System Shock Wiki
System Shock Wiki
Tag: sourceedit
(Renamed "The Body of the Many" to "Body of the Many", the in-game version.)
Tag: Visual edit
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
​An '''Energy Recharging Station''' (Also known as a "'''Recharger'''") is a device that will recharge all your [[Power Cell]]s, powered weapons, [[Implant]]s, and your [[Powered Armor]].
+
'''Energy Recharging Stations''', also known as '''Recharge Stations''' or '''Rechargers''', are machines that can recharge any energy-driven devices, that is [[Power Cell|Power Cells]], [[Powered Armor]], ranged [[Energy Weapons]] and all types of [[Implant|Implants]].
[[File:General Recharger.JPG|thumb|367x367px|A Recharger.]]
+
[[File:General Recharger.JPG|thumb|367x367px|A Recharger]]
   
 
==Locations==
 
==Locations==
 
===[[MedSci Deck]]===
 
===[[MedSci Deck]]===
*In the Airlock room after you've fallen through the shaft. It is needed to progress through the game, but is no longer accessible after that section of the ship depressurizes.
+
*In the Airlock room after you've fallen through the shaft. It is needed to progress through the game, but is no longer accessible after that section of the ship depressurizes (unless you block the connecting door).
*'''Medical:''' The pump station, down the hall from the elevator and down a ladder. You can't miss it because you need to charge a battery here to advance to the next area.
+
*'''Medical:''' The pump station, down the hall from the [[Elevator (SS2)|Elevator]] and down a ladder. You can't miss it because you need to charge a battery here to advance to the next area.
*'''R&D:''' in the large central room on your way to Watts' office.
+
*'''R&D:''' in the large central room on your way to [[James Watts|Watts]]' office.
   
 
===[[Engineering Deck]]===
 
===[[Engineering Deck]]===
*In the main cargo bay hangar deck. It is defended by turrets in a large room filled with explosive barrels.
+
*In the main cargo bay hangar deck. It is defended by [[Turrets]] in a large room filled with explosive barrels.
 
===[[Hydroponics Deck]]===
 
===[[Hydroponics Deck]]===
*Readily accessible in the security office immediately outside the elevator, along with cybernetic upgrade stations. Later in the game it's a good idea to remember this one because you can easily get to it from the main elevator shaft, arguably more than the one on Med/Sci - Medical (Hybrids will respawn in the latter, but not at Hydroponics).
+
*Readily accessible in the security office immediately outside the Elevator, along with cybernetic [[Upgrade Units|Upgrade Stations]]. Later in the game it's a good idea to remember this one because you can easily get to it from the main Elevator shaft, arguably more than the one on Medical part of Med/Sci.
 
===[[Operations Deck]]===
 
===[[Operations Deck]]===
*There is a recharger in a very good location, in the [[File:Battery Recharger.JPG|thumb|235x235px|A [[Power Cell|power cell]] slot.]]central crew lounge with the upgrade stations. This room is only accessible via a gravity lift, so it will always be safe and enemies can't attack you while you're recharging. The drawback is that there is an enemy respawn point immediately ''outside'' the doors in front of this gravity lift, so you'll hear them down below you.
+
*There is a Recharger in a very good location, in the [[File:Battery Recharger.JPG|thumb|235x235px|A [[Power Cell]] slot]]central crew lounge with the Upgrade Stations. This room is only accessible via a [[Grav Shaft]], so it will always be safe and enemies can't attack you while you're recharging. The drawback is that there is an enemy respawn point immediately ''outside'' the doors in front of this Gravity Lift, so you'll hear them down below you.
 
===[[Recreation Deck]]===
 
===[[Recreation Deck]]===
*'''Garden''': in the security-encrypted room in the southwest corner of the map, located right near a bulkhead that leads back to the main Recreation area and specifically the elevator shaft. This is also a good one to remember. If you're working out of the elevator shaft as your main base, simply take a left and go down the long hallway to this bulkhead, then pop into the security-locked room (you will need to hack it; if you have an ICE pick hack device save it for this room - also accessible by using the maintenance tunnel underneath the observatory). Also use an surgical bed activation key on the surgical bed between the elevator and this charger, and you're good to go.
+
*'''Garden''': in the security-encrypted room in the southwest corner of the map, located right near a bulkhead that leads back to the main Recreation area and specifically the Elevator shaft. This is also a good one to remember. If you're working out of the Elevator shaft as your main base, simply take a left and go down the long hallway to this bulkhead, then pop into the security-locked room (you will need to hack it ; if you have an [[ICE Pick]] device you can save it for this room - also accessible by using the maintenance tunnel underneath the observatory). Also use an [[Surgical Unit Activation Key|Surgical Bed Activation Key]] on the [[Surgical Unit|Surgical Bed]] between the Elevator and this Charger, and you're good to go.
*'''Athletics:''' located behind the pools, which you can only access by crawling through a maintenance shaft from the left basketball court.
+
*'''[[Athletic Sector|Athletics]]:''' located behind the pools, which you can only access by crawling through a maintenance shaft from the left basketball court.
*'''Mall:''' in the security office near a turret and a surgical bed. This is a good surgical bed to use an activation key on, as a result.
+
*'''[[Mall]]:''' in the security office near a Turret and a Surgical Bed. This is a good Surgical Bed to use an Activation Key on, as a result.
 
