Black Egg
Black Egg
Enemy Stats
First Encounter UNN Rickenbacker
Hit Points 10
Speed Immobile
Weakness Anti-Annelid attacks (4x)
Anti-Personnel ammo (2x)
Incendiary attacks (2x)
Loot no loot (100%)
Summon Code golden egg
All Annelid Eggs look alike until they open, except for the mysterious Black Egg, a genetic experiment on the part of The Many. This new, unnamed form of annelid is mentioned in the game, but never (actively) encountered.

Upon entering the UNN Rickenbacker, SHODAN informs the player of a number of black eggs spread throughout the first deck of the ship. She explains that these eggs will eventually hatch a new form of annelid "which you will have no hope of destroying", and demands that they be destroyed.

The eggs are similar to the standard eggs of The Many, with the exception of being red and black rather than flesh-colored, and the fact that they do not open to release their contents when the player gets close. They also provide no loot. All of the black eggs on the deck have to be destroyed, otherwise SHODAN will not permit the player to access the main part of the bridge of the Rickenbacker.


  • Use of cheat codes to summon items, even early on, may cause an issue where the first egg to be destroyed will not be counted, preventing the game from progressing when the last egg is destroyed. The chance is rare, and the exact conditions have not been reproduced.
    • Fortunately, almost all of the time it's possible to avoid this. One has to load a savegame done before destroying any of the black eggs (ideally before entering Rickenbacker for the first them) and either use a recycler or use up a whole group of items (for example, all stimpaks) from inventory. Which group exactly could be determined by trial and error - it's possible to use/recycle one group, destroy the first egg and see if the player receives CMs from S.H.O.D.A.N. If not, other group of items is the culprit, so after loading that previous savegame, an another group of items should be use/recycled to finally determine which one is faulty and needs to be ridden of. The end effect should be that the player receives 2 Cybernetic Modules after destroying the very first black egg.

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