Humanoid Mutant | |
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Enemy Stats | |
First Encounter | Hospital Level |
Most Common | Hospital Level Research Level |
Preferred Weapon | Lead Pipe Dart Pistol Gas Grenade (for Groups) |
Primary Attack | Claws (Melee) |
Damage (per Hit) | 12 |
Attack Range | 2 |
Hit Points | 50 |
Armor Value | 0 |
Defense Value | 3 |
Disruptability | 40% |
Perception | Low |
[Source] |
The Humanoid Mutants are one of the first enemies encountered in System Shock. They are also one of the weakest.
Overview
“ | ” | |
~ Hans Bichenbach, Head of the Citadel Station Biology Department
|
These Mutants populate the Hospital and Research Levels of Citadel Station. Their origins can clearly be seen, as they resemble a mildly deformed slender human with long arms. Remnants of their clothing are still present, and they are barefoot. They seem to stand around or wander aimlessly until spotting the player or being alerted to their presence. In this instance, they start to close in and try to attack. The Humanoid Mutant will respawn frequently in the Hospital Level.
Strategy
The sole attack of the Humanoid is a diagonal arm swipe accompanied by a bestial growl, which means they must be at least at arm’s length to damage the player. They inflict moderate damage and can be killed with a Lead Pipe quite easily (4-5 well aimed hits), but will definitely connect a swipe or two in this case. They only pose a real threat when in high numbers and attacking from multiple directions. In this case, try to keep your distance while attempting to get a clean shot on them.
The Dart Pistol will finish a Humanoid Mutant in 2 shots, and the Minipistol takes 3-4 normal rounds to take it down. However, it is strongly recommended to use the SparqBeam on them in the initial part of the game with easily accessible power terminals, so you can amass darts and rounds for later use. Anything stronger than the Dart Gun, Minipistol, or SparqBeam is just a waste of ammo. They are also affected by the tranquilizer darts, but the effect wears off quickly.
Searching their dead bodies will mostly yield Dermal Patches, useless Beverage Containers, and on rare occasions a SparqBeam.
Gallery
System Shock Enemies | ||
---|---|---|
Robots | Serv-Bot • Repair-Bot • Hopper • Security-1-Bot • Maintenance-Bot • Autobomb • Exec-Bot • Flier-Bot • Security-2-Bot | |
Mutants | Humanoid Mutant • Zero-Grav Mutant • Virus Mutant • Inviso-Mutant • Avian Mutant • Gorilla-Tiger • Plant Mutant | |
Cyborgs | Cyborg Drone • Cyborg Assassin • Cyborg Warrior • Cyborg Enforcer • Cortex Reaver • Diego Cyborg • Mutated Cyborg • Cyborg Elite Guard | |
Cyberspace Entities | Cyberdog • Cyberguards • Hunter-Killer • Cortex Reaver • Security Mines • SHODAN | |
Environmental Hazards | Radiation • Bio Contamination • Security Camera | |
Cut | Insectoid Mutant • Lifter • Large Turret • Security-3-Bot • Dynamic ICE |