No edit summary |
(Renamed "The Body of the Many" to "Body of the Many", the in-game version.) Tag: Visual edit |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | [[Image: NeuralDecontamination.png |
+ | [[Image: NeuralDecontamination.png|right]]'''Neural Decontamination''' is a [[Tier Two]] psionic discipline that decreases absorption of radiation by 80% while active. |
− | |||
− | Neural Decontamination decreases absorption of radiation by 80% while active. |
||
Duration: 10 seconds + 5 seconds per [[Psionic Ability|PSI]]. |
Duration: 10 seconds + 5 seconds per [[Psionic Ability|PSI]]. |
||
− | == |
+ | ==Strategic Analysis== |
− | * |
+ | *This skill is not usually necessary, as the [[Hazard Suit]] provides almost the same protection level and there are enough [[Anti-Radiation Hypo]]s to deal with the few areas with radiation. |
− | * |
+ | *However, this skill may provide extra breathing room on Impossible difficulty, especially, if [[Endurance]] has not been a priority. This applies mostly to the beginning of the [[Body of the Many]]. |
− | * |
+ | *This skill can effectively replace the hazard suit to free up four inventory slots. Applies mostly to non-melee builds on Hard and Impossible difficulties. |
+ | *It should be noted tho, that this power combines with the Hazard Suit for slightly better protection. |
||
− | * |
+ | *In co-operative mode, there may not be enough radiation suits available for all. On the other hand, only one player needs to deal with the mission objectives in high-radiation areas, even if less convenient. Once again, this applies mostly to the beginning of the body of the Many. |
− | |||
+ | *Note that this protects you from absorbing the radiation in the first place ; it doesn't prevent you from the damage of radiation that's already been absorbed into your body. |
||
− | |||
+ | ---- |
||
{{SS2PsionicDisciplines}} |
{{SS2PsionicDisciplines}} |
||
+ | [[Category:Tier Two Psionic Disciplines]] |
||
+ | [[Category:Psionic Disciplines]] |
||
+ | [[Category:Abilities]] |
Revision as of 01:38, 2 October 2019
Neural Decontamination is a Tier Two psionic discipline that decreases absorption of radiation by 80% while active.
Duration: 10 seconds + 5 seconds per PSI.
Strategic Analysis
- This skill is not usually necessary, as the Hazard Suit provides almost the same protection level and there are enough Anti-Radiation Hypos to deal with the few areas with radiation.
- However, this skill may provide extra breathing room on Impossible difficulty, especially, if Endurance has not been a priority. This applies mostly to the beginning of the Body of the Many.
- This skill can effectively replace the hazard suit to free up four inventory slots. Applies mostly to non-melee builds on Hard and Impossible difficulties.
- It should be noted tho, that this power combines with the Hazard Suit for slightly better protection.
- In co-operative mode, there may not be enough radiation suits available for all. On the other hand, only one player needs to deal with the mission objectives in high-radiation areas, even if less convenient. Once again, this applies mostly to the beginning of the body of the Many.
- Note that this protects you from absorbing the radiation in the first place ; it doesn't prevent you from the damage of radiation that's already been absorbed into your body.