|First Obtained||Level 1 - Medical|
|Ammunition|| Standard Rounds|
|Damage|| 20 per Hit (Standard)|
30 per Hit (Teflon)
|Armor Penetration|| 20 (Standard)|
|Offense Value|| 2 (Standard)|
The Minipistol will be your best friend aboard Citadel for a very long time, equally capable of dealing with most common threats and shooting out cameras to reduce SHODAN's control over the station. Compared to its energy-based cousin the SparqBeam it is also far simpler to use: no energy settings to fiddle with and no cool-down time to worry about, simply 'point and click' as long as you have ammunition.
In the very early stages of the game the Dart Pistol should be used to deal with Humanoid Mutants to conserve pistol ammunition, and Teflon rounds should be reserved for tougher enemies until the later levels when you can start scavenging them from wrecked robots.
Once you get your hands on the Minipistol's bigger brother, the Magnum, that should be your sidearm of choice since its corresponding ammunition types deal twice the damage.
|Standard Rounds (20) - Poor stopping power, but moderate accuracy.|
|Teflon-Coated Rounds (20) - Enhanced armor penetration.|
- Most of the weapon names in System Shock are derived from the initials of the games developers. In this case, Marc LeBlanc.
|System Shock Weapons|
|Hand-to-Hand||Lead Pipe • TS-04 Laser Rapier|
|Pistols and Rifles||SV-23 Dart Pistol • ML-41 Minipistol • DC-05 Riot Gun • Magnum 2100 Pistol • AM-27 Flechette •|
MARK III Assault Rifle • RF-07 Skorpion • MM-76 Accelerator Rail Gun
|Energy Weapons||SparqBeam Sidearm • DH-07 Stun Gun • SB-20 Mag-Pulse Rifle • ER-90 Laser Blaster • RW-45 Ion Pulse Rifle • LG-XX Plasma Rifle|
|Explosives||Gas Grenade • Fragmentation Grenade • EMP Grenade • Concussion Bomb • Nitropack • Land Mine •|
|Cut Content||Rivet Gun|