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==Strategical Analysis==
 
==Strategical Analysis==
*Useful only for psionically oriented builds that have low [[Psionic Ability]], but wish to use [[Tier Four]] and [[Tier Five]] si disciplines. With high psionic ability, the overload box becomes larger, and thus, easier to hit without burn-out.
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*Most useful for characters having (very) low [[Psionic Ability]], but aiming to use [[Tier Five|highest]] Tier powers. Psi burnout can cause as much as 15 points of damage in those cases, but it's an unlikely scenario.
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*Along with higher [[Psionic Ability|PSI]] levels come two side effects:
*It is also useful for the characters who aren not concentrating ''entirely'' on psi. As the Psi stat goes up, the chance of psionic burnout goes down, so pure Psi characters actually get less benefit from this upgrade than hybrid characters.
 
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**Bigger overload box, making it easier to cast powers at higher skill. The box is the biggest on PSI 7/8.
*Actually, this O/S Upgrade is even more useless at high PSI levels also because the Psi burnouts actually deal way less damage to the player if powers are cast at maximum or near-maximum PSI level.
 
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**Lower burnout damage. With PSI level 8 there's actually no damage at all, and hardly any on level 7.
*Psi burnout is mostly a problem for Tier Four and Tier Five disciplines on the higher difficulties because of how much lower the maximum hit point cap is. But for non-dedicated psi users, Tier Four and Tier Five disciplines are almost unattainably expensive. On Impossible, attaining your first Tier Five discipline will cost ''seventy'' (70) cybernetic modules, factoring in the Tier unlock cost. This is nearly 8% of the cybernetic modules in the entire game.
 
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*Because of the above facts, hybrids (not focusing that much on PSI) benefit the most from this upgrade. However, there are better O/S Upgrades that this.
 
*Lastly, this upgrade gains some advantage on highest difficulties because of much lower maximum hit point cap. The problem is that [[Tier Four]] and [[Tier Five]] powers are almost unattainably expensive. On Impossible, attaining first Tier Five discipline will cost ''seventy'' (70) cybernetic modules, factoring in the Tier unlock cost. This is nearly 8% of the cybernetic modules in the entire game.
   
 
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Revision as of 03:54, 9 April 2019

The Power Psi O/S Upgrade eliminates damage from psionic burn-out.

Strategical Analysis

  • Most useful for characters having (very) low Psionic Ability, but aiming to use highest Tier powers. Psi burnout can cause as much as 15 points of damage in those cases, but it's an unlikely scenario.
  • Along with higher PSI levels come two side effects:
    • Bigger overload box, making it easier to cast powers at higher skill. The box is the biggest on PSI 7/8.
    • Lower burnout damage. With PSI level 8 there's actually no damage at all, and hardly any on level 7.
  • Because of the above facts, hybrids (not focusing that much on PSI) benefit the most from this upgrade. However, there are better O/S Upgrades that this.
  • Lastly, this upgrade gains some advantage on highest difficulties because of much lower maximum hit point cap. The problem is that Tier Four and Tier Five powers are almost unattainably expensive. On Impossible, attaining first Tier Five discipline will cost seventy (70) cybernetic modules, factoring in the Tier unlock cost. This is nearly 8% of the cybernetic modules in the entire game.

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