Red Assassin
Enemy Stats
First Encounter Operations Deck
Hit Points 48
Damage 10
Damage Type WeaponBash
Splash Damage No
Speed Very Fast
Weakness Armor Piercing ammo (2x)
EMP attacks (2x)
Imposed Neural Restructuring
Psionic Hypnogenesis
Stasis Field Generator
Loot Simulation Chip (always)
5 Nanites (20%)
20 Nanites (5%)
no loot (75%)
Summon Code red assassin
The Red Assassin is first seen on Operations Deck by the player. In a Audio Log by Malick which the player finds before the first encounter, it is explained that his three 'red friends' are guarding the override to the Simulation Units. More of the Red Assassins appear on levels hereafter.

The only apparent differences between the Red Assassin and the Cyborg Assassin is the color of the uniform they wear and their characteristic behavior. When the Red Assassin is approached it will retreat from the player if possible. If the player gets close enough and/or engages in combat, they act exactly like the Cyborg Assassin. It's worth noting that they are a little less resistant than their originals.

As they are stealthy and fast, a good idea is to beat them at their own game. Photonic Redirection PSI power can be used to render you invisible. However, the first time the player (even invisible) approaches the Red Assassins close enough, they will run away as scripted. After this though, they won't be able to detect the invisible player any further.

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