|First Obtained||Level 7 - Engineering|
A 9mm sub-machine gun similar to the AM-27 Flechette, but larger, with heavier ammunition and quicker fire times. This is the most powerful weapon in the standard TriOptimum security arsenal of the 2070's.
When fired in long bursts this weapon's ferocious kickback will actually make the Hacker 'lean' backwards, making aiming somewhat difficult at longer ranges. But between the huge magazines and decent damage output the Skorpion is a great go-to weapon when you need to shred a roomful of enemies in short order without worrying about battery power or reloading.
It is advisable to use the regular 50-round magazines in most situations and save the larger 100-round magazines for dealing with tougher enemies, or for rapidly engaging multiple threats. Few things will survive the wrath of a full 100-round magazine at close range.
|Slags (50) - Heavy, super-heated slugs.|
|Large Slags (100) - Slag rounds in a larger magazine.|
- Most of the weapon names in System Shock are derived from the initials of the games developers. In this case, Rob Fermier.
- While it shares the same name as the Czech SMG, the gun aesthetically shares more in common with the Israeli IMI Galil (And by extension, the Finnish RK-62, and Russian AKM.)
|System Shock Weapons|
|Hand-to-Hand Weapons||Lead Pipe • TS-04 Laser Rapier|
|Pistols and Rifles||SV-23 Dart Pistol • ML-41 Minipistol • Magnum 2100 Pistol • AM-27 Flechette • DC-05 Riot Gun •|
MARK III Assault Rifle • MM-76 Accelerator Rail Gun • RF-07 Skorpion
|Energy Weapons||SparqBeam Sidearm • SB-20 Mag-Pulse Rifle • DH-07 Stun Gun • ER-90 Laser Blaster • RW-45 Ion Pulse Rifle • LG-XX Plasma Rifle|
|Grenades and Explosives||Fragmentation Grenade • Nitropack • Gas Grenade • Concussion Bomb • EMP Grenade • Land Mine • Earth-Shaker|