|"If you desired, you could improve this page... transform it..."|
This article is a stub. You can help SHODANPEDIA, The System Shock Wiki
by expanding the page and adding more information to it.
Deck 1 - Engineering
|Replicators||4 (1 broken)|
|Surgical Units||1 (inactive)|
|Resurrection Stations||2 / 2 maps|
|Turrets||8 (2 Slug, 6 Laser)|
|New Enemies||Protocol Droid|
|Connected Levels||MedSci - Science|
Hydroponics B/C (later)
Operations B (later)
Recreation A (later)
When soldier arrives there, XERXES has already blocked off the access to the Engine Core. To re-enable the access, the protagonist travels to Fluidics Control, only to discover the code has been changed by Constance Sanger. An audio log by the door reveals that she has left to Cargo Bay 2A. After picking up the keycard in Cargo Bay 1A, he heads into 2A Bay and gets the code from Sanger's body. Once inside Fluidics Control, it is revealed that XERXES has blocked access to the computers. However, Marie Delacroix has installed a backdoor, which can be acquired in the Chemical Store Room. Soldier picks up the relevant hardware, plugs it into the Command Control computer and opens access to the Engine Core in Fluidics Control. Afterwards, he heads into the Engine Core, re-enables main power and enters the elevator to meet Janice Polito on the Operations Deck.
This Deck features the following areas:
- Fluidic Tunnels
- Port Nacelle
- Starboard Nacelle
- Engineering Control
- Engine Core Control
- Storage Rooms
- Aux. Storage Room 4
- Aux. Storage Room 5
- Security Station
- Chemical Store Room
- Cargo Bays
- Cargo Bay sections 1A-1B and 2A-2B
- Shuttle Bay
- Shuttle Control
- Command Control
Engineering Senior Crew Members
Logs and E-Mails
- When contacted by the Many, players are taken and shown the final battle scene where they will confront the Brain of the Many later in the game. This proved to be a massive headache for the developers due to technical limitations of the Dark Engine: "[...] we scripted a hallucinatory sequence, in which the player character rides through the interior of the alien boss-monster, known as the Many. This so-called "Many ride" was the source of innumerable bugs - the player would be thrown off the moving platform, manage to kill his projected self, bump into walls, and so on." - Jonathan Chey, programmer and project manager for System Shock 2.
- Dozens of shipping crates containing B4 Protocol Droids are stored throughout Cargo Bays.
- Several of Cargo Bays' elevator platforms are non-functional and two of them (both in Cargo Bay 2B) are malfuctioning/offline. Pushing the nearby button will display a message that "Maintenance will arrive shortly... Please wait..." or "Maintenance has been notified." and will summon a Maintenance Robot to the spot!
- The cargo elevators that are working properly can be used as improvised "crush traps" to kill enemies, if you can get them to stand under the spot where the platform will come down to the ground level. This works especially well to get rid of the numerous Protocol Droids without wasting ammunition or risking getting injured by their explosive self-destruction.
|System Shock 2 Locations|
|Tau Ceti V|
|Ramsey Recruitment Center • Orbital Space Station|