The UNN Marine is one of the three military classes in System Shock 2.
Individual classes do not limit the abilities or weapons a player can use, but rather determine the priorities of their usage. However, as the costs of the upgrades increase along with difficulty settings, players should carefully consider choosing their path on Hard or Impossible difficulties.
Lore[]
For the more combat-inclined characters, the Marines is the branch of choice. First on the ground in a fight, a Marine trainee learns either a lot about Standard Weapons or a little about more unusual weapons, as well as learns a Technical Skill, and bulks up on Statistics.
Tour of Duty[]
Upon selecting this class, you are first sent to Camp Lejeune for a half year long preliminary training, during which you gain +1 Standard Weapons. After that, a shuttle takes you to the Wake Island Space Station orbiting the Earth to begin your three-year training.
Year One[]
February 2111 − 12th February 2112
You have one of three options to choose from:
Training Facility | Statistics Gained | Skills Gained |
---|---|---|
UNN Gallo Supply Ship Ordnance Master's Mate |
+2 Strength | − |
Io Survival Training School Survival Training |
+2 Endurance | − |
Guadalcanal Training Station Zero-Gravity Training |
+2 Agility | − |
Year Two[]
12th February 2112 − 23rd February 2113
You have one of three options to choose from:
Training Facility | Statistics Gained | Skills Gained |
---|---|---|
UNN Antigua Gunnery Mate |
+1 Cybernetic Affinity | +1 Energy Weapons |
JM-432 Asteroid Belt Automated Ore Facility Asteroid Pickets |
+1 Cybernetic Affinity | +1 Heavy Weapons |
Port MacArthur Training Facility Staff Assistant, Weapons Range |
− | +2 Standard Weapons |
Year Three[]
23rd February 2113 − 9th February 2114
You have one of three options to choose from:
Training Facility | Statistics Gained | Skills Gained |
---|---|---|
UNN Secretary-General's Home Office U.N.N. Honor Guard, Military Police |
− | +1 Maintenance |
Polidies Trading Station Quash Rebellion |
− | +1 Modify |
UNN Antigua Ship's Systems Consultant |
− | +1 Repair |
Strategies[]
- The Marine is generally a safe choice for new players, focusing on Weapon Skills, of which 2 out of 3 can be learned. It also offers most practical Statistics and some Technical Skills.
- On average, Marine's trainings are worth a similar amount of Cybernetic Modules as Navy Sailor's trainings, however with a smaller spread.
- Choosing +2 Standard Weapons during the second Year (path 2.3) gives an equivalent of 1 Cyber Module (2 on Impossible difficulty) less than other Year 2 paths.
- The Marine can gain more Strength than all other classes (+2 instead of +1).
- It is also the best choice to use Energy or Heavy Weapons early on. Additionally, selecting these Weapon Skills outfits the player with either a Poor (2) condition, non-modified Laser Pistol charged with 20 energy units - or a Poor (2) condition, non-modified Grenade Launcher loaded with 5 Fragmentation Grenades, respectively.
- Training Maintenance skill gives the player one Disposable Maintenance Tool.
System Shock 2 Character Build | ||
---|---|---|
Classes | Marine • Navy Sailor • OSA Agent | |
Statistics | Strength • Endurance • Psionic Ability • Agility • Cybernetic Affinity | |
Technical Skills | Hacking • Repair • Modify • Maintenance • Research | |
Weapon Skills | Standard Weapons • Energy Weapons • Heavy Weapons • Exotic Weapons | |
O/S Upgrades | Cyber-Assimilation • Cybernetically Enhanced • Lethal Weapon • Naturally Able • Pack-Rat • Pharmo-Friendly •Power Psi • Replicator Expert • Security Expert • Sharpshooter • Smasher • Spatially Aware • Speedy • Strong Metabolism • Tank • Tinker |