|Environmental Protection Suit|
|First Found on|| Level 4 - Storage (v1)|
Level 3 - Maintenance (v2)
Level 7 - Engineering (v3)
It emits an energy field that filters harmful contaminants, protecting the wearer from environmental hazards. Ongoing experiments with protective wear have produced a suit that provides both these functions at a low energy cost. In areas without radiation and bio-contamination, this suit uses no energy. Whenever these hazards are present, the suit is a high energy drain.
The early version of the EnviroSuit protects only against biological contaminants, while the later version also shields the wearer against the higher level radiation hazards.
Upon obtaining this attachment, it stays active automatically, thus it doesn't have its own MFD button.
Running around rapidly from tile to tile in a "hot" zone can drain power more quickly, without any indication of extra power use beyond a quicker decrease of the meter. This is likely due to the way the game implements such zones. This extra power usage will not reflect in the suit absorbing any extra contamination, nor the player maintaining a higher post-absorption dose.
This was tested in an extreme scenario, namely constant sprinting around a 100 LBP area. In actual gameplay, the slower, stop-start movement of combat and exploring would not increase power use so extremely, and what extra use there is would be hard to notice with the added drain of the shields to deal with the other kind of "heat".
|v1||.25||83% biological damage absorbed.|
|v2||.16/.25||85% biological and 83% radiation damage absorbed.|
|v3||.11/.16||88% biological and 85% radiation damage absorbed.|
Note: Cost reflects how much energy is drained for each LBP unit absorbed by the suit.
|System Shock Items|
|Dermal Patches||Medipatch Healing Agent • Staminup Stimulant • Reflex Reaction Aid • Detox Universal Antidote •|
Berserk Combat Booster • Sight Vision Enhancement • Genius Mind-Enhancer
|Hardware Attachments||Biological Systems Monitor • View Control • Sensaround Multi-View Unit • Head-Mounted Lantern •|
Energy/Projectile Shield • Infrared Night Sight Unit • Navigation and Mapping Unit • Multimedia Data Reader •
Turbo Motion Booster System • Jump Jet • Target Identifier • Environmental Protection Suit • System Analyzer
|Tools||First-Aid Kit • Battery Pack • Illudium-Cadmium Battery • Logic Probe|
|Key Items||Access Cards • Audio Logs • Isotope X-22 • Severed Heads • Interface Demodulator • Z-44 Plastique • Isolinear Chipset|
|Cyberspace Software||Integrity Restorative • Pulser Combat • I.C.E. Drill • Turbo Navigation Booster • Recall Escape • Fake ID • Cybershield • Decoy Evasion • Trioptimum Fun Pack Module|