|Rickenbacker Defense Turret|
|First Encounter||UNN Rickenbacker|
|Speed||Immobile, slowly turning|
|Weakness|| Armor Piercing ammo (4x)|
EMP attacks (4x)
Energy attacks (2x)
|Loot|| Portable Battery (50%)|
|Summon Code||rick turret|
- Hack all the Turrets you can to get them on your side against other foes, but make sure to disable the Security first.
- These Turrets are rather poorly designed when compared to the others. They cannot fire on any target that gets too close, which is just as well, since they are placed in areas where they would otherwise be near-impossible to avoid or dodge.
- Rickenbacker Turrets fire in series of three. They do not rotate while shooting, instead trying to compensate for target's movement. They can fire sideways only to some degree, so if you act fast and circle-strafe, they won't be hitting you.
- Their explosion strangely deals no damage.
|System Shock 2 Enemies|
|Annelids||Grub • Grub Egg • Toxic Egg • Infant Arachnid • Adult Arachnid • Swarm Egg • Psi Reaver • Black Egg • Invisible Arachnid|
|Half-Annelids||Pipe Hybrid • Blue Monkey • Shotgun Hybrid • Grenade Hybrid • Red Monkey • Rumbler|
|Mechanical||Security Camera • Slug Turret • Maintenance Robot • Protocol Droid • Laser Turret • Security Robot • Assault Robot • Blast Turret • Rickenbacker Turret|
|Half-Mechanical||Cyborg Midwife • Red Assassin • Cyborg Assassin • Virtual Assassin|
|Bosses||The Brain of The Many • Greater Psi Reaver • SHODAN|
Community content is available under CC-BY-SA unless otherwise noted.