System Shock Wiki
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(Clarified different Decks it can be First Found on.)
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{{Infobox SS2Enemy
[[File:grenadehybrid.jpg|thumb|300px]]'''Grenade Hybrids''' are first encountered on the [[Operations Deck]], but they're quite commonplace beyond that point. Hybrids are humans who have been infected by the parasitic [[Annelid]]s, and mutated into monsters in service of [[The Many]]. Grenade Hybrids are, as their name indicates, equipped with [[Fragmentation Grenade|frag grenade]]s that they'll throw your way, but aren't a major threat by the point they're encountered when compared to other enemies.
 
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| name = Grenade Hybrid
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| image = [[File:grenadehybrid.jpg|290px]]
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| encounter = [[Operations Deck]]<br>''or''<br>[[Recreation Deck]]
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| hp = 15
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| damage = 10
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| speed = Moderate to Fast
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| weak = Anti-Personnel ammo <small>(4x)</small><br>Incendiary attacks <small>(2x)</small><br>Anti-Human attacks <small>(2x)</small><br>[[Imposed Neural Restructuring]]<br>[[Psionic Hypnogenesis]]<br>[[Stasis Field Generator]]
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| loot = 2 of the following:<br>3 [[Fragmentation Grenades|Frag Grenades]] <small>(15%)</small><br>5 [[Nanites]] <small>(15%)</small><br>[[Medical Hypo]] <small>(10%)</small><br>[[Cigarettes]] <small>(25%)</small><br> [[Hybrid Organ]] <small>(5%)</small><br>nothing <small>(30%)</small>
 
|type = Standard|summon = og-grenade|splash = Yes, distance independent|voice = Stephen Russell}}'''Grenade Hybrids''' are first encountered on either the [[Operations Deck|Operations ]]or [[Recreation Deck|Recreation]] Decks and they're quite commonplace there. Hybrids are humans who have been infected by the parasitic Annelids, and mutated into monsters in service of [[The Many]]. Grenade Hybrids are, as their name indicates, equipped with frag grenades that they'll throw your way, but aren't a major threat by the point they're encountered when compared to other enemies.
   
 
==Strategy==
'''Attributes:''' Medium Hit Points, medium damage, low attack speed, low movement speed
 
 
Grenade Hybrids are in theory the toughest Hybrids you'll face, though that's not really saying much. Although Grenade Hybrids can on occasion be dangerous, the damage they do isn't as high as you'd expect, they are predictable and their attack speed is quite low. On top of that, they tend to need several seconds to attack upon initial contact, and are fairly inaccurate, meaning that they're actually a bit less dangerous than [[Shotgun Hybrid|Shotgun Hybrids]] unless they get the drop on you. Due to the fact that they tend to run away rather than engage in melee, they're best taken out from a distance.
   
 
These Hybrids aren't bright enough to stay out of the blast radius themselves, so if you close to melee range, they'll probably kill themselves - but they'll do enough damage to you in the process.
'''Weaknesses:''' Anti-Personnel Bullets, Anti-Personnel Shotgun Shells, incendiary damage
 
   
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In addition, their lack of self-preservation coupled with ignorance of friendly fire can make them a useful-if-risky way to dispose of other Hybrids, [[Adult Arachnid|annelid spiders]] and [[Protocol Droid|Protocol Droids]] - '''''if''''' you're nimble enough to dodge the tossed grenade as well as avoid its blast radius.
'''Common Loot:''' [[Hybrid Organ]], [[Fragmentation Grenade]]s, [[Soda]], [[Vodka]], [[Nanite]]s, Bullets and Shells
 
   
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Their grenades deal a distance independent splash damage. That means getting further from the explosion (but still within its range) won't reduce the damage in any way, only getting out of the range of explosion will result in no damage at all.
==Strategy==
 
Grenade Hybrids are the toughest Hybrids you'll face, though that's not really saying much. Although Grenade Hybrids can on occasion be dangerous, the damage they do isn't as high as you'd expect, and their attack speed is quite low. On top of that, they tend to need several seconds to attack upon initial contact, and are fairly inaccurate, meaning that they're actually a bit less dangerous than Shotgun Hybrids unless they get the drop on you. Due to the fact that they tend to run away rather than engage in melee, they're best taken out from a distance.
 
