Commands can be entered using the command line while in-game. To bring up the command line, press the ":" key ("Shift+;") in MFD's Shoot Mode, then enter one of these commands below. When done, press Enter.
The commands are case-insensitive, meaning that the uppercase/lowercase letters are not distinguished.
WARNING: If you open the command line when in MFD's Use Mode, older versions of the game can lock up.
Standard Commands[]
Standard Commands used by the game. Most are bindable using the Options > (Controls) > Customize Controls... menu. Current control configuration can be found in user.bnd file in the game's folder.
Command | Effect |
psi_power # | Switches Psi Tier. # = 1, 2, 3, 4, 5. |
cycle_weapon # | Cycles equippable weapons. #: -1 = back, 1 = forward. |
show_version | Displays version number. |
fire_weapon # | Fires Weapon. #: 0 = off, 1 = on. |
reload_gun | Reloads corresponding Weapon. |
quicksave | QuickSaves to current folder. |
quickload | QuickLoads from current folder. |
stop_email | Stops playing an Audio Log or Mail. |
frob_toggle | Switches between Cyber Interface modes. |
swap_guns | Switches between the primary and secondary Weapon. |
wpn_setting_toggle | Toggles Weapon settings. |
quickuse | Activates quick slot. |
quickbind | Binds quick slot. |
select_psipower | Brings up Psi Power selection MFD. |
shock_jump_player | Causes the player to jump. |
clear_teleport | Clears existing teleport marker. |
cycle_ammo | Cycles through available ammo. |
play_unread_log | Plays unread Audio Logs. |
look_cursor | Sets cursor to Query Mode. |
frob_object | Simple frob of the selected object. |
frob_object_inv | Simple frob of the selected object in inventory. |
toggle_compass | Toggles compass state. |
toggle_inv | Toggles inventory panel. |
msg_history | Toggles message history. |
toggle_mouse | Toggles mouse look and cursor modes. |
query # | Toggles Query Cursor. #: 0 = off, 1 = on. |
split # | Toggles Split Cursor. #: 0 = off, 1 = on. |
interface_use | Uses an item in the inventory. |
equip_weapon $$ | Equips a weapon from the inventory. $$ = Object Code (see last table). |
use_obj $$ | Uses object. $$ = Object Code (see last table). |
Cheat Commands[]
Cheat Commands, greatly influencing the gameplay.
BEWARE: Use of summon_obj can cause problems with game triggers, leading to potential game over situations.
Command | Effect |
add_pool # | Adds # of Cybernetic Modules. |
psi_full | Maxes out Psi Points. |
ubermensch | Gives maximum Stats, Tech and Weapons Skills. Does not grant any Psi Tiers nor Powers. |
open_mfd 35 | Opens Stats Upgrades. |
open_mfd 36 | Opens Tech Upgrades. |
open_mfd 37 | Opens Weapons Upgrades. |
open_mfd 38 | Opens Psi Upgrades. |
open_mfd 20 | Opens O/S Upgrades. Usable up to four times. |
summon_obj $$ | Spawns an Object at your feet. $$ = Object Code (see last table). |
Object Codes[]
This is a list of Object Codes/names that work with summon_obj (also use_obj and equip_weapon) commands.
Item | Code | Notes |
Nanites | ||
Nanites | nanites fakenanites 1 nanite 5 nanites 10 nanites small nanite pile 20 nanites medium nanite pile big nanite pile |
x0. x0. x1. x5. x10. x10. x20. x20. x50. |
Cybernetic Modules | ||
Cybernetic Modules | exp cookies fakecookie 1 exp small bp pile encrypted exp cookie 10 exp medium bp pile big bp pile |
x0. x0. x1. x1. x1, cannot be picked up. x10. x10. x20. |
Weapons | ||
All ranged Weapons are unmodified and in perfect condition. | ||
Psi Amp | psi amp | |
Psi Sword | psisword | Invisible in-game, has a generic broken icon, doesn't disappear nor has any requirements. |
Wrench | wrench | |
Pistol | pistol | Loaded with 12 Standard Bullets. |
Shotgun | shotgun | Loaded with 6 Standard Slugs. |
Assault Rifle | assault rifle | Loaded with 12 Standard Bullets. |
Laser Pistol | laser pistol | Charged with 50 units of Energy. |
Laser Rapier | electro shock | |
EMP Rifle | emp rifle | Charged with 50 units of Energy. |
Grenade Launcher | gren launcher | Loaded with 1 Fragmentation Grenade. |
Stasis Field Generator | stasis field generator | Unloaded. |
Fusion Cannon | fusion cannon | Loaded with 50 (not 40!) Prisms. |
Crystal Shard | crystal shard | Unresearched. |
Viral Proliferator | viral prolif | Unloaded, unresearched. |
Annelid Launcher | worm launcher | Unloaded, unresearched. |
Ammunition | ||
Standard Bullets | small standard clip standard clip |
x6. x12. |
Anti-Personnel Bullets | small he clip he clip |
x6. x12. |
Armor-Piercing Bullets | small ap clip ap clip |
x6. x12. |
Rifled Slugs | rifled slug box | x6. |
Anti-Personnel Shotgun Shells | pellet shot box | x6. |
Grenades | timed grenade prox. grenade incend. grenade emp grenade toxin grenade |
Fragmentation x3. Proximity x3. Incendiary x3. EMP x3. Disruption x3. |
Prisms | small prism large prism |
x10. x20. |
Worm Clusters | small worm beaker large worm beaker |
x4. x8. |
Armor | ||
Light Combat Armor | light armor | |
Medium Combat Armor | medium armor | |
Heavy Combat Armor | heavy armor | |
Powered Armor | reflec armor | Charged with 100 units of Energy. |
Hazard Suit | vacc suit | |
WormSkin Armor | worm skin | Unresearched. |
Hypos | ||
Medical Hypo | med patch | |
Psi Hypo | psi booster | |
Speed Booster | speed boost | |
Strength Booster | strength boost | |
Anti-Radiation Hypo | rad patch | |
Anti-Toxin Hypo | detox patch | |
Psi Booster | int boost | Unresearched. |
Psi Patch | psi patch | Unused in-game, unfinished item. |
Regeneration | ||
Surgical Unit Activation Key | med bed key | |
Medical Kit | medical kit | |
Diagnostic/Repair Module | cheeseborger | |
Annelid Healing Gland | annelid_medpatch | Unresearched. |
Annelid Psi Organ | annelid_psipatch | Unresearched. |
Tools | ||
Disposable Maintenance Tool | maintenance tool | |
Portable Battery | portable battery | |
French-Epstein Device | french-epstein device | |
ICE Pick | ice pick | |
Auto-Repair Unit | molec. analyzer | |
Small Beaker | small beaker | |
Large Beaker | large beaker | |
Recycler | recycler | |
Software | ||
Software | research soft v# hack soft v# repair soft v# modify soft v# |
Research. Hacking. Repairing. Modification. Version # = 1, 2, 3. |
Implants | ||
All Implants are charged with 100 units of Energy. | ||
BrawnBoost™ | brawnboost | |
SwiftBoost™ | swiftboost | |
PsiBoost™ | smartboost | |
LabAssistant™ | labassistant | |
EndurBoost™ | endurboost | |
WormMind | wormmind | Unresearched. |
ExperTech™ | expertech | |
WormBlood | wormblood | Unresearched. |
WormHeart | wormheart | Unresearched. |
RunFast™ | runfast | Unused in-game. |
WormBlend | wormblend | Unused in-game, unresearched. |
Organs | ||
All Organs are unresearched. | ||
Hybrid Organ | og organ | |
Monkey Brain | monkey_brain | |
Midwife Organ | midwife organ | |
Grub Pod Organ | grub organ | |
Arachnid Organ | arach. organ | |
Swarm Pod Organ | swarm organ | |
Rumbler Organ | rumbler organ | |
Psi Reaver Organ | mn. over. organ | |
Greater Psi Reaver Organ | gr. over. organ | |
Chemicals | ||
Antimony [Sb] | chem #4 | |
Arsenic [As] | chem #11 | |
Barium [Ba] | chem #18 | |
Californium [Cf] | chem #7 | |
Cesium [Cs] | chem #12 | |
Copper [Cu] | chem #6 | |
Fermium [Fm] | chem #1 | |
Gallium [Ga] | chem #3 | |
Hassium [Hs] | chem #13 | |
Iridium [Ir] | chem #10 | |
Molybdenum [Mo] | chem #15 | |
Osmium [Os] | chem #9 | |
Radium [Ra] | chem #17 | |
Selenium [Se] | chem #19 | |
Sodium [Na] | chem #8 | |
Technetium [Tc] | chem #16 | |
Tellurium [Te] | chem #14 | |
Vanadium [V] | chem #2 | |
Yttrium [Y] | chem #5 | |
Key Items | ||
Power Cell | dead power cell power cell |
Uncharged. Charged. |
Circuit Board | circuitboard radkey card |
Part 45m/dEx. Generic part. |
Vial of Toxin-A | anti-annelid toxin | Unresearched. |
Simulation Chips | chip # | # = a, b, c (for Quantum, Linear and Interpolated Chips, respectively). |
Sympathetic Resonator | big bomb | |
Access Cards | ||
ATHLETIC SECTOR | <none> | Athletic Sector access. There's no working Object Code in the game due to an error in an internal Object category tree. It should be most likely "crew 2 card" (the unique object name is Crew_Card2), but it doesn't work. The Card itself can be found on the Recreation Deck in Upper Crew Quarters, in the middle room on the northern wall, on the body of a female crew member. |
BRIDGE | bridge card | Bridge access. |
CARGO BAY 2A/2B | cargo bay 2a/2b | Cargo Bay 2A/2B access. |
CRYOGENICS SECTOR | cryo card | Cryogenics Sector access. |
DECK 2 CREW | crew card | Deck 2 Crew's Quarters access. |
DECK 5 CREW | rec crew key | Deck 5 Crew's Quarters access. Has a different look than other summoned cards. |
DIEGO'S QUARTERS | rick room key | Diego's Quarters access. |
HYDROPONICS A/B/D | hydro card # | Hydroponics Sector access. # = a, b, d. |
OPS OVERRIDE | ops override key | Ops Override access. |
R & D SECTOR | r and d card | Research and Development Sector access. |
RICKENBACKER | <none> | Rickenbacker access. There's no working Object Code in the game due to an error in an internal Object category tree. It should be "rickenbacker card", but it doesn't work. The Card itself can be found on the first level of UNN Rickenbacker, in a small room beyond the retractable bridge above the hull breach, on the body of a male UNN soldier. |
SCIENCE SECTOR | science card | Science Sector access. |
SECURITY | security card | Security access. |
SHUTTLE BAY | shuttle access key | Shuttle Bay access. |
Stim Unit Access Cards | #_card | # = Stimulation Unit name (nikki, candy, lance, sven). |
Unused Access Cards | ||
Deck 5 Crew's Quarters | crew 2 card | Should likely be Athletic Sector access, but is bugged. |
Cargo Bay 1A/1B | cargo bay 1a/1b | Cargo Bay 1A/1B is always open (as its lock is broken). |
Engineering Override | eng override key | Part of the original game concept. |
Medical | med card | |
Medical Annex | med annex key | |
GamePig™ + Game Cartridges | ||
GamePig™ | gameboy | |
Golf | golf cart | |
OverWorld Zero | overworld cart | |
Street Hog | hogger cart | |
Swine Hunter | swinehunter cart swine hunter cart |
No in-game item name. |
Swinekeeper | swinekeeper | |
Tic-Tac-Triop | ttt cart | |
Burro Hog | burro hog cart | Unused in-game. |
Hog Wallow | abyss cart | Unused in-game. |
Hurling Bacon | kabacon cart | Unused in-game. |
Pig Stacker | pig stacker cart | Unused in-game. |
Super Pig Turbo CE Alpha | ping cart | Unused in-game, Cartridge is described as Pig 2.0. |
Magazines | ||
Alien | this month in ping pong | |
Beua | dj news | |
Bisturi | kangaroo quarterly | |
Droid | rolling monthly | |
Jack Leather | cigar lover | |
Natura | vita men's monthly | |
Food & Drink | ||
Potato Chips | chips | |
Soda | soda can | |
Juice | juice bottle | |
Champagne | champagne bottle | |
Liquor | liquor bottle | |
Vodka | vodka bottle | |
Recyclable Junk | ||
Mug | mug | |
Plant | plant #2 | |
Cigarettes | cigarettes | |
Pool Cue | pool cue | |
Ring Buoy | ring buoy | |
Basketball | basketball | Only the one picked up on Earth can trigger the easter egg Audio Log. |
Book-o-Tron | book_1 | Unused in-game, has a generic broken icon. |
Heart Pillow | heart pillow | Unused in-game. |
Enemies | ||
Pipe Hybrid | og-pipe | |
Shotgun Hybrid | og-shotgun | |
Grenade Hybrid | og-grenade | |
Blue Monkey | blue monkey | |
Red Monkey | red monkey | |
Grub | grub | |
Swarm | swarm | |
Infant Arachnid | baby arachnid | |
Adult Arachnid | arachnightmare | |
Invisible Arachnid | invisibile arachnid | |
Psi Reaver | overlord | They spawn indefinitely each 30 seconds after being killed. |
Greater Psi Reaver | greater over. | They spawn indefinitely each 30 seconds after being killed. |
Psi Reaver's Brain Structure | overlord brain | Does not cause any Psi Reavers to spawn, neither makes the nearby ones stop spawning after destroyed. |
Rumbler | rumbler | |
Security Camera | security camera | Unable to set off alarm, regardless of status. |
Slug Turret | slug turret | |
Laser Turret | laser turret | |
Blast Turret | blast turret | |
Rickenbacker Turret | rick turret | |
Protocol Droid | protocol droid training droid |
A harmless version, its explosion deals no damage. |
Maintenance Robot | maintenance | |
Security Robot | security | |
Assault Robot | assault | |
Cyborg Midwife | midwife | |
Cyborg Assassin | assassin | |
Red Assassin | red assassin | Doesn't carry Simulation Chips. |
SHODAN's Avatar | shodan | |
SHODAN's Core | shodan head | Killing it will not end the game. |
Annelid Eggs | floor pod wall pod grub floor pod grub wall pod swarmer floor pod swarmer wall pod |
All eggs won't burst on their own and may contain Healing/Psi Organs.
Floor Toxic Egg. |
Black Egg | golden egg | Destroying it will not affect Black Egg counter aboard the Rickenbacker. |
Worm Pile | wormgoo | |
Talon Droid | talon droid | Unused in-game. Follows the player like a Flencer ; ), but does not attack. [Yes. It does, in 2.48] |
Crew | ||
Crew Member | $@ | $ (Sex) = female, male. @ (At Deck) = eng (Engineering), medsci (MedSci), hydro (Hydroponics), ops (Operations), rec (Recreation), flight (Command), rick (Rickenbacker). For example: femalemedsci. All can be hurt, killed and searched. |
Horrified Crew | crew$ | $ (Sex) = woman, man. For example: crewwoman. Hydroponics uniform, horrified face, can be hurt, killed and searched. |
Upgrade Units, Surgical Units and Security Devices | ||
Cybernetic Upgrade Units | stats trainer tech trainer weapon trainer psi trainer |
|
O/S Upgrade Unit | trait machine | You're limited to four upgrades, no matter how many of these you spawn. |
Surgical Units | med bed partial med bed bloody_medbed |
Fully functional. Incomplete, needs a Surgical Unit Activation Key to work. Badly damaged and inoperational. |
Security Computer | security comp | Critical failing during Hacking results in no security alarm. |
Computer Terminal | usable comp | Critical failing during Hacking results in no security alarm. |
Keypad | keypad | Hackable, isn't assigned to any device, uses code: 00000. |
Security Crate | hackable crate | Hackable, contains nothing. |
High-Security Crate | supercrate | Hackable, contains nothing. |
Interactive Objects and Devices | ||
Barrels | cryo barrel explode barrel rad barrel |
Cryogenic, explodes after 5 seconds. Explosive. Radioactive. |
Body Bag | body bag | |
Recharge Station | recharging station | |
Replicator | repbase | Offers no assortment (one empty item with 000 Nanites price), hackable. |
Scenery and Terrain Objects | ||
Bench | bench | |
Computer Console | computer console | |
Faucet | faucet | |
Gurney | gurney | |
Machinery | wide machinery | |
Microscope | microscope | |
Projectiles and Markers | ||
Fusion Projectile | fusion shot | Very slow moving, but just as lethal as the real thing. |
Navigation Marker | nav marker | Can be described and deleted (key: "Del") from the map view. |
Teleport Marker | teleport marker | Non-functional, can't be removed in any way. |
Turret Rocket | turret rocket | Very slow moving, but just as lethal as the real thing. |