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| damage = 14 |
| damage = 14 |
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| weak = [[Electron Suppression]]<br>Armor Piercing ammo <small>(4x)</small><br>EMP attacks <small>(4x)</small><br>Energy attacks <small>(2x):</small><br>[[Apollo H4 Laser Pistol|Laser Pistol]]<br>[[Mark_VI_Laser_Rapier|Laser Rapier]]<br>[[Fusion Cannon]] |
| weak = [[Electron Suppression]]<br>Armor Piercing ammo <small>(4x)</small><br>EMP attacks <small>(4x)</small><br>Energy attacks <small>(2x):</small><br>[[Apollo H4 Laser Pistol|Laser Pistol]]<br>[[Mark_VI_Laser_Rapier|Laser Rapier]]<br>[[Fusion Cannon]] |
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− | |type = Energy|speed = Immobile|loot = no loot <small>(100%)</small>|summon = rick turret}}The '''Rickenbacker V2 Laser Turret''' is a ceiling-mounted [[Turret]] equipped with a laser rifle, which can only be found on the ''[[UNN Rickenbacker]]'' in ''[[System Shock 2]]''. It has the same amount health points as a all other turrets. |
+ | |type = Energy|speed = Immobile|loot = no loot <small>(100%)</small>|summon = rick turret|splash = No}}The '''Rickenbacker V2 Laser Turret''' is a ceiling-mounted [[Turret]] equipped with a laser rifle, which can only be found on the ''[[UNN Rickenbacker]]'' in ''[[System Shock 2]]''. It has the same amount health points as a all other turrets. |
==Strategy== |
==Strategy== |
Revision as of 23:28, 29 March 2019
Rickenbacker Turret | |
---|---|
Enemy Stats | |
First Encounter | UNN Rickenbacker |
Hit Points | 48 |
Damage | 14 |
Damage Type | Energy |
Splash Damage | No |
Speed | Immobile |
Weakness | Electron Suppression Armor Piercing ammo (4x) EMP attacks (4x) Energy attacks (2x): Laser Pistol Laser Rapier Fusion Cannon |
Loot | no loot (100%) |
Summon Code | rick turret |
[Source] |
The Rickenbacker V2 Laser Turret is a ceiling-mounted Turret equipped with a laser rifle, which can only be found on the UNN Rickenbacker in System Shock 2. It has the same amount health points as a all other turrets.
Strategy
- Hack all the turrets you can to get them on your side against other foes, but make sure to disable the Security Computer first.
- These turrets are rather poorly designed when compared to the other turrets. They cannot fire on any target that gets too close, which is just as well, since they are placed in areas where they would otherwise be near-impossible to avoid or dodge.
- Their explosion strangely deals no damage.
Template:SS2 Enemies