(Correcting myself, added tooltip back for better context.) Tag: Visual edit |
(Moved out the Machine-specific material to another page, majorly rewritten the description (In-Game), introduced changes (and some new information) to most Upgrades.) Tag: Visual edit |
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− | + | [[File:O-S Upgrades.png|thumb]]'''O/S Upgrades''' are character stat boosts in ''[[System Shock 2]]''. |
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==In-Game== |
==In-Game== |
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+ | O/S Upgrades give the player special bonuses and abilities which are unattainable otherwise. They are only granted by the [[O/S Upgrade Machine|O/S Upgrade Machines]], which are very rare, with only four of them throughout the whole game. Only one upgrade per Machine is possible. Installed O/S Upgrades are permanent, thus cannot be undone. |
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− | O/S Upgrades are granted to [[SOLDIER G65434-2|the Soldier]] by special upgrade stations, identifiable by their unique light blue display. O/S Upgrades give special statistical bonuses and abilities which are unattainable otherwise. The Soldier can have four O/S Upgrades installed at a time. O/S Upgrades are permanent, and cannot be uninstalled. O/S Upgrade stations are exhausted after a single use. |
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− | ===Locations=== |
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− | *[[MedSci Deck]]: Crew Quarters, in the lounge area. |
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− | *[[Hydroponics Deck]]: Through the door to the right of the [[Von Braun|''Von Braun'']]'s [[Elevator (SS2)|Elevator]], guarded by [[Laser Turret|Laser Turrets]] and a [[Security Camera (SS2)|Security Camera]]. |
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− | *[[Recreation Deck]]: 1<sup>st</sup> floor of the Mall. |
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− | *''[[UNN Rickenbacker]]'': The Bridge. |
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==List of O/S Upgrades== |
==List of O/S Upgrades== |
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− | '''[[Cyber-Assimilation]]''': Allows the Soldier to |
+ | '''[[Cyber-Assimilation]]''': Allows [[SOLDIER G65434-2|the Soldier]] to always find a [[Diagnostic/Repair Module]] in wreckages of big ([[Maintenance Robot|Maintenance]], [[Security Robot|Security]] and [[Assault Robot|Assault]]) Robots. The item heals 15 Hit Points when used. |
− | '''[[Cybernetically Enhanced]]''': Allows the Soldier to use two |
+ | '''[[Cybernetically Enhanced]]''': Allows the Soldier to use two [[Implant|Implants]] at once, unlocking the second Implant slot. |
'''[[Lethal Weapon]]''': |
'''[[Lethal Weapon]]''': |
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− | Increases melee damage by 35 |
+ | Increases melee damage by 35%. |
'''[[Naturally Able]]''': |
'''[[Naturally Able]]''': |
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− | Grants the Soldier |
+ | Grants the Soldier one-time bonus of 8 [[Cybernetic Modules]]. |
'''[[Pack-Rat]]''': |
'''[[Pack-Rat]]''': |
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'''[[Pharmo-Friendly]]''': |
'''[[Pharmo-Friendly]]''': |
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− | Offers an extra 20 |
+ | Offers an extra 20% benefit from ''almost'' all Hypos (save [[Anti-Toxin Hypo|Anti-Toxin]]) and the [[Annelid Psi Organ]]. |
'''[[Power Psi]]''': |
'''[[Power Psi]]''': |
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− | Psionic |
+ | Psionic Burnout (result of unsuccessful [[Psionic Disciplines#Overloading|Overload]] of [[Psionic Disciplines|Psi Powers]]) no longer damages the Soldier. |
'''[[Replicator Expert]]''': |
'''[[Replicator Expert]]''': |
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'''[[Smasher]]''': |
'''[[Smasher]]''': |
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− | Allows the Soldier to |
+ | Allows the Soldier to attack with a charged (held and released) overhand smash using melee weapons for bonus damage. The difference is especially perceptible in the case of [[Crystal Shard]]. |
'''[[Spatially Aware]]''': |
'''[[Spatially Aware]]''': |
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− | Causes the Automap to |
+ | Causes the Automap to be automatically filled in aboard the ''Von Braun''. In one small area on [[Operations Deck]], aboard the ''UNN Rickenbacker'' and further this upgrade does nothing. |
'''[[Speedy]]''': |
'''[[Speedy]]''': |
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'''[[Strong Metabolism]]''': |
'''[[Strong Metabolism]]''': |
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+ | Reduces the damage from [[Environmental Hazards#System Shock 2|Radiation and Toxins]] by 25%. |
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− | Reduces radiation and toxin damage by 25%. |
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'''[[Tank]]''': |
'''[[Tank]]''': |
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− | Increases maximum |
+ | Increases maximum Health Points by 5. |
'''[[Tinker]]: ''' |
'''[[Tinker]]: ''' |
Revision as of 21:42, 17 September 2019
O/S Upgrades are character stat boosts in System Shock 2.
In-Game
O/S Upgrades give the player special bonuses and abilities which are unattainable otherwise. They are only granted by the O/S Upgrade Machines, which are very rare, with only four of them throughout the whole game. Only one upgrade per Machine is possible. Installed O/S Upgrades are permanent, thus cannot be undone.
List of O/S Upgrades
Cyber-Assimilation: Allows the Soldier to always find a Diagnostic/Repair Module in wreckages of big (Maintenance, Security and Assault) Robots. The item heals 15 Hit Points when used.
Cybernetically Enhanced: Allows the Soldier to use two Implants at once, unlocking the second Implant slot.
Lethal Weapon: Increases melee damage by 35%.
Naturally Able: Grants the Soldier one-time bonus of 8 Cybernetic Modules.
Pack-Rat: Grants the Soldier access to an extra column of inventory slots.
Pharmo-Friendly: Offers an extra 20% benefit from almost all Hypos (save Anti-Toxin) and the Annelid Psi Organ.
Power Psi: Psionic Burnout (result of unsuccessful Overload of Psi Powers) no longer damages the Soldier.
Replicator Expert: Reduces cost of Replicator items by 20%.
Security Expert: +2 to Hacking skill when hacking Security Computers.
Sharpshooter: Increases ranged weapon damage by 35%, contrary to what the game's tooltip description says.
Smasher: Allows the Soldier to attack with a charged (held and released) overhand smash using melee weapons for bonus damage. The difference is especially perceptible in the case of Crystal Shard.
Spatially Aware: Causes the Automap to be automatically filled in aboard the Von Braun. In one small area on Operations Deck, aboard the UNN Rickenbacker and further this upgrade does nothing.
Speedy: Increases movement speed by 15%.
Strong Metabolism: Reduces the damage from Radiation and Toxins by 25%.
Tank: Increases maximum Health Points by 5.
Tinker: Reduces Nanite cost of using the Modify skill by 50%.
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