|First Encounter||Command Deck|
|Splash Damage|| Yes, distance independent |
Explosion: 15 (Incendiary)
|Speed||Immobile, slowly turning|
|Weakness|| Armor Piercing ammo (4x)|
EMP attacks (4x)
Energy attacks (2x)
|Loot||no loot (100%)|
|Summon Code||blast turret|
- Hack all the turrets you can, to get them on your side against other foes, but be careful to disable the security system first.
- Both the attack of the turret and its explosion deal a distance-independent splash damage. That means getting further from it (within the range of explosion) won't reduce the damage in any way, only getting out of the range of explosion will result in no damage at all.
- Note that the explosion of this turret deals an Incendiary damage that can be fully protected against using Localized Pyrokinesis, but is also energy-based (though not of Energy type), and thus Energy Reflection halves the damage of the explosion. A bit strange, but true.
|System Shock 2 Enemies|
|Annelids||Grub • Grub Egg • Swarm Egg • Toxic Egg • Black Egg • Infant Arachnid • Adult Arachnid • Invisible Arachnid • Psi-Reaver|
|Pipe Hybrid • Shotgun Hybrid • Grenade Hybrid • Blue Monkey • Red Monkey • Rumbler|
|Security Camera • Maintenance Robot • Security Robot • Assault Robot • Protocol Droid • Slug Turret • Laser Turret • Blast Turret • Rickenbacker Turret|
|Cyborg Midwife • Cyborg Assassin • Red Assassin • Virtual Assassin|
|Bosses||Greater Psi-Reaver • Brain of The Many • SHODAN|
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