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(Clarified different Decks it can be First Found on, adding the normal first in-game Location (either potential loot or Replicator that needs fixing). Beside the 2 Batteries in the Armory, next in the game are found on... UNN Rickenbacker!)
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{{Infobox Item
[[Image: Battery.png|99px|right]]
 
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| name = Portable Battery
A small battery with an energy port designed to interface with all standard powered devices, the '''Portable Battery''' contains energy charge and can be used to recharge an item such as [[Laser Pistol]] or [[Powered Armor]]. Useful when [[recharge stations]] are not available.
 
 
| image = [[Image: Battery.png]]
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| type = Tool
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| nanites =Yes, 2 Nanites / Battery
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|summon = portable battery|found = [[MedSci Deck]] <small>(armory)</small><br>''or''<br>[[Engineering Deck]]<br><small>(potential loot ''or'' ''broken'' replicator)</small>|drop = [[Laser Turret]] <small>(50%)</small><br>[[Assault Robot]] <small>(30%) x2</small><br>[[Cyborg Midwife]] <small>(20%)</small>|stackable = Yes|duplicative = No|transmutation = No|research = No}}A small battery with an energy port designed to interface with all standard powered devices, the '''Portable Battery''' contains energy charge and can be used to recharge an item such as the [[Apollo H4 Argon-Suspension Laser Pistol|Laser Pistol]] or [[Powered Armor]]. Useful when an [[Energy Recharging Station]] is not available and the player is not PSI-capable.
   
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==Strategic Analysis==
== Strategies ==
 
* These are most useful for the player who specializes in [[energy weapons]]. Other players may find them useful as well, since everyone can use powered [[implant]]s, and nearly everyone is capable of using powered armor.
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*These are most useful for the player who specializes in [[Energy Weapons]]. Other players may find them useful as well, since everyone can use powered [[implant|Implants]], and nearly everyone is capable of using Powered Armor. Dead [[Power Cell|Power Cells]] can also be charged with these Batteries.
* The [[UNN Rickenbacker]] does not contain any recharge stations. If the player uses weapons or items relying on energy, portable batteries and [[Electron Cascade]] can be used to recharge them
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*The ''[[UNN Rickenbacker]]'' does not contain any recharge stations. If the player uses weapons or items relying on energy, Portable Batteries and [[Electron Cascade]] can be used to recharge them.
* [[Replicators]] on [[Engineering Deck]] sector B cargo bay 2 and [[Hydroponics Deck]] sector A sell portable batteries.
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*[[Replicator]]s on [[Engineering Deck]] Cargo Bay 2A and [[Hydroponics Deck]] sector A sell portable batteries.
 
*[[Cyborg Midwife|Cyborg Midwives]] can sometimes leave behind a Portable Battery on their corpses, and because they are an enemy that respawns (particularly on the Hydroponics Deck), they could be a good source of Batteries.<br>[[Assault Robot|Assault Robots]] can also be a source of those items (a bit more often and potentially in bigger quantity), but being not a common sight and given the amount of ammo required to take down an Assault Robot, you're better off hunting Cyborg Midwives for their portable batteries. Last but not least, [[Laser Turret|Laser Turrets]] have quite a big probability of leaving behind a Portable Battery.
 
[[Cyborg Midwife|Cyborg Midwives]] can leave behind a portable battery on their corpses, and because they are an enemy that respawns (particularly on the Hydroponics Deck), this can be a good source of batteries. Security bots also occasionally drop portable batteries, but not as often, and given the amount of ammo required to take down a security bot, you're better off just hunting Cyborg Midwives for their portable batteries.
 
 
== Bugs / Glitches ==
 
* When the inventory contains more than one portable battery, a battery does not always recharge an item completely while it should. Usually, if you are recharging a non-equipped item, it will recharge fully. If you are recharging an equipped weapon/implant/power armor, it might not charge fully. So it's a good idea to briefly un-equip the item you want to recharge.
 
* A small flaw in the discharge terminal prevents the battery from being used more than once, as it fully discharges upon use. [[ElectroSim]] has issued a recall for this particular type of battery.
 
   
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==Notes==
 
*A small flaw in the discharge terminal prevents the battery from being used more than once, as it fully discharges upon use. "[[ElectroSim]]", the device's manufacturers, has issued a recall for this particular type of battery.
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{{SS2Items}}
 
{{SS2Items}}
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[[Category:System Shock 2 Items]]
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[[Category:Items]]
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[[Category:Technology]]
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[[Category:Power Sources]]

Revision as of 07:28, 2 October 2019

Portable Battery
Battery
Information
Type Tool
First Found MedSci Deck (armory)
or
Engineering Deck
(potential loot or broken replicator)
Dropped by Laser Turret (50%)
Assault Robot (30%) x2
Cyborg Midwife (20%)
Researchable No
Stackable Yes
Recycleable Yes, 2 Nanites / Battery
Transmutative No
Duplicative No
Summon Code portable battery
[Source]

A small battery with an energy port designed to interface with all standard powered devices, the Portable Battery contains energy charge and can be used to recharge an item such as the Laser Pistol or Powered Armor. Useful when an Energy Recharging Station is not available and the player is not PSI-capable.

Strategic Analysis

  • These are most useful for the player who specializes in Energy Weapons. Other players may find them useful as well, since everyone can use powered Implants, and nearly everyone is capable of using Powered Armor. Dead Power Cells can also be charged with these Batteries.
  • The UNN Rickenbacker does not contain any recharge stations. If the player uses weapons or items relying on energy, Portable Batteries and Electron Cascade can be used to recharge them.
  • Replicators on Engineering Deck Cargo Bay 2A and Hydroponics Deck sector A sell portable batteries.
  • Cyborg Midwives can sometimes leave behind a Portable Battery on their corpses, and because they are an enemy that respawns (particularly on the Hydroponics Deck), they could be a good source of Batteries.
    Assault Robots can also be a source of those items (a bit more often and potentially in bigger quantity), but being not a common sight and given the amount of ammo required to take down an Assault Robot, you're better off hunting Cyborg Midwives for their portable batteries. Last but not least, Laser Turrets have quite a big probability of leaving behind a Portable Battery.

Notes

  • A small flaw in the discharge terminal prevents the battery from being used more than once, as it fully discharges upon use. "ElectroSim", the device's manufacturers, has issued a recall for this particular type of battery.