   
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==Gallery==
* These Hybrids aren't bright enough to stay out of the blast radius themselves, so if you close to melee range, they'll probably kill themselves - but they'll do a lot of damage to you in the process.
 
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<gallery position="center" spacing="small" captionalign="center" captionsize="small">
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Oncegrunt.jpg|A concept sketch of a non-specific hybrid.
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</gallery>
   
 
==Trivia==
 
==Trivia==
*Apparently, they were selected more for their speed than their strength (although for some reason drinkers tend to become Shotgun Hybrids and smokers tend to become Grenade hybrids, while Pipe Hybrids are just caffeine fiends).
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*Apparently, they were selected more for their speed than their strength (although for some reason drinkers tend to become Shotgun Hybrids and smokers tend to become Grenade Hybrids, while [[Pipe Hybrid|Pipe Hybrids]] are just caffeine fiends).
 
*One of their arms appears larger/more muscular than the other. This could indicate they are beginning to change into Rumblers.
 
*One of their arms appears larger/more muscular than the other. This could indicate they are beginning to change into Rumblers.
 
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{{SS2 Enemies}}
 
{{SS2 Enemies}}
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[[Category:Hybrids]]
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[[Category:System Shock 2 Enemies]]
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[[Category:Enemies]]

Revision as of 07:27, 2 October 2019

Grenade Hybrid
Grenadehybrid
Enemy Stats
First Encounter Operations Deck
or
Recreation Deck
Hit Points 15
Damage 10
Damage Type Standard
Splash Damage Yes, distance independent
Speed Moderate to Fast
Weakness Anti-Personnel ammo (4x)
Incendiary attacks (2x)
Anti-Human attacks (2x)
Imposed Neural Restructuring
Psionic Hypnogenesis
Stasis Field Generator
Loot 2 of the following:
3 Frag Grenades (15%)
5 Nanites (15%)
Medical Hypo (10%)
Cigarettes (25%)
Hybrid Organ (5%)
nothing (30%)
Summon Code og-grenade
Voiced by Stephen Russell
[Source]

Grenade Hybrids are first encountered on either the Operations or Recreation Decks and they're quite commonplace there. Hybrids are humans who have been infected by the parasitic Annelids, and mutated into monsters in service of The Many. Grenade Hybrids are, as their name indicates, equipped with frag grenades that they'll throw your way, but aren't a major threat by the point they're encountered when compared to other enemies.

Strategy

Grenade Hybrids are in theory the toughest Hybrids you'll face, though that's not really saying much. Although Grenade Hybrids can on occasion be dangerous, the damage they do isn't as high as you'd expect, they are predictable and their attack speed is quite low. On top of that, they tend to need several seconds to attack upon initial contact, and are fairly inaccurate, meaning that they're actually a bit less dangerous than Shotgun Hybrids unless they get the drop on you. Due to the fact that they tend to run away rather than engage in melee, they're best taken out from a distance.

These Hybrids aren't bright enough to stay out of the blast radius themselves, so if you close to melee range, they'll probably kill themselves - but they'll do enough damage to you in the process.

In addition, their lack of self-preservation coupled with ignorance of friendly fire can make them a useful-if-risky way to dispose of other Hybrids, annelid spiders and Protocol Droids - if you're nimble enough to dodge the tossed grenade as well as avoid its blast radius.

Their grenades deal a distance independent splash damage. That means getting further from the explosion (but still within its range) won't reduce the damage in any way, only getting out of the range of explosion will result in no damage at all.

Gallery

Trivia

  • Apparently, they were selected more for their speed than their strength (although for some reason drinkers tend to become Shotgun Hybrids and smokers tend to become Grenade Hybrids, while Pipe Hybrids are just caffeine fiends).
  • One of their arms appears larger/more muscular than the other. This could indicate they are beginning to change into Rumblers.

Template:SS2 Enemies