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Psychogenic Cyber-Affinity increases [[Cybernetic Affinity]] by 2 for
 
Psychogenic Cyber-Affinity increases [[Cybernetic Affinity]] by 2 for
2 minutes + 1 minute per [[Psionic Ability]] skill level. It is a [[Tier One]] discipline.
+
2 minutes + 1 minute per [[Psionic Ability]] skill level. It is a [[Tier One]] discipline. Use it for any attempt to [[Hack]], [[Modify]] or [[Repair]] to get an extra 10% chance of success.
   
 
==Strategic Analysis==
 
==Strategic Analysis==
 
* As it is a cheap power to obtain and use, it is preferable for all but completely non-psionic character builds that use any hacking.
 
* As it is a cheap power to obtain and use, it is preferable for all but completely non-psionic character builds that use any hacking.
  +
* Since it does wear off after a while, it's most efficient if you can line up many technical tasks in quick succession.
  +
* Note that [[Remote Circuitry Manipulation]] (the psionic hack-at-a-distance power) uses your [[PSI]] stat, not your [[CYB]], so these two powers do not work together.
   
 
{{SS2PsionicDisciplines}}
 
{{SS2PsionicDisciplines}}

Revision as of 16:01, 10 July 2013

PsychogenicCyberAffinity

Psychogenic Cyber-Affinity increases Cybernetic Affinity by 2 for 2 minutes + 1 minute per Psionic Ability skill level. It is a Tier One discipline. Use it for any attempt to Hack, Modify or Repair to get an extra 10% chance of success.

Strategic Analysis

  • As it is a cheap power to obtain and use, it is preferable for all but completely non-psionic character builds that use any hacking.
  • Since it does wear off after a while, it's most efficient if you can line up many technical tasks in quick succession.
  • Note that Remote Circuitry Manipulation (the psionic hack-at-a-distance power) uses your PSI stat, not your CYB, so these two powers do not work together.