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{{Infobox SS2Enemy
[[File:Rumbler.jpg|thumb|300px|Rumbler from System Shock 2]]
 
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| name = Rumbler
A '''Rumbler''' is a massively mutated [[Hybrid]] that has mutated/matured further.
 
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| image = [[File:Rumbler.jpg|290px]]
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| encounter = [[Engineering Deck]] <small>(cutscene)</small><br>[[Recreation Deck]]
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| hp = 220
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| damage = 20
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| speed = Very Fast
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| weak = Anti-Personnel ammo <small>(4x)</small><br>Incendiary attacks <small>(2x)</small><br>Anti-Human attacks <small>(2x)</small><br>[[Imposed Neural Restructuring]]<br>[[Psionic Hypnogenesis]]<br>[[Stasis Field Generator]]
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| loot = [[Rumbler Organ]] <small>(30%)</small><br>nothing <small>(70%)</small>
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|type = WeaponBash|summon = rumbler|splash = No}}'''Rumblers''' are semi-advanced Annelid Hybrids found aboard the ''[[Von Braun]]'' and ''[[UNN Rickenbacker]]'' in [[System Shock 2|''System Shock 2'']].
   
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==Overview==
Rumblers first start showing up late on the [[Recreation deck]], and are seen throughout the rest of the game. If you have [[Research]] skill and some [[Molybdenum]], you can research a [[Rumbler Organ]] to get a damage bonus against them.
 
   
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Rumblers are large and strong, covered in fleshy muscles. Few human features remain, save for its humanoid shape and an atrophied face on the creature’s shoulder. The Rumbler represents a “pupal” stage between the [[Hybrid]] and the [[Psi Reaver]] - its body is designed to protect the human host’s brain within, which itself is changing radically in preparation for the next and final stage in the Annelid life cycle. The Rumbler itself makes no use of the unconnected brain, its motor functions governed by its own cells.
'''Attributes:''' High Hit Points, high damage, medium (?) attack speed, high movement speed.
 
   
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Rumblers are highly aggressive, and will chase the player on sight. They possess no psychic abilities, relying on brute strength melee attacks to harm the player. They are first encountered on the [[Recreation Deck]], and make appearances throughout the rest of the game.
== Biology ==
 
   
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Rumblers can drop a [[Rumbler Organ]], which can be researched to earn a damage boost against them.
This organism marks a further evolution of the first-stage Annelid Hybrid. Discernible human elements are minimal above the DNA level. In this stage, dense musculature grows all over the body, and the body undergoes massive development in all physical attributes, becoming a hulking humanoid monstrosity. However, the brain stem atrophies, and all control is provided by the cells of the body. The resulting creature is essentially a fast, tough, aggressive biological killing machine.
 
 
Research performed on a Rumbler organ suggests that the body is designed to protect the hyper-developed, but unconnected brain, for another, further part in the life-cycle. When the Hybrid mutates, they will become large and deformed and will grow a massigve maw. they will lose they're voices afterwards and will develope roaring and growling sounds.
 
   
 
==Strategy==
 
==Strategy==
 
The Rumbler is much faster than a creature of its bulk has any right to be. Try and find a sniping position where it can't reach you, or it will rip you apart within seconds. Since its form is mostly annelid, it is particularly vulnerable to High Explosive damage which is dealt when using [[Anti-Personnel Bullets|Anti-Personnel]] [[Anti-Personnel Shotgun Shells|ammo]]. It is also vulnerable to [[Exotic Weapons]]' Anti-Human setting and Incendiary attacks (both [[Incendiary Grenades|Grenades]] and Psi Powers, namely [[Localized Pyrokinesis]] and [[Projected Pyrokinesis]]). It is resistant to [[Armor-Piercing Bullets]]. Be prepared to use a lot of ammunition to take one down.
   
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Rumblers are rare and show up late enough into the game that if you take care to save up on special ammo, they shouldn't be too much of an issue.
The Rumbler is much faster than a creature of its bulk has any right to be. Try and find a sniping position where it can't reach you, or it will rip you apart within seconds. Since its form is mostly [[Annelid]], it is particularly vulnerable to Incendiary damage, and reistant to Energy. Be prepared to use a lot of ammunition to take one down.
 
   
 
Rumblers are also vulnerable to [[Psionic Hypnogenesis]] and [[Imposed Neural Restructuring]], as well as the effects of the [[Stasis Field Generator]].
 
Rumblers are also vulnerable to [[Psionic Hypnogenesis]] and [[Imposed Neural Restructuring]], as well as the effects of the [[Stasis Field Generator]].
 
=== Tactics ===
 
   
 
*Avoid combat if possible.
 
*Avoid combat if possible.
*Listen, you'll hear one before you see it.
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*Listen. You'll hear one before you see it.
 
*Engage at long to medium range.
 
