|First Encounter||MedSci Deck|
|Speed||Immobile, slowly turning|
|Weakness|| Armor Piercing ammo (4x)|
EMP attacks (4x)
Energy attacks (2x)
|Summon Code||security camera|
Security Cameras are ceiling-mounted rotating devices that can identify and track human subjects. Cameras, along with the rest of the security system aboard the Von Braun and Rickenbacker, are governed by XERXES.
Normally, they are encountered in a “normal” state, in which their lights are green and they can only rotate within a limited angle.
When the player enters Camera's distance and field of view (90 degrees), the device will enter its “alert” state. Its lights will turn yellow, it will beep several times and also start tracking player’s movements, even outside its normal motion zone. The Camera will remain it this state for 10 seconds (lights will turn green a second or so earlier, but don't let that mislead you).
If the player will be tracked for more than a total of 4 seconds during that phase, the Camera will enter the “danger” state: its lights will turn red and it will set off a 120 seconds long security alarm.
During the alarm, the enemies will be dispatched and rush to the place the player was last seen in. The type and number of enemies depends on the current area. Security alarm can be terminated using a non-broken Security Computer or dismissed through use of Remote Electron Tampering Psi Power.
- Security Cameras are often tucked in inconspicuous areas. Pay attention to the sounds: their distinctive whirring noise is often the first indicator that they're near. When entering new areas, the player should be prepared to retreat, hearing the beeping of an alerted Camera.
- When detected, the player can stand or crouch below them (not necessarily directly) and safely wait.
- Cameras have low health. They can be destroyed by even a single Standard Bullet or one Wrench hit.
- Their explosions don't do any damage, so melee weapons are safe in this regard.
- Sometimes closing the distance is risky or impossible - in those cases, rely strictly on ranged weapons.
- They cannot be hacked directly. However, hacking a Security Computer will allow the player to pass the Cameras safely.
- While Electron Suppression will freeze them, they will still detect the player within their field of view, and what's worse, also sound the alarm!
- Leaving them intact can be an option to gather resources from summoned enemies, especially in areas with sensible enemies' drops.
- If the player is low on resources or desires a challenge, stealth is also a valid option. Cameras have a limited field of view and cannot see the area beneath themselves.
- Their surrounding area cannot be monitored using corresponding connected screens like in System Shock, even if their feed is shown in the introduction and on some monitors during the game.
- Security Cameras function in an identical manner to the Watchers from Thief II: The Metal Age, another game developed by Looking Glass Studios using the same engine.
|System Shock 2 Enemies|
|Annelids||Grub • Grub Egg • Toxic Egg • Infant Arachnid • Adult Arachnid • Swarm Egg • Psi Reaver • Black Egg • Invisible Arachnid|
|Half-Annelids||Pipe Hybrid • Blue Monkey • Shotgun Hybrid • Grenade Hybrid • Red Monkey • Rumbler|
|Mechanical||Security Camera • Slug Turret • Maintenance Robot • Protocol Droid • Laser Turret • Security Robot • Assault Robot • Blast Turret • Rickenbacker Turret|
|Half-Mechanical||Cyborg Midwife • Red Assassin • Cyborg Assassin • Virtual Assassin|
|Bosses||The Brain of The Many • Greater Psi Reaver • SHODAN|