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They shuffle around the dark, bloody corridors of Citadel Station with no memory of what they were or how they came to be. Their flesh belongs to her. No longer unique, but her glory cannot be sustained without their unquestioning obedience.
~ System Shock Kickstarter
Specimen 79: Through the power of EDITR we have gained the ability to manipulate life in utero, but full grown adults remains a mystery. Attempting to transfer genetic traits from person to person often has "unsettling" results. The subject gains a suprahuman level of strength. Unfortunately, that is where the advancement ends. Cognitive abilities decline almost immediately, followed by distortion in bone, muscle, and connective and neural tissue. There is no value in a suprahuman soldier that cannot be controlled.
~ TriOptimum Employee Manual
For the enemy in the Original Game, see Humanoid Mutant.

The Humanoid Mutant (also sometime referred to as a Zombie (Though this is rare)) is an enemy encountered in System Shock (Remake).

Overview[]

Humanoid Mutant is the second enemy type encountered at the start of the game on Level 1-Medical. They are former members of the crew that have been mutated.

Strategy[]

The player will more often encounter them in group rather than one by one, alone they pose no danger if approached right. Humanoid Mutants only deal melee damage so any ranged weapon will allow you to suffer zero damage taken fighting them. Melee weapons can also we used to charge a hit and back away a few times before the monster is dead.

Cut Content[]

The following content was planned or seen in early versions, but did not feature in the final release version.

  • Female variants, they are still implied to exist in game via logs but are not seen in game.
  • Variants with different outfits such as hospital gowns.
  • Additional voice lines and different sounding voices.
  • Variants with hair


Gallery[]

Trivia[]

  • They are referred to as a Zombie once in game, though this is in an easter egg audio log.