*Engage at long to medium range.
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*Use Anti-Personnel ammunition. Rumblers are, more than anything else, the enemies you should be saving up your Anti-Personnel ammo for. Four bursts from an upgraded [[Talon M2A3 .45 Caliber Pistol|Pistol]] using Anti-Personnel Bullets are usually enough to take them out (with the [[Research]] combat bonus).
*Use anti-personnel ammunition.
 
*Circle and strafe the creature if in melee range.
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*Circle and strafe the creature if in melee range.
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*If the blast is strong enough (such as that from a [[TC-11 "Brick" Grenade Launcher|Grenade Launcher]]), the Rumbler will get momentarily staggered and stop in its tracks. Use this to escape while one is giving chase.
*Know your surroundings.
 
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*Rumblers are the best targets for Imposed Neural Restructuring ; their speed and strength make them powerful allies.
 
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*Though going into melee with one carries its obvious risks, a melee-based character can two- or even one-shot them late game using the [[Crystal Shard]] and [[Adrenaline Overproduction]], making melee combat a surprisingly effective choice.
   
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==Gallery==
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<gallery position="center" spacing="small" captionsize="small" captionalign="center">
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Rumbler1.jpg|Concept art
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Rumbler2.jpg|Concept art
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Ss2 012.jpg|Concept art
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RumblerFanart1.jpg|Promotional artwork for [[Nightdive Studios]] re-release of the game
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</gallery>
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----
 
{{SS2 Enemies}}
 
{{SS2 Enemies}}
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[[Category:Hybrids]]
 
[[Category:System Shock 2 Enemies]]
 
[[Category:System Shock 2 Enemies]]
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[[Category:Enemies]]

Revision as of 02:08, 8 December 2019

Rumbler
Rumbler
Enemy Stats
First Encounter Engineering Deck (cutscene)
Recreation Deck
Hit Points 220
Damage 20
Damage Type WeaponBash
Splash Damage No
Speed Very Fast
Weakness Anti-Personnel ammo (4x)
Incendiary attacks (2x)
Anti-Human attacks (2x)
Imposed Neural Restructuring
Psionic Hypnogenesis
Stasis Field Generator
Loot Rumbler Organ (30%)
nothing (70%)
Summon Code rumbler
[Source]

Rumblers are semi-advanced Annelid Hybrids found aboard the Von Braun and UNN Rickenbacker in System Shock 2.

Overview

Rumblers are large and strong, covered in fleshy muscles. Few human features remain, save for its humanoid shape and an atrophied face on the creature’s shoulder. The Rumbler represents a “pupal” stage between the Hybrid and the Psi Reaver - its body is designed to protect the human host’s brain within, which itself is changing radically in preparation for the next and final stage in the Annelid life cycle. The Rumbler itself makes no use of the unconnected brain, its motor functions governed by its own cells.

Rumblers are highly aggressive, and will chase the player on sight. They possess no psychic abilities, relying on brute strength melee attacks to harm the player. They are first encountered on the Recreation Deck, and make appearances throughout the rest of the game.

Rumblers can drop a Rumbler Organ, which can be researched to earn a damage boost against them.

Strategy

The Rumbler is much faster than a creature of its bulk has any right to be. Try and find a sniping position where it can't reach you, or it will rip you apart within seconds. Since its form is mostly annelid, it is particularly vulnerable to High Explosive damage which is dealt when using Anti-Personnel ammo. It is also vulnerable to Exotic Weapons' Anti-Human setting and Incendiary attacks (both Grenades and Psi Powers, namely Localized Pyrokinesis and Projected Pyrokinesis). It is resistant to Armor-Piercing Bullets. Be prepared to use a lot of ammunition to take one down.

Rumblers are rare and show up late enough into the game that if you take care to save up on special ammo, they shouldn't be too much of an issue.

Rumblers are also vulnerable to Psionic Hypnogenesis and Imposed Neural Restructuring, as well as the effects of the Stasis Field Generator.

  • Avoid combat if possible.
  • Listen. You'll hear one before you see it.
  • Engage at long to medium range.
  • Use Anti-Personnel ammunition. Rumblers are, more than anything else, the enemies you should be saving up your Anti-Personnel ammo for. Four bursts from an upgraded Pistol using Anti-Personnel Bullets are usually enough to take them out (with the Research combat bonus).
  • Circle and strafe the creature if in melee range.
  • If the blast is strong enough (such as that from a Grenade Launcher), the Rumbler will get momentarily staggered and stop in its tracks. Use this to escape while one is giving chase.
  • Rumblers are the best targets for Imposed Neural Restructuring ; their speed and strength make them powerful allies.
  • Though going into melee with one carries its obvious risks, a melee-based character can two- or even one-shot them late game using the Crystal Shard and Adrenaline Overproduction, making melee combat a surprisingly effective choice.

Gallery


Template:SS2 Enemies