|SV-23 Dart Pistol|
|First Obtained||Level 1 - Hospital|
|Damage|| 15 per Hit (Needle)|
5 per Hit (Tranq)
|Armor Penetration|| 6 (Needle)|
|Offense Value|| 2 (Needle)|
Despite firing with an unimpressive "whap" the Dart Pistol will do an admirable job of keeping Humanoid Mutants and lower-level Cyborgs at bay until you can obtain a stronger firearm such as a Minipistol.
Stick to the Needle Packs. Tranq Needles are near-useless as their paralyzing effect doesn't last very long on the mutated lifeforms aboard Citadel, and do nothing against robotic threats. At the most they will buy you a few seconds to stun a target and finish it off with a melee weapon or make your escape.
If you run out of Needle Packs early on you're generally better off switching to a SparqBeam.
|Needle Packs (15) - Micro-Explosives embedded in needle housing.|
|Tranq Needles (15) - Paralyzing neurotoxin in needle housing.|
- Most of the weapon names in System Shock are derived from the initials of the games developers. In this case, Sara Verrilli, who specialized in creating them.
|System Shock Weapons|
|Hand-to-Hand Weapons||Lead Pipe • TS-04 Laser Rapier|
|Pistols and Rifles||SV-23 Dart Pistol • ML-41 Minipistol • Magnum 2100 Pistol • AM-27 Flechette • DC-05 Riot Gun •|
MARK III Assault Rifle • MM-76 Accelerator Rail Gun • RF-07 Skorpion
|Energy Weapons||SparqBeam Sidearm • SB-20 Mag-Pulse Rifle • DH-07 Stun Gun • ER-90 Laser Blaster • RW-45 Ion Pulse Rifle • LG-XX Plasma Rifle|
|Grenades and Explosives||Fragmentation Grenade • Nitropack • Gas Grenade • Concussion Bomb • EMP Grenade • Land Mine • Earth-Shaker|