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* This skill is not usually necessary, as the [[Hazard Suit]] provides almost the same protection level and there are enough [[Anti-Radioation Hypo]]s to deal with the few areas with radiation |
* This skill is not usually necessary, as the [[Hazard Suit]] provides almost the same protection level and there are enough [[Anti-Radioation Hypo]]s to deal with the few areas with radiation |
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* However, this skill may provide extra breathing room on Impossible difficulty, especially, if [[Endurance]] has not been a priority. This applies mostly to the beginning of the [[Body of the Many]] |
* However, this skill may provide extra breathing room on Impossible difficulty, especially, if [[Endurance]] has not been a priority. This applies mostly to the beginning of the [[Body of the Many]] |
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− | * This skill can effectively replace the hazard suit to free up four inventory slots. Applies mostly to Hard and Impossible difficulties |
+ | * This skill can effectively replace the hazard suit to free up four inventory slots. Applies mostly to non-melee builds on Hard and Impossible difficulties |
* In co-operative mode, there may not be enough radiation suits available for all. On the other hand, only one player needs to deal with the mission objectives in high-radiation areas (someone please verify this!). Once again, this applies mostly to the beginning of the body of the Many |
* In co-operative mode, there may not be enough radiation suits available for all. On the other hand, only one player needs to deal with the mission objectives in high-radiation areas (someone please verify this!). Once again, this applies mostly to the beginning of the body of the Many |
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Revision as of 19:49, 13 May 2013
Neural Decontamination decreases absorption of radiation by 80% while active.
Duration: 10 seconds + 5 seconds per PSI.
Strategic Analysis
- This skill is not usually necessary, as the Hazard Suit provides almost the same protection level and there are enough Anti-Radioation Hypos to deal with the few areas with radiation
- However, this skill may provide extra breathing room on Impossible difficulty, especially, if Endurance has not been a priority. This applies mostly to the beginning of the Body of the Many
- This skill can effectively replace the hazard suit to free up four inventory slots. Applies mostly to non-melee builds on Hard and Impossible difficulties
- In co-operative mode, there may not be enough radiation suits available for all. On the other hand, only one player needs to deal with the mission objectives in high-radiation areas (someone please verify this!). Once again, this applies mostly to the beginning of the body of the Many