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System Shock Wiki
(Added an O/S Upgrades overview (black background, all upgrades available). Need to get into building switching images better..)
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[[File:O.S._Upgrade_Machine.jpg|thumb]][[File:O-S Upgrades.png|thumb]]'''O/S Upgrades''' are character stat boosts in ''[[System Shock 2]]''.
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[[File:O-S Upgrades.png|thumb]]'''O/S Upgrades''' are character stat boosts in ''[[System Shock 2]]''.
   
 
==In-Game==
 
==In-Game==
   
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O/S Upgrades give the player special bonuses and abilities which are unattainable otherwise. They are only granted by the [[O/S Upgrade Machine|O/S Upgrade Machines]], which are very rare, with only four of them throughout the whole game. Only one upgrade per Machine is possible. Installed O/S Upgrades are permanent, thus cannot be undone.
O/S Upgrades are granted to [[SOLDIER G65434-2|the Soldier]] by special upgrade stations, identifiable by their unique light blue display. O/S Upgrades give special statistical bonuses and abilities which are unattainable otherwise. The Soldier can have four O/S Upgrades installed at a time. O/S Upgrades are permanent, and cannot be uninstalled. O/S Upgrade stations are exhausted after a single use.
 
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===Locations===
 
 
*[[MedSci Deck]]: Crew Quarters, in the lounge area.
 
*[[Hydroponics Deck]]:  Through the door to the right of the ''Von Braun's'' elevator, guarded by [[Laser Turret|Laser Turrets]] and a [[Security Camera (SS2)|Security Camera]].
 
*[[Recreation Deck]]:  1<sup>st</sup> floor of the Mall.
 
*''[[UNN Rickenbacker]]'': The Bridge.
 
 
==List of O/S Upgrades==
 
==List of O/S Upgrades==
'''[[Cyber-Assimilation]]''': Allows the Soldier to loot destroyed robots for a [[Diagnostic/Repair Module]] that, when consumed, heals for 15 points.
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'''[[Cyber-Assimilation]]''': Allows [[SOLDIER G65434-2|the Soldier]] to always find a [[Diagnostic/Repair Module]] in wreckages of big ([[Maintenance Robot|Maintenance]], [[Security Robot|Security]] and [[Assault Robot|Assault]]) Robots. The item heals 15 Hit Points when used.
   
'''[[Cybernetically Enhanced]]''': Allows the Soldier to use two implants at once.
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'''[[Cybernetically Enhanced]]''': Allows the Soldier to use two [[Implant|Implants]] at once, unlocking the second Implant slot.
   
'''[[Lethal Weapon]]''':
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'''[[Lethal Weapon]]''': Increases melee damage by 35%.
Increases melee damage by 35 percent.
 
   
'''[[Naturally Able]]''':
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'''[[Naturally Able]]''': Grants the Soldier one-time bonus of 8 [[Cybernetic Modules]].
Grants the Soldier eight free [[Cybernetic Modules]].
 
   
'''[[Pack-Rat]]''':
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'''[[Pack-Rat]]''': Grants the Soldier access to an extra column of inventory slots. 
Grants the Soldier access to an extra column of inventory slots. 
 
   
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'''[[Pharmo-Friendly]]''': Offers an extra 20% benefit from ''almost'' all Hypos (save [[Anti-Toxin Hypo|Anti-Toxin]]) and the [[Annelid Psi Organ]].
'''[[Pharmo-Friendly]]''':
 
Offers an extra 20 percent benefit from all hypos.
 
   
 
'''[[Power Psi]]''': Psionic Burnout (result of unsuccessful [[Psionic Disciplines#Overloading|Overload]] of [[Psionic Disciplines|Psi Powers]]) no longer damages the Soldier.
'''[[Power Psi]]''':
 
Psionic burnout from failing to [[Psionic Disciplines#Overloading|overload]] Psi powers correctly no longer damages the Soldier.
 
   
'''[[Replicator Expert]]''':
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'''[[Replicator Expert]]''': Reduces cost of [[Replicator]] items by 20%.
Reduces cost of [[Replicator]] items by 20%.
 
