System Shock Wiki
System Shock Wiki
mNo edit summary
Tag: Visual edit
(Rewrote the article a bit. Also, there are no enemy drops of medical kits in the game)
Tag: Visual edit
Line 2: Line 2:
   
 
==Strategy==
 
==Strategy==
This would probably only be useful to non-Psi character builds on higher difficulties. On lower difficulties, there are more drops of [[Medical Hypo|Medical Hypos]], [[Medical Kit|Medical Kits]], and [[Annelid Healing Gland|Annelid Healing Glands]], and replicator costs of healing items are much lower. Thus, there's not often a shortage of healing items. Psi characters on higher difficulties generally make use of [[Molecular Transmutation]] to convert less-useful common items into nanites to fund the purchase of more healing items. Even then, most levels in the game have [[Surgical Unit|Surgical Units]] and [[Quantum Bio-Reconstruction Machine|Quantum Bio-Reconstruction Machines]] fairly readily available.
+
This would probably only be useful to non-Psi character builds on higher difficulties. On lower difficulties, there are more drops of [[Medical Hypo|Medical Hypos]] and [[Annelid Healing Gland|Annelid Healing Glands]], and replicator costs of healing items are much lower. Thus, there's not often a shortage of healing. Psi characters on higher difficulties generally can make use of [[Molecular Transmutation]] to convert less useful common items (mostly ammo and some hypos) into nanites to fund the purchase of more healing items. Even then, most levels in the game have [[Surgical Unit|Surgical Units]] and [[Quantum Bio-Reconstruction Machine|Quantum Bio-Reconstruction Machines]] fairly readily available.
   
 
On Hard and Impossible, though, the real advantage of this upgrade is that it is a ''guaranteed'' drop on mechanical enemies. The drop rates are otherwise so low at those difficulties that sourcing items at all — whether directly for healing or for conversion to [[Nanites]] — can become very problematic.
 
On Hard and Impossible, though, the real advantage of this upgrade is that it is a ''guaranteed'' drop on mechanical enemies. The drop rates are otherwise so low at those difficulties that sourcing items at all — whether directly for healing or for conversion to [[Nanites]] — can become very problematic.
Line 9: Line 9:
   
 
==Notes==
 
==Notes==
*Note that [[Protocol Droid|Protocol Droids]] explode so violently that nothing can be salvaged from them. You can get diagnostic/repair modules from [[Maintenance Robot|Maintenance Robots]], [[Security Robot|Security Robots]] and [[Assault Robot|Assault Robots]].
+
*[[Protocol Droid|Protocol Droids]] explode so violently that nothing can be salvaged from them. You can only get diagnostic/repair modules from [[Maintenance Robot|Maintenance Robots]], [[Security Robot|Security Robots]] and [[Assault Robot|Assault Robots]].
 
----
 
----
 
{{SS2CharacterBuilds}}
 
{{SS2CharacterBuilds}}

Revision as of 04:12, 9 April 2019

The Cyber-Assimilation O/S Upgrade allows the player to extract a Diagnostic/Repair Module from a destroyed robot. When used, the module heals the player by 15 hit points.

Strategy

This would probably only be useful to non-Psi character builds on higher difficulties. On lower difficulties, there are more drops of Medical Hypos and Annelid Healing Glands, and replicator costs of healing items are much lower. Thus, there's not often a shortage of healing. Psi characters on higher difficulties generally can make use of Molecular Transmutation to convert less useful common items (mostly ammo and some hypos) into nanites to fund the purchase of more healing items. Even then, most levels in the game have Surgical Units and Quantum Bio-Reconstruction Machines fairly readily available.

On Hard and Impossible, though, the real advantage of this upgrade is that it is a guaranteed drop on mechanical enemies. The drop rates are otherwise so low at those difficulties that sourcing items at all — whether directly for healing or for conversion to Nanites — can become very problematic.

Note that Cyber-Assimilation is useless as the last O/S upgrade given no more robots are encountered past that point and you won't have stockpiled any Modules from the robots you already destroyed because you didn't have the upgrade in the first place. It is most useful as the first or second upgrade.

Notes


Template:SS2CharacterBuilds