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The Reactor and energy systems are located on Level R of Citadel Station.
Overview[]
This level houses the Station's Reactor and support facilities. Painted mainly in gray, this level of Citadel is marked by its inelegant, yet functional architecture.
Due to the inherent health risk involved, a medical substation and the Station's only Radiation Treatment Area have been installed here. There's also a variable gravity chamber, which is used by TriOptimum engineers and scientists in a variety of experiments. This level also has a shield generator room with a receptacle for Isotope X-22. The reactor core area has a destruct sequence lever, activated upon entering a 6-digit access code, located in the middle of the level protected with heavy radiation count. There is also a "safety override" which is a key switch for story progression. It needs to be deactivated to fire the mining lasers into station's own shield in process breaking both, giving Shodan one less way of killing everyone on planet Earth. On lowest mission settings of the game the code for the level will always be 199, on higher setting you will need to collect in from level-2 Research, the code will be random for every new run.
Objectives[]
First Visit[]
- Use the Isotope X-22 found on the Research level to turn on the station's shields.
- Use the laser safety override code found on the Research level and disable the laser safety override that prevents the laser from being fired into the shields.
Second Visit[]
- Use the Reactor Self Destruct code (found upon destroying the computer nodes on levels 1-6) and flip the self-destruct switch to enable the reactor to self-destruct.
Enemies[]
- Autobomb
- Cyborg Assassin
- Cyborg Drone
- Sentry-Bot
- Flier-Bot
- Hopper
- Mobile-Laser
- Mutated Cyborg
- When the reactor is set to destruct, one appears near the Elevator
- Security-1-Bot
- Security-2-Bot
- More will appear after unlocking the Executive-Maintenance elevator, and when the reactor us set to destruct
- Security-3-Bot
- When the reactor is set to destruct they will appear
- On the hardest combat difficulty one could appear right in front of the elevator, after firing the laser and return for the first time.
- Zero-Grav Mutant
- Cyberguards
- Cyberdog
- Cyber-Bully
- Cyber Stinger
Logs and E-Mails[]
Audio Logs[] |
Text Logs[]V-Mail[]
E-Mails[] |
Codes[]
- Laser Safety Override - 199 (Found on Research, used on Reactor, Only on Story 1, in Story 2 and 3 the code is randomized)
- Reactor Self Destruct - Different Each Game (found by putting the numbers together that are given upon destroying the computer nodes on levels 1 through 6)
Weapons and Items[]
Hardware Attachments[]
Cyberspace Items[]
To Be Added...
Vending Machines[]
Mod-Kit Stations[]
Name | Weapon | Description | Price | Location |
---|---|---|---|---|
KE-41 Damage | KE-41 Minipistol | Increases damage to 22, Adds a burst firing mode | 25 Credits | Reactor |
Ammo-Depots[]
Location | Contents | Price |
---|---|---|
Reactor | 10 Teflon-Coating Rounds 10 Teflon-Coating Rounds |
5 Credits |
Reactor | 6 Flechette Rounds 6 Dragon's Breath Rounds |
15 Credits |
Transdermal Dispensers[]
Location | Contents | Price |
---|---|---|
Reactor | Medipatch Healing Agent (4) Detox Universal Antidote (2) Staminup Stimulant (2) Berserk Combat Booster (2) |
5 Tri-Credits 6 Tri-Credits 4 Tri-Credits 5 Tri-Credits |
Cut Content[]
The following was planned to be in the game during development but was cut or changed prior to release.
- Darker lighting and atmosphere
- Different design for reactor
Gallery[]
System Shock (Remake) Locations | |||||
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Citadel Station | |||||
Level R |
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Level G1 - Alpha Grove |
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Saturn | |||||
Earth | |||||
New Atlanta |