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System Shock Wiki
(Edited the desc (the range doesn't change from the blue monkeys.. something else does. Edits coming soon : P), some small tidbits and updated infobox: damage type, weaknesses, loot and summon code)
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| weak = [[Imposed Neural Restructuring]]<br>[[Psionic Hypnogenesis]]<br>[[Stasis Field Generator]]<br>Anti-Personnel ammo <small>(4x)</small><br>Anti-Human attacks <small>(2x)</small><br>Incendiary attacks <small>(2x):</small><br>Grenades<br>Pyrokinesis
 
| weak = [[Imposed Neural Restructuring]]<br>[[Psionic Hypnogenesis]]<br>[[Stasis Field Generator]]<br>Anti-Personnel ammo <small>(4x)</small><br>Anti-Human attacks <small>(2x)</small><br>Incendiary attacks <small>(2x):</small><br>Grenades<br>Pyrokinesis
 
| loot = [[Chips]] <small>(30%)</small><br> [[Monkey Brain]] <small>(30%)</small><br>no loot <small>(40%)</small>
 
| loot = [[Chips]] <small>(30%)</small><br> [[Monkey Brain]] <small>(30%)</small><br>no loot <small>(40%)</small>
|type = Incendiary<br>WeaponBash|summon = red monkey}}
+
|type = Incendiary<br>WeaponBash|summon = red monkey|splash = Yes, distance independent}}
 
'''Red Monkeys''' are the product of genetic engineering and experimentation by the ''[[Von Braun|Von Braun's]]'' scientists, augmented by the presence of [[Grub|Annelid parasites]]. Originally African squirrel monkeys, their latent psionic abilities have been brought to fruition both by the experiments performed on them and by [[The Many|The Many's]] influence. Nearly identical to their regular counterparts, Red Monkeys are mainly differentiated by their pyrokinesis attack, which does more damage and has a nastier splash damage.
 
'''Red Monkeys''' are the product of genetic engineering and experimentation by the ''[[Von Braun|Von Braun's]]'' scientists, augmented by the presence of [[Grub|Annelid parasites]]. Originally African squirrel monkeys, their latent psionic abilities have been brought to fruition both by the experiments performed on them and by [[The Many|The Many's]] influence. Nearly identical to their regular counterparts, Red Monkeys are mainly differentiated by their pyrokinesis attack, which does more damage and has a nastier splash damage.
   

Revision as of 23:22, 29 March 2019

Red Monkey
Redmonkey
Enemy Stats
First Encounter Operations Deck
Hit Points 12
Damage 15 (Incendiary)
4 (WeaponBash)
Damage Type Incendiary
WeaponBash
Splash Damage Yes, distance independent
Speed Moderate
Weakness Imposed Neural Restructuring
Psionic Hypnogenesis
Stasis Field Generator
Anti-Personnel ammo (4x)
Anti-Human attacks (2x)
Incendiary attacks (2x):
Grenades
Pyrokinesis
Loot Chips (30%)
Monkey Brain (30%)
no loot (40%)
Summon Code red monkey
[Source]

Red Monkeys are the product of genetic engineering and experimentation by the Von Braun's scientists, augmented by the presence of Annelid parasites. Originally African squirrel monkeys, their latent psionic abilities have been brought to fruition both by the experiments performed on them and by The Many's influence. Nearly identical to their regular counterparts, Red Monkeys are mainly differentiated by their pyrokinesis attack, which does more damage and has a nastier splash damage.

Levels Encountered

Red Monkeys tend to appear around the Operations Deck, and will entirely replace regular Monkeys when arriving on the Recreation Deck, as well as appearing up until Command Deck.

Strategy

Although Red Monkeys aren't that much different on the surface compared to regular Blue Monkeys, their significantly more potent psionic abilities mean that they can do a huge amount of damage if you're not careful. A stray Pyrokinesis has enough splash damage that it can ruin your day even if you dodge it. While the strategy involved in dealing with Red Monkeys is mostly unchanged, with melee engagement preferable, it's worth using an extra degree of caution when around them in the later stages of the game.

  • If you close to melee range, both types of monkeys attack with claws and teeth instead, but they do less damage that way than with their psionic attack.
  • Because of their small size, Monkeys can be hard to hit, but they're especially difficult to tag with melee weapons. If you do close for melee combat, crouch down to get a better chance of hitting them.
  • Researching a Monkey Brain (requires skill 1 and a small amount of Fermium) will give you a damage bonus against all Monkeys.

Notes

  • Monkeys often carry bags of Chips. You can eat these to gain back a single lost hit point, but they're too bulky to bother carrying around in quantity. You can also recycle them.

Template:SS2 Enemies