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For the enemy in the Remake, see Serv-Bot (System Shock Remake).


Serv-Bot
Enemy Stats
First Encounter Level 1 - Hospital
Most Common Level 6 - Executive
Preferred Weapon Lead Pipe
Primary Attack Melee (w/ Appendages)
Damage (per Hit) 8
Attack Range 1
Hit Points 20
Armor Value 20
Defense Value 2
Disruptability 50%
Perception Medium
Loot 2 of the following:
Medipatch (5%)
Battery Pack (12%)
Beverage Container (35%)
Beaker (15%)
Flask (15%)
Skull (1%)
nothing (17%)
[Source]

The Serv-Bot is an enemy encountered in System Shock.

Overview[]

This automated research assistant helps with lab chores, transporting equipment, mixing chemicals, recording lab notes, and relaying memos. It has a rudimentary AI and is equipped with improved speech recognition sensors.
~ Catalog of Robotic Assistants on Citadel Station

Strategy[]

Serv-Bots are the first enemies of any kind that the Hacker will encounter aboard Citadel, one being stationed immediately outside the starting room on the Hospital level. They are found mostly there and at the Executive Level.

Essentially re-purposed robotic janitors, they are the weakest of enemies in terms of damage dealt. While ominous in appearance their appendages do less harm than the swipes of a Mutant and once the Hacker acquires decent armaments they become little more than a nuisance unless encountered in groups or if critically low on health.

While they're easily destroyed with 2 hits of a Lead Pipe, consider breaking out a Minipistol or a SparqBeam if you have the ammunition or battery to spare to avoid possible damage from their claws. Heavier guns are wasted on these Dalek wannabes.

Gallery[]


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