will fire at you even at point-blank range. If you get too close they will usually back up a little before they fire − take advantage of this in case you decide to fight at close quarters. Taking them out from a distance is effective, but every now and then they'll be able to get at least one shot off at you regardless.