Humanoid Mutant | |
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Enemy Stats | |
First Encounter | Level 1 - Hospital |
Most Common | Level 1 - Hospital |
Preferred Weapon | Lead Pipe Dart Pistol Gas Grenade (groups) |
Primary Attack | Claws (Melee) |
Damage (per Hit) | 12 |
Attack Range | 1 |
Hit Points | 50 |
Armor Value | 0 |
Defense Value | 3 |
Disruptability | 40% |
Perception | Low |
Loot | 2 of the following: Medipatch (15%) Berserk (7%) Beverage Container (13%) nothing (65%) |
[Source] |
The Humanoid Mutant is an enemy encountered in System Shock.
Overview[]
“ | ” | |
~ Hans Bichenbach, Head of the Citadel Station Biology Department
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These Mutants populate the Hospital and Research Levels of Citadel Station, however one special Mutant was found on a much higher Level. Their origins can clearly be seen, as they resemble a mildly deformed slender human with long arms. Remnants of their clothing are still present, but they are barefoot. They seem to stand around or wander aimlessly until spotting the player or being alerted to their presence. In this instance, they start to close in and try to attack. They reappear frequently on the Hospital Level.
Strategy[]
The sole attack of the Humanoid is a diagonal arm swipe accompanied by a bestial growl, which means they must be at least at arm’s length to damage the player. They inflict moderate damage and can be killed with a Lead Pipe quite easily (4 well aimed hits), but will often connect a swipe or two in this case. They only pose a real threat when in high numbers and attacking from multiple directions. In this case, try to keep your distance while attempting to get a clean shot on them.
The Dart Pistol will finish a Humanoid Mutant in 2 normal needle shots, while the Minipistol takes 3 standard rounds to take it down. However, it is recommended to use the SparqBeam on them in the initial part of the game with easily accessible Power Stations, so you can amass darts and rounds for later use. Anything stronger than the Dart Gun, Minipistol, or SparqBeam is just a waste of ammo. They are also affected by the tranquilizer darts, but the effect wears off quickly.
Searching their dead bodies can yield Medical and/or Berserk Dermal Patches, along with useless Beverage Containers.
Gallery[]
System Shock Enemies | ||
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Robots | Serv-Bot • Repair-Bot • Hopper • Security-1-Bot • Maintenance-Bot • Autobomb • Exec-Bot • Flier-Bot • Security-2-Bot | |
Mutants | Humanoid Mutant • Zero-Grav Mutant • Virus Mutant • Inviso-Mutant • Avian Mutant • Gorilla-Tiger • Plant Mutant | |
Cyborgs | Cyborg Drone • Cyborg Assassin • Cyborg Warrior • Cyborg Enforcer • Cortex Reaver • Diego Cyborg • Mutated Cyborg • Cyborg Elite Guard | |
Cyberspace Entities | Cyberdog • Cyberguards • Hunter-Killer • Cortex Reaver • Security Mines • SHODAN | |
Environmental Hazards | Radiation • Bio Contamination • Security Camera • Energy Drain Mine • Cyberspace Barricade • I.C.E. Barrier | |
Cut | Insectoid Mutant • Lifter • Large Turret • Security-3-Bot • Dynamic ICE |