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TriOptimum Combat-Optimized Neural-Data System Interface TCN-800 (Also known as Neural Interface, Neural Cyberspace Interface. or Military Grade Neural Implant) is a sophisticated, military-class implant installed on an individual which allows to monitor bodily status, plug into Cyberspace and receive data from cybernetic devices and Hardware Attachments.

The Hacker was granted the Neural Interface by Edward Diego in return for their assistance on Citadel Station. The procedure was followed by a 6-month long healing process, in which the Hacker was put into a coma for that time.

According to the Hacker in the original game, the Neural Interface isn't an easy thing to obtain as not even some of the TriOptimum executives have one. This detail was omitted from the remake.

In the original game the interface looks the same in both real and cyberspace, whereas in the remake there is a unique interface for each.

Neural Indicators[]

BioScan
It registers a body’s vital functions and displays data output.
Light Red line
Registers heart rate and relative fatigue (physical weariness). Frequent peaks (6 to 7 visible at a time) indicate high fatigue, few peaks (1 or 2) indicate low fatigue.
Light Blue line
Represents energy usage (drawn by blasters and hardware items).
Purple line
Chi brain wave, which measures synapse response times.
With hardware attachments these functions are also displayed:
Yellow line
Bio-contaminant exposure
Dark Blue line
Radiation exposure
Health Indicator
On the right, the health indicator shows the user's health. It shows a bar of little arrows from green (good) to red (poor and death risk). If the player dies after deactivating the cyborg conversion mode in the resurrection machine, he will resume the game from that point; otherwise, it is definite game over. Health can be restored by using Medi Dermal Patches and First Aid Kits, as well as activating the Healing Machine.
Energy Indicator
It indicates the power suit's energy, which can be used up by activating hardware attachments. If the energy indicator is drawn to zero, all the devices in use will be automatically deactivated. It can be recharged by using Battery Packs, or by drawing energy from the Power Station.

Hardware Attachments[]

Original[]

Remake[]

Side Effects[]

The neural interface has visual and auditory side effects, such as static after damage or a loss of vertical hold when exposed to Radiation and Bio Contamination.

Colors[]

The neural interface allows for some customization option including some color options. In the original game the colors primarily just affect text. In the remake it affects the whole UI, with the first color listed being the primary and the second one listed being a secondary.

Note: Colors shown visually do not match 1:1 with what is in game and are simply there to help get an easier idea at a glance

Original[]

  • Green and White
  • Orange and Red
  • White and Green

Remake[]

  • Hacker (Green and Yellow)
  • Infrared (Red and Yellow)
  • Plasma (Purple and Pink)
  • Lithium (White and Lime Green)
  • Hazardous (Orange and Light Blue)
  • Argon (Pink and White)
  • Hydrogen (Pink and Yellow)
  • Composite (Orange and Yellow)
  • Xenon (Light Blue and Yellow)
  • Ion (Dark Blue and Yellow)
  • Cadmium (Light Orange and White)
  • Alkaline (Lime Green and Pink)

Other Functions[]

  • The Neural Interface registers Access Cards, access codes picked up in Cyberspace, allowing the user to open doors keyed to that codes.
  • Inventory
  • Status
  • Map
  • Media
  • Compass
  • Games (Original Only)

See Also[]

Gallery[]

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