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{{Infobox SS2Enemy
The '''Rickenbacker V2 Laser Turret''' is a ceiling mounted [[Turret]] equipped with a laser rifle, only found on the ''[[UNN Rickenbacker]]''. It has about that same health points as the Slug Turret.
 
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| name = ''Rickenbacker'' Defense Turret
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| image = [[File:Rickenbacker Turret.jpg|275px]]
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| encounter = ''[[UNN Rickenbacker]]''
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| hp = 48
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| damage = 3x14
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| weak = Armor Piercing ammo <small>(4x)</small><br>EMP attacks <small>(4x)</small><br>Energy attacks <small>(2x)</small><br>[[Electron Suppression]]
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|type = Energy|speed = Immobile, slowly turning|loot = [[Portable Battery]] <small>(50%)</small><br>nothing <small>(50%)</small>|summon = rick turret|splash = No}}The '''''Rickenbacker'' Laser Defense Turrets''' are ceiling-mounted [[Turret|Turrets]] equipped with an upgraded version of laser gun. These can only be found aboard the ''[[UNN Rickenbacker]]''. They have the same amount of Hit Points as all other Turrets and dark grey steel armour.
   
 
==Strategy==
 
==Strategy==
*[[Hacking|Hack]] all the turrets you can, to get them on your side against other foes, but be careful to disable the [[Security Computer]] first.
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* [[Hacking|Hack]] all the Turrets you can to get them on your side against other foes, but make sure to disable the [[Security Computer|Security]] first.
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*The Rickenbacker V2 turrets are rather poorly designed when compared to the other turrets: they cannot fire on any target that gets too close. Which is just as well, since they are placed in areas where they would otherwise be near-impossible to avoid or dodge.
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* These Turrets are rather poorly designed when compared to the others. They cannot fire on any target that gets too close, which is just as well, since they are placed in areas where they would otherwise be near-impossible to avoid or dodge.
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* ''Rickenbacker'' Turrets fire in series of three. They do not rotate while shooting, instead trying to compensate for target's movement. They can fire sideways only to some degree, so if you act fast and circle-strafe, they won't be hitting you.
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* Their explosion strangely deals no damage.
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{{Clr}}
 
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{{SS2 Enemies}}
 
{{SS2 Enemies}}
 
[[Category:Enemies]]
 
[[Category:Enemies]]
[[Category:Robots]]
 
 
[[Category:System Shock 2 Enemies]]
 
[[Category:System Shock 2 Enemies]]
 
[[Category:Robots]]
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[[Category:Turrets]]

Revision as of 22:47, 20 September 2019

Rickenbacker Defense Turret
Rickenbacker Turret
Enemy Stats
First Encounter UNN Rickenbacker
Hit Points 48
Damage 3x14
Damage Type Energy
Splash Damage No
Speed Immobile, slowly turning
Weakness Armor Piercing ammo (4x)
EMP attacks (4x)
Energy attacks (2x)
Electron Suppression
Loot Portable Battery (50%)
nothing (50%)
Summon Code rick turret
[Source]

The Rickenbacker Laser Defense Turrets are ceiling-mounted Turrets equipped with an upgraded version of laser gun. These can only be found aboard the UNN Rickenbacker. They have the same amount of Hit Points as all other Turrets and dark grey steel armour.

Strategy

  • Hack all the Turrets you can to get them on your side against other foes, but make sure to disable the Security first.
  • These Turrets are rather poorly designed when compared to the others. They cannot fire on any target that gets too close, which is just as well, since they are placed in areas where they would otherwise be near-impossible to avoid or dodge.
  • Rickenbacker Turrets fire in series of three. They do not rotate while shooting, instead trying to compensate for target's movement. They can fire sideways only to some degree, so if you act fast and circle-strafe, they won't be hitting you.
  • Their explosion strangely deals no damage.

Template:SS2 Enemies