   
'''[[Security Expert]]''':
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'''[[Security Expert]]''': +2 to [[Hacking]] skill when hacking [[Security Computer|Security Computers]].
+2 to [[Hacking]] skill when hacking [[Computers and Terminals (SS2)#Security Computer|Security Computers]].
 
   
 
'''[[Sharpshooter]]''': Increases ranged weapon damage by 35%, contrary to what the game's tooltip description says.
'''[[Sharpshooter]]''':
 
Increases ranged weapon damage by 35%, contrary to what the game tooltip says.
 
   
 
'''[[Smasher]]''': Allows the Soldier to attack with a charged (held and released) overhand smash using melee weapons for bonus damage. The difference is especially perceptible in the case of [[Crystal Shard]].
'''[[Smasher]]''':
 
Allows the Soldier to charge up an overhead smash with melee weapons for bonus damage by holding down the attack button. The difference is especially perceptible in the case of [[Crystal Shard]].
 
   
 
'''[[Spatially Aware]]''': Causes the Automap to be automatically filled in aboard the ''Von Braun''. In one small area of [[Operations Deck]], aboard the ''UNN Rickenbacker'' and further this upgrade does nothing.
'''[[Spatially Aware]]''':
 
Causes the Automap to fill in automatically aboard the ''[[Von Braun]]''. In one small area on [[Operations Deck]], on the ''[[UNN Rickenbacker|Rickenbacker]]'' and inside [[The Body of the Many]] this upgrade does nothing.
 
   
'''[[Speedy]]''':
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'''[[Speedy]]''': Increases movement speed by 15%.
Increases movement speed by 15%.
 
   
'''[[Strong Metabolism]]''':
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'''[[Strong Metabolism]]''': Reduces the damage from [[Environmental Hazards#System Shock 2|Radiation and Toxins]] by 25%.
Reduces radiation and toxin damage by 25%.
 
   
'''[[Tank]]''':
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'''[[Tank]]''': Increases maximum Health Points by 5.
Increases maximum health by 5 points.
 
   
'''[[Tinker]]: '''
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'''[[Tinker]]: ''' Reduces [[Nanites|Nanite]] cost of using the [[Modify]] skill by 50%.
Reduces [[Nanites|Nanite]] cost of using the [[Modify]] skill by 50%.
 
 
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Revision as of 21:18, 19 September 2019

O-S Upgrades

O/S Upgrades are character stat boosts in System Shock 2.

In-Game

O/S Upgrades give the player special bonuses and abilities which are unattainable otherwise. They are only granted by the O/S Upgrade Machines, which are very rare, with only four of them throughout the whole game. Only one upgrade per Machine is possible. Installed O/S Upgrades are permanent, thus cannot be undone.



List of O/S Upgrades

Cyber-Assimilation: Allows the Soldier to always find a Diagnostic/Repair Module in wreckages of big (Maintenance, Security and Assault) Robots. The item heals 15 Hit Points when used.

Cybernetically Enhanced: Allows the Soldier to use two Implants at once, unlocking the second Implant slot.

Lethal Weapon: Increases melee damage by 35%.

Naturally Able: Grants the Soldier one-time bonus of 8 Cybernetic Modules.

Pack-Rat: Grants the Soldier access to an extra column of inventory slots. 

Pharmo-Friendly: Offers an extra 20% benefit from almost all Hypos (save Anti-Toxin) and the Annelid Psi Organ.

Power Psi: Psionic Burnout (result of unsuccessful Overload of Psi Powers) no longer damages the Soldier.

Replicator Expert: Reduces cost of Replicator items by 20%.

Security Expert: +2 to Hacking skill when hacking Security Computers.

Sharpshooter: Increases ranged weapon damage by 35%, contrary to what the game's tooltip description says.

Smasher: Allows the Soldier to attack with a charged (held and released) overhand smash using melee weapons for bonus damage. The difference is especially perceptible in the case of Crystal Shard.

Spatially Aware: Causes the Automap to be automatically filled in aboard the Von Braun. In one small area of Operations Deck, aboard the UNN Rickenbacker and further this upgrade does nothing.

Speedy: Increases movement speed by 15%.

Strong Metabolism: Reduces the damage from Radiation and Toxins by 25%.

Tank: Increases maximum Health Points by 5.

Tinker: Reduces Nanite cost of using the Modify skill by 50%.


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