Implants are metabolic booster packs, which can run for a short period of time from an internal power pack. After their power has been exhausted, they must be replenished at an Energy Recharging Station, with a Portable Battery or by using a Electron Cascade Psi power. The Maintenance skill allows to store more charge in the implants, up to 160%.
Some commonly available implants include:
- BrawnBoost™: +1 Strength statistic (up to 8).
- EndurBoost™: +1 Endurance statistic (up to 8).
- SwiftBoost™: +1 Agility statistic (up to 8).
- PsiBoost™: +1 Psionic Ability statistic (up to 8).
- LabAssistant™: +1 Research skill (up to 7).
Black market implants include:
- ExperTech™: +10% to all Hacking, Repair or Modify attempts.
- RunFast™: Double movement speed. Not found in the game, but can be summoned.
Implants based on alien technology include:
- WormBlood: Piles of worms can be consumed for 10 HP.
- WormHeart: User takes no damage from annelid Toxin and will regenerate 1 HP per 30 seconds.
- WormMind: 1 of every 4 damage points is subtracted from Psi Points.
- WormBlend: Full invisibility to pure Annelids. Not found in the game, but can be summoned.