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Von Braun
Deck 1 - Engineering
Area Information
Upgrade Units 4
Replicators 4 (1 broken)
Security Crates 6
Recharge Stations 1
Surgical Units 1 (inactive)
Resurrection Stations 2 / 2 maps
Keypads 5
Security Computers 7
Security Cameras 8
Turrets 8 (2 Slug, 6 Laser)
New Enemies Protocol Droid
Laser Turret
Cyborg Midwife
Connected Levels MedSci - Science
Hydroponics B/C (later)
Operations B (later)
Recreation A (later)

Unauthorized access in Engineering Control. Unauthorized access in Engineering Control. Class C security alert.

Engineering is the first Deck of the Von Braun, but the second explored by soldier in System Shock 2.


When soldier arrives there, XERXES has already blocked off the access to the Engine Core. To re-enable the access, the protagonist travels to Fluidics Control, only to discover the code has been changed by Constance Sanger. An audio log by the door reveals that she has left to Cargo Bay 2A. After picking up the keycard in Cargo Bay 1A, he heads into 2A Bay and gets the code from Sanger's body. Once inside Fluidics Control, it is revealed that XERXES has blocked access to the computers. However, Marie Delacroix has installed a backdoor, which can be acquired in the Chemical Store Room. Soldier picks up the relevant hardware, plugs it into the Command Control computer and opens access to the Engine Core in Fluidics Control. Afterwards, he heads into the Engine Core, re-enables main power and enters the elevator to meet Janice Polito on the Operations Deck.

Deck Layout

Engineering Map.png
Engineering Map 2.png

This Deck features the following areas:

  • Fluidic Tunnels
  • Port Nacelle
  • Starboard Nacelle
  • Engineering Control
  • Engine Core Control
  • Storage Rooms
    • Aux. Storage Room 4
    • Aux. Storage Room 5
  • Security Station
  • Chemical Store Room
  • Cargo Bays
    • Cargo Bay sections 1A-1B and 2A-2B
  • Shuttle Bay
    • Shuttle Control
  • Command Control

Engineering Senior Crew Members


New Weapons

New Armor

New Enemies

Logs and E-Mails

Audio Logs



  • When contacted by the Many, players are taken and shown the final battle scene where they will confront the Brain of the Many later in the game. This proved to be a massive headache for the developers due to technical limitations of the Dark Engine: "[...] we scripted a hallucinatory sequence, in which the player character rides through the interior of the alien boss-monster, known as the Many. This so-called "Many ride" was the source of innumerable bugs - the player would be thrown off the moving platform, manage to kill his projected self, bump into walls, and so on." - Jonathan Chey, programmer and project manager for System Shock 2.
  • Dozens of shipping crates containing B4 Protocol Droids are stored throughout Cargo Bays.
  • Several of Cargo Bays' elevator platforms are non-functional and two of them (both in Cargo Bay 2B) are malfuctioning/offline. Pushing the nearby button will display a message that "Maintenance will arrive shortly... Please wait..." or "Maintenance has been notified." and will summon a Maintenance Robot to the spot!
  • The cargo elevators that are working properly can be used as improvised "crush traps" to kill enemies, if you can get them to stand under the spot where the platform will come down to the ground level. This works especially well to get rid of the numerous Protocol Droids without wasting ammunition or risking getting injured by their explosive self-destruction.