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Blast Turret
Blast Turret
Enemy Stats
First Encounter Command Deck
Hit Points 48
Damage 10
Damage Type Standard
Splash Damage Yes, distance independent
Explosion: 15 (Incendiary)
distance independent,
energy-based
Speed Immobile, slowly turning
Weakness Armor Piercing ammo (4x)
EMP attacks (4x)
Energy attacks (2x)
Electron Suppression
Loot no loot (100%)
Summon Code blast turret
[Source]
The Blast Turret, also known as a Rocket Turret or Missile Turret, is another advanced type of Turret. Another of the standard TriOptimum military defensive emplacements, they are equipped with a mounted rocket launcher that fires at a slow rate, but accurately. The explosions deal a high amount of damage and what's worse, they have a treacherous splash damage: standing in their radius always means full damage, no matter the distance! Thus it's best to move swiftly when avoiding the explosions.

It has the same amount of hit points as the laser and slug variants. The Blast Turret has yellow steel armor.

Strategy

  • Hack all the turrets you can, to get them on your side against other foes, but be careful to disable the security system first.
  • Both the attack of the turret and its explosion deal a distance-independent splash damage. That means getting further from it (within the range of explosion) won't reduce the damage in any way, only getting out of the range of explosion will result in no damage at all.
  • Note that the explosion of this turret deals an Incendiary damage that can be fully protected against using Localized Pyrokinesis, but is also energy-based (though not of Energy type), and thus Energy Reflection halves the damage of the explosion. A bit strange, but true.

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