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Psychogenic Cyber-Affinity increases [[Cybernetic Affinity]] by 2 for |
Psychogenic Cyber-Affinity increases [[Cybernetic Affinity]] by 2 for |
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− | 2 minutes + 1 minute per [[Psionic Ability]] skill level. It is a [[Tier One]] discipline. |
+ | 2 minutes + 1 minute per [[Psionic Ability]] skill level. It is a [[Tier One]] discipline. Use it for any attempt to [[Hack]], [[Modify]] or [[Repair]] to get an extra 10% chance of success. |
==Strategic Analysis== |
==Strategic Analysis== |
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* As it is a cheap power to obtain and use, it is preferable for all but completely non-psionic character builds that use any hacking. |
* As it is a cheap power to obtain and use, it is preferable for all but completely non-psionic character builds that use any hacking. |
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+ | * Since it does wear off after a while, it's most efficient if you can line up many technical tasks in quick succession. |
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+ | * Note that [[Remote Circuitry Manipulation]] (the psionic hack-at-a-distance power) uses your [[PSI]] stat, not your [[CYB]], so these two powers do not work together. |
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{{SS2PsionicDisciplines}} |
{{SS2PsionicDisciplines}} |
Revision as of 16:01, 10 July 2013
Psychogenic Cyber-Affinity increases Cybernetic Affinity by 2 for 2 minutes + 1 minute per Psionic Ability skill level. It is a Tier One discipline. Use it for any attempt to Hack, Modify or Repair to get an extra 10% chance of success.
Strategic Analysis
- As it is a cheap power to obtain and use, it is preferable for all but completely non-psionic character builds that use any hacking.
- Since it does wear off after a while, it's most efficient if you can line up many technical tasks in quick succession.
- Note that Remote Circuitry Manipulation (the psionic hack-at-a-distance power) uses your PSI stat, not your CYB, so these two powers do not work together.