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Grenadehybrid

Grenade Hybrids are first encountered on the Operations Deck, but they're quite commonplace beyond that point. Hybrids are humans who have been infected by the parasitic Annelids, and mutated into monsters in service of the Many. Grenade Hybrids are, as their name indicates, equipped with frag grenades that they'll throw your way, but aren't a major threat by the point they're encountered when compared to other enemies.

Attributes: Medium Hit Points, medium damage, low attack speed, low movement speed

Weaknesses: Anti-Personnel Bullets, Anti-Personnel Shotgun Shells, incendiary damage

Common Loot: Hybrid Organ, Fragmentation Grenades, Soda, Vodka, Nanites, Bullets and Shells

Strategy

Grenade Hybrids are the toughest Hybrids you'll face, though that's not really saying much. Although Grenade Hybrids can on occasion be dangerous, the damage they do isn't as high as you'd expect, and their attack speed is quite low. On top of that, they tend to need several seconds to attack upon initial contact, and are fairly inaccurate, meaning that they're actually a bit less dangerous than Shotgun Hybrids unless they get the drop on you. Due to the fact that they tend to run away rather than engage in melee, they're best taken out from a distance.

  • These Hybrids aren't bright enough to stay out of the blast radius themselves, so if you close to melee range, they'll probably kill themselves - but they'll do a lot of damage to you in the process.

Notes

  • Apparently, they were selected more for their speed than their strength (although for some reason drinkers tend to become Shotgun Hybrids and smokers tend to become Grenade hybrids, while Pipe Hybrids are just caffeine fiends).
  • Why can Grenade Hybrids throw their weapons while you need a working Grenade Launcher? It's a mutant thing ... don't worry about it. huehuehue.

Template:SS2 Enemies

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