System Shock Wiki
System Shock Wiki
Humanoid Mutant
Enemy Stats
First Encounter Level 1 - Hospital
Most Common Level 1 - Hospital
Preferred Weapon Lead Pipe
Dart Pistol
Gas Grenade (groups)
Primary Attack Claws (Melee)
Damage (per Hit) 12
Attack Range 1
Hit Points 50
Armor Value 0
Defense Value 3
Disruptability 40%
Perception Low
Loot 2 of the following:
Medipatch (15%)
Berserk (7%)
Beverage Container (13%)
nothing (65%)

The Humanoid Mutant is an enemy encountered in System Shock.


Specimen # 79 - Exposed to the highly mutagenic viral agent without careful clinical controls, humans experience an exhilarating surge of strength and an accompanying loss of intellectual capacities. This unfortunate trial, before we were aware of our inability to control the mutation in human subjects, resulted in incredible distortion in bone, muscle, connective and neural tissues. The subjects have shown mental deviation toward violent and childlike behavior. More analysis is necessary before we will resume human testing again.
~ Hans Bichenbach, Head of the Citadel Station Biology Department

These Mutants populate the Hospital and Research Levels of Citadel Station, however one special Mutant was found on a much higher Level. Their origins can clearly be seen, as they resemble a mildly deformed slender human with long arms. Remnants of their clothing are still present, but they are barefoot. They seem to stand around or wander aimlessly until spotting the player or being alerted to their presence. In this instance, they start to close in and try to attack. They reappear frequently on the Hospital Level.


The sole attack of the Humanoid is a diagonal arm swipe accompanied by a bestial growl, which means they must be at least at arm’s length to damage the player. They inflict moderate damage and can be killed with a Lead Pipe quite easily (4 well aimed hits), but will often connect a swipe or two in this case. They only pose a real threat when in high numbers and attacking from multiple directions. In this case, try to keep your distance while attempting to get a clean shot on them.

The Dart Pistol will finish a Humanoid Mutant in 2 normal needle shots, while the Minipistol takes 3 standard rounds to take it down. However, it is recommended to use the SparqBeam on them in the initial part of the game with easily accessible Power Stations, so you can amass darts and rounds for later use. Anything stronger than the Dart Gun, Minipistol, or SparqBeam is just a waste of ammo. They are also affected by the tranquilizer darts, but the effect wears off quickly.

Searching their dead bodies can yield Medical and/or Berserk Dermal Patches, along with useless Beverage Containers.