===[[Command Deck]]===
 
===[[Command Deck]]===
*In the hallway between the elevator and the tram car, you can't miss it. This isn't the best recharger to use because it's a ''very'' active respawn point, usually for poisonous Annelid spiders but other times explosive protocol droids (nothing fun to take out). Though it's on your way back and forth to the tram so you might want to charge on the run.
+
*In the hallway between the Elevator and the tram car, you can't miss it. This isn't the best Recharger to use because it's a ''very'' active respawn point, usually for poisonous Annelid spiders but other times explosive [[Protocol Droid|Protocol Droids]] (nothing fun to take out). Though it's on your way back and forth to the tram so you might want to charge on the run.
   
===[[UNN Rickenbacker]]===
+
===[[UNN Rickenbacker|''UNN Rickenbacker'']]===
*The Rickenbacker contains no recharge stations, so you have to take [[Portable Battery|portable batteries]] with you.
+
*The ''Rickenbacker'' contains no Recharge Stations, so you have to take [[Portable Battery|Portable Batteries]] with you, or make use of [[Electron Cascade]].
  +
 
===[[Body of the Many]]===
 
*This "Deck" does have a Recharge Station in it (which is good, because you can't return to to previous levels at that point).
   
===[[The Body of the Many]]===
 
*This "Deck" does have a recharge station in at at one point (which is good, because you can't return to to previous levels at that point).
 
 
===[[Where Am I?]]===
 
===[[Where Am I?]]===
*There is one in the exact same spot as it was in the [[System Shock|first game]].
+
*The Recharge Station in medical section is in the same exact spot as it was in the [[System Shock|first game]].
 
[[Category:Technology]]
 
[[Category:Technology]]
 
[[Category:Environment]]
 
[[Category:Environment]]
  +
[[Category:Power Sources]]

Revision as of 01:38, 2 October 2019

Energy Recharging Stations, also known as Recharge Stations or Rechargers, are machines that can recharge any energy-driven devices, that is Power Cells, Powered Armor, ranged Energy Weapons and all types of Implants.

General Recharger

A Recharger

Locations

MedSci Deck

  • In the Airlock room after you've fallen through the shaft. It is needed to progress through the game, but is no longer accessible after that section of the ship depressurizes (unless you block the connecting door).
  • Medical: The pump station, down the hall from the Elevator and down a ladder. You can't miss it because you need to charge a battery here to advance to the next area.
  • R&D: in the large central room on your way to Watts' office.

Engineering Deck

  • In the main cargo bay hangar deck. It is defended by Turrets in a large room filled with explosive barrels.

Hydroponics Deck

  • Readily accessible in the security office immediately outside the Elevator, along with cybernetic Upgrade Stations. Later in the game it's a good idea to remember this one because you can easily get to it from the main Elevator shaft, arguably more than the one on Medical part of Med/Sci.

Operations Deck

  • There is a Recharger in a very good location, in the
    Battery Recharger

    A Power Cell slot

    central crew lounge with the Upgrade Stations. This room is only accessible via a Grav Shaft, so it will always be safe and enemies can't attack you while you're recharging. The drawback is that there is an enemy respawn point immediately outside the doors in front of this Gravity Lift, so you'll hear them down below you.

Recreation Deck

  • Garden: in the security-encrypted room in the southwest corner of the map, located right near a bulkhead that leads back to the main Recreation area and specifically the Elevator shaft. This is also a good one to remember. If you're working out of the Elevator shaft as your main base, simply take a left and go down the long hallway to this bulkhead, then pop into the security-locked room (you will need to hack it ; if you have an ICE Pick device you can save it for this room - also accessible by using the maintenance tunnel underneath the observatory). Also use an Surgical Bed Activation Key on the Surgical Bed between the Elevator and this Charger, and you're good to go.
  • Athletics: located behind the pools, which you can only access by crawling through a maintenance shaft from the left basketball court.
  • Mall: in the security office near a Turret and a Surgical Bed. This is a good Surgical Bed to use an Activation Key on, as a result.

Command Deck

  • In the hallway between the Elevator and the tram car, you can't miss it. This isn't the best Recharger to use because it's a very active respawn point, usually for poisonous Annelid spiders but other times explosive Protocol Droids (nothing fun to take out). Though it's on your way back and forth to the tram so you might want to charge on the run.

UNN Rickenbacker

Body of the Many

  • This "Deck" does have a Recharge Station in it (which is good, because you can't return to to previous levels at that point).

Where Am I?

  • The Recharge Station in medical section is in the same exact spot as it was in the first game.