During your playthrough, you will come across a total of four O/S upgrade stations. Since you will be able to use only four during the whole game, the upgrades you choose should highly complement your chosen play style.
The locations of the upgrade stations are as follows:
- Medical Deck: Crew Quarters
- Hydrophonics: First Corridor, by the turret locations
- Recreation Deck: Mall-1st Floor
- Rickenbacker: The Bridge
Pharmo-Friendly
Offers a extra 20 percent benefit from all hypos.
Strong Metabolism
Damage from radiation and toxins reduced by 25 percent.
Pack Rat
Three extra inventory slots.
Speedy
Movement speed increased by 15 percent.
Sharpshooter
Ranged, non-psionic weapons do 15 percent more damage
Naturally Able
Automatic grant of eight extra cyber-modules
Cybernetically Enchanced
Allows use of the two implants at the same time
Tank
Increases maximum HP by five
Lethal Weapon
Increases hand-to-hand damage by 35 percent.
Security Expert
+2 hacking skill applied only to security computers
Smasher
You can execture overhead swings with melee attacks
Cyber Assimilation
Can find items off destroyed robots that heal 15 HP
Replicator Expert
Replicator items cost 20 percent less
Power Psi
Burnout no long damages you
Tinker
Nanite cost for weapon modification down by 50 percent
Spatially Aware
Automap always fills in for every level