|Environmental Protection Suit|
|First Found on|| Level 4 - Storage (v1)|
Level 3 - Maintenance (v2)
Level 7 - Engineering (v3)
It emits an energy field that filters harmful contaminants, protecting the wearer from environmental hazards. Ongoing experiments with protective wear have produced a suit that provides both these functions at a low energy cost. In areas without radiation and bio-contamination, this suit uses no energy. Whenever these hazards are present, the suit is a high energy drain.
The early version of the EnviroSuit protects only against biological contaminants, while the later version also shields the wearer against the higher level radiation hazards.
Upon obtaining this attachment, it stays active automatically, thus it doesn't have its own MFD button.
Running around rapidly from tile to tile in a "hot" zone can drain power more quickly, without any indication of extra power use beyond a quicker decrease of the meter. This is likely due to the way the game implements such zones. This extra power usage will not reflect in the suit absorbing any extra contamination, nor the player maintaining a higher post-absorption dose.
This was tested in an extreme scenario, namely constant sprinting around a 100 LBP area. In actual gameplay, the slower, stop-start movement of combat and exploring would not increase power use so extremely, and what extra use there is would be hard to notice with the added drain of the shields to deal with the other kind of "heat".
|v1||.25||83% biological damage absorbed.|
|v2||.16/.25||85% biological and 83% radiation damage absorbed.|
|v3||.11/.16||88% biological and 85% radiation damage absorbed.|
Note: Cost reflects how much energy is drained for each LBP unit absorbed by the suit.
|System Shock Items|
|Dermal Patches||Medipatch Healing Agent • Staminup Stimulant • Berserk Combat Booster • Sight Vision Enhancement • Reflex Reaction Aid|
Detox Universal Antidote • Genius Mind-Enhancer
|Hardware Attachments||View Control • Navigation and Mapping Unit • System Analyzer • Multimedia Data Reader • Sensaround Multi-View Unit|
Biological Systems Monitor • Turbo Motion Booster System • Energy/Projectile Shield • Target Identifier • Head-Mounted Lantern
Environmental Protection Suit • Jump Jet • Infrared Night Sight Unit
|Tools||Illudium-Cadmium Battery • Battery Pack • First-Aid Kit • Logic Probe|
|Key Items||Access Cards • Audio Logs • Isotope X-22 • Severed Head • Interface Demodulator • Z-44 Plastique • Isolinear Chipset|
|Cyberspace Software||Recall Escape • Pulser Combat • Trioptimum Fun Pack Module • Decoy Evasion • Cybershield • I.C.E. Drill • Turbo Navigation Booster • Fake ID|