|Rickenbacker Defense Turret|
|First Encounter||UNN Rickenbacker|
|Speed||Immobile, slowly turning|
|Weakness|| Armor Piercing ammo (4x)|
EMP attacks (4x)
Energy attacks (2x)
|Loot|| Portable Battery (50%)|
|Summon Code||rick turret|
- Hack all the turrets you can to get them on your side against other foes, but make sure to disable the security first.
- These turrets are rather poorly designed when compared to the other turrets. They cannot fire on any target that gets too close, which is just as well, since they are placed in areas where they would otherwise be near-impossible to avoid or dodge.
- The turret fires in series of three. While it's shooting, it does not rotate, but instead tries to compensate for your movement. It can fire sideways only to some degree, so if you act fast and move sideways far enough, it will not be hitting you.
- Their explosion strangely deals no damage.
|System Shock 2 Enemies|
|Annelids||Grub • Grub Egg • Swarm Egg • Toxic Egg • Black Egg • Infant Arachnid • Adult Arachnid • Invisible Arachnid • Psi Reaver|
|Pipe Hybrid • Shotgun Hybrid • Grenade Hybrid • Blue Monkey • Red Monkey • Rumbler|
|Security Camera • Maintenance Robot • Security Robot • Assault Robot • Protocol Droid • Slug Turret • Laser Turret • Blast Turret • Rickenbacker Turret|
|Cyborg Midwife • Cyborg Assassin • Red Assassin • Virtual Assassin|
|Bosses||Greater Psi Reaver • The Brain of The Many • SHODAN|
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