Neural Decontamination is a Tier Two psionic discipline that decreases absorption of radiation by 80% while active.
Duration: 10 seconds + 5 seconds per PSI.
- This skill is not usually necessary, as the Hazard Suit provides almost the same protection level and there are enough Anti-Radiation Hypos to deal with the few areas with radiation.
- However, this skill may provide extra breathing room on Impossible difficulty, especially, if Endurance has not been a priority. This applies mostly to the beginning of the Body of the Many.
- This skill can effectively replace the hazard suit to free up four inventory slots. Applies mostly to non-melee builds on Hard and Impossible difficulties.
- It should be noted tho, that this power combines with the Hazard Suit for slightly better protection.
- In co-operative mode, there may not be enough radiation suits available for all. On the other hand, only one player needs to deal with the mission objectives in high-radiation areas, even if less convenient. Once again, this applies mostly to the beginning of the body of the Many.
- Note that this protects you from absorbing the radiation in the first place ; it doesn't prevent you from the damage of radiation that's already been absorbed into your body.