|MARK III Assault Rifle|
|First Obtained||Level 5 - Flight Deck|
|Damage|| 75 per Hit (Magnesium)|
160 per Hit (Penetrator)
|Armor Penetration|| 50 (Magnesium)|
|Offense Value|| 4 (Magnesium)|
This full-sized combat rifle in use in the 2070's is based on the 2064 Interlocutor KR-5.
While the MARK III packs an incredible punch (especially with Penetrator rounds) it suffers from sadly undersized magazines, with less rounds apiece than the clips in all three of the sidearms found aboard Citadel Station. Relying on the MARK III as a general-purpose weapon is thus inadvisable, but it does make an excellent tool for picking off the tougher Cyborgs and Robots.
|Magnesium Tips (10) - Caseless, caustic slug that maximizes wound damage.|
|Penetrators (8) - High-power rounds that can penetrate 20mm steel armor.|
- Modern assault rifles hold anywhere from 20 to 40 rounds in their magazines and are actually a type of automatic rifle, making the MARK III's low magazine capacity and semi-auto nature a curious design choice: it's technically a carbine.
|System Shock Weapons|
|Hand-to-Hand||Lead Pipe • TS-04 Laser Rapier|
|Pistols and Rifles||SV-23 Dart Pistol • ML-41 Minipistol • DC-05 Riot Gun • Magnum 2100 Pistol • AM-27 Flechette •|
MARK III Assault Rifle • RF-07 Skorpion • MM-76 Accelerator Rail Gun
|Energy Weapons||SparqBeam Sidearm • DH-07 Stun Gun • SB-20 Mag-Pulse Rifle • ER-90 Laser Blaster • RW-45 Ion Pulse Rifle • LG-XX Plasma Rifle|
|Explosives||Gas Grenade • Fragmentation Grenade • EMP Grenade • Concussion Bomb • Nitropack • Land Mine •|
|Cut Content||Rivet Gun|