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Tag: sourceedit
(Renamed "The Body of the Many" to "Body of the Many", the in-game version.)
Tag: Visual edit
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[[Image: NeuralDecontamination.png|132px|right]]
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[[Image: NeuralDecontamination.png|right]]'''Neural Decontamination''' is a [[Tier Two]] psionic discipline that decreases absorption of radiation by 80% while active.
 
Neural Decontamination decreases absorption of radiation by 80% while active.
 
   
 
Duration: 10 seconds + 5 seconds per [[Psionic Ability|PSI]].
 
Duration: 10 seconds + 5 seconds per [[Psionic Ability|PSI]].
   
== Strategic Analysis ==
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==Strategic Analysis==
* This skill is not usually necessary, as the [[Hazard Suit]] provides almost the same protection level and there are enough [[Anti-Radiation Hypo]]s to deal with the few areas with radiation
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*This skill is not usually necessary, as the [[Hazard Suit]] provides almost the same protection level and there are enough [[Anti-Radiation Hypo]]s to deal with the few areas with radiation.
* However, this skill may provide extra breathing room on Impossible difficulty, especially, if [[Endurance]] has not been a priority. This applies mostly to the beginning of the [[Body of The Many]]
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*However, this skill may provide extra breathing room on Impossible difficulty, especially, if [[Endurance]] has not been a priority. This applies mostly to the beginning of the [[Body of the Many]].
* This skill can effectively replace the hazard suit to free up four inventory slots. Applies mostly to non-melee builds on Hard and Impossible difficulties
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*This skill can effectively replace the hazard suit to free up four inventory slots. Applies mostly to non-melee builds on Hard and Impossible difficulties.
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*It should be noted tho, that this power combines with the Hazard Suit for slightly better protection.
* In co-operative mode, there may not be enough radiation suits available for all. On the other hand, only one player needs to deal with the mission objectives in high-radiation areas (someone please verify this!). Once again, this applies mostly to the beginning of the body of the Many
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*In co-operative mode, there may not be enough radiation suits available for all. On the other hand, only one player needs to deal with the mission objectives in high-radiation areas, even if less convenient. Once again, this applies mostly to the beginning of the body of the Many.
* Note that this protects you from absorbing the radiation in the first place; it doesn't prevent you from the damage of radiation that's already been absorbed into your body.
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*Note that this protects you from absorbing the radiation in the first place ; it doesn't prevent you from the damage of radiation that's already been absorbed into your body.
 
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{{SS2PsionicDisciplines}}
 
{{SS2PsionicDisciplines}}
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[[Category:Tier Two Psionic Disciplines]]
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[[Category:Psionic Disciplines]]
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[[Category:Abilities]]

Revision as of 01:38, 2 October 2019

NeuralDecontamination

Neural Decontamination is a Tier Two psionic discipline that decreases absorption of radiation by 80% while active.

Duration: 10 seconds + 5 seconds per PSI.

Strategic Analysis

  • This skill is not usually necessary, as the Hazard Suit provides almost the same protection level and there are enough Anti-Radiation Hypos to deal with the few areas with radiation.
  • However, this skill may provide extra breathing room on Impossible difficulty, especially, if Endurance has not been a priority. This applies mostly to the beginning of the Body of the Many.
  • This skill can effectively replace the hazard suit to free up four inventory slots. Applies mostly to non-melee builds on Hard and Impossible difficulties.
  • It should be noted tho, that this power combines with the Hazard Suit for slightly better protection.
  • In co-operative mode, there may not be enough radiation suits available for all. On the other hand, only one player needs to deal with the mission objectives in high-radiation areas, even if less convenient. Once again, this applies mostly to the beginning of the body of the Many.
  • Note that this protects you from absorbing the radiation in the first place ; it doesn't prevent you from the damage of radiation that's already been absorbed